SuperJebba
First Post
Hey, guys. So I'm about to embark on the WotBS and I need some ideas for helping my players creat their characters and group. Historically, my guys create their toons and don't put much thought into their backstory. And when said toon dies, they almost always would rather reroll then get the guy brought back to life. Likewise, the group never really becomes a group. This really hasn't been a problem because we normally do dungeon crawls and there isn't a whole lotta depth.
Lately, however, they've been getting much more into the story and been a little less about phat lewtz, so I'm encouraged by this.
With the WotBS, i feel like the most fun and fulfillment would be had if they really got into their characters and had an attachment to the world at large. I also feel that having good chemistry among the group, even if the players are of varying views that cause conflicts along the way, will create a richer experience.
Now I understand that this is a game and if the players have fun, that's all that matters. That being said, I would also like to have fun as the DM and see the players really get into the story I'm telling (surely I'm not the only DM who gets bummed out by the players not being as excited about the story as I am).
I don't want to railroad anyone into doing something they don't want to do, but I'm just looking for some tips and suggestions you guys have used to get your groups committed and more involved in their characters. Thanks in advance for your help.
Lately, however, they've been getting much more into the story and been a little less about phat lewtz, so I'm encouraged by this.
With the WotBS, i feel like the most fun and fulfillment would be had if they really got into their characters and had an attachment to the world at large. I also feel that having good chemistry among the group, even if the players are of varying views that cause conflicts along the way, will create a richer experience.
Now I understand that this is a game and if the players have fun, that's all that matters. That being said, I would also like to have fun as the DM and see the players really get into the story I'm telling (surely I'm not the only DM who gets bummed out by the players not being as excited about the story as I am).
I don't want to railroad anyone into doing something they don't want to do, but I'm just looking for some tips and suggestions you guys have used to get your groups committed and more involved in their characters. Thanks in advance for your help.