wgreen
First Post
Oh, man, I love how Donjon handles encumbrance. I also love its Provisions system*. Poring over the list of mundane equipment that you pretty much have to buy in D&D is fun exactly once, IME. After that, I kind of wish we could just assume everyone has a lousy 50' rope, a few torches, etc.Jonathan Moyer said:Another might be based on the Donjon RPG, in which only weapons and armor really matter when calculating encumbrance (and only a weapon's ability to do damage or armor's ability to resist damage matter). If you use a weapon that's damage rating is higher than your Strength ("Virility" in that game), then you suffer a penalty to your roll.
* Basically, during an adventure, if you need some piece of mundane equipment, like a rope, you just roll your Provisions score; if you succeed, you brought the item in question along with you, and if you fail, you didn't. You can modify this score at the beginning of each adventure via your Wealth score.
Which is also cool, since you're not tracking how much cash you're hauling around, either. But that's not such a pain in D&D. Except for how it affects encumbrance.
!@#%ing encumbrance.

-Will