Amal Shukup
First Post
brehobit said:Does anyone actually use these rules and carefully watch what is carried? Getting a light load with any kind of armor is very difficult.
Yes it is.
But we certaibly use the rules. Most of us use Excel based character sheets that do the totalling for us - which helps.
I think its really important to enforce though - Fighters can't handwave extra Skillpoints or anything because they elected to use Int as their dump stat. Mages et al shouldn't get to handwave their carrying capacity after using STR as theirs...
It does spawn some interesting behavior:
Extradimensional Luggage: Hew's Handy Haversacks and the ilk become exceedingly popular - I've seen a characters swap a PAIR of +1 Keen Shortswords for one once...
Beasts of Burden: My Sorcerer/Fighter divides gear between himself, his warhorse and a pack horse, such that all and sundry have but light loads. Even mounted. Other fun ones I've seen include the Halfling with three Riding Dogs, animated corpses pressed into service (ew!), and an animated object (a Chest on casters) that followed the party around. I think that idea was stolen from Pratchett, though

Followers/Hirelings: Labor is cheap. A 'Trained Hireling is only 3sp/day. Make it GP (bunch in advance, left with family), and throw in a 10th share of loot found and people will follow you ANYWHERE... Nothing like a crew of baggage handlers to bring real authority to area of effect attacks. I hardly ever play an Ironclad character (Fighter/Paladin) without at least a Squire to help with the armor. One guy had a Squire, two men-at-arms, a couple of servant types, the Warhorse (who never carried anything but the Fighter), and two packhorses in his 'train'...
The ONLY way to travel

'Droppable' Packs: Really important gear is carried in hand or in belt pouches, but heavy non-critical stuff is carried in a pack that gets dropped as soon as combat threatens. I've even had a player take ranks in Craft - Leatherworking so he could justify being able to modify the shoulder straps to release as a Free Action (he drew plans...). Sucks when the party has to flee.
Leaving Loot behind: I know... Weird... But players are reluctant to be the 'Treasure Mule' at the best of times, and sometimes they'd rather just 'leave it'. They usually intend to go back and get it later, but they seem to forget a lot...
A'Mal