The Encyclopedia of Demons & Devils Volume II
Fast Forward Entertainment
224 b & w pages
$29.99
In comparing The Encyclopedia of Demons & Devils II to the first book, I can honestly say that Fast Forward has gotten better. The layout, text, and even stats are better than the first book, but not perfect.
The book is arranged in alphabetical order with the name of the creature, it’s type, the stat block, description, combat, deity notes, if any, and ‘crunch’ pieces like spells, magic items, and prestige classes. Fast Forward, it appears, has decided to join the game of crunch and that’s okay with me as there are never enough PrCs to satisfy. It’s too bad the book is arranged alphabetically though as there are many mythologies hit upon ranging from Greek and Christian to Javanese and Mayan. It would’ve been nice to flip to a section of Greek monsters and them contrast them to monsters from African folklore.
There are numerous individual lords with descriptions of them as gods and individual monsters making them dual purpose. GMs needing to flesh out a campaign where demons and devil lords can grant spells will be in for a real treat while other GMs must mesh this material with their own setting. These beings range from lords of armies like Lerai, a commander of thirty legions of ‘tanar’ri’, to Raiden, the Japanese god of thunder and lightning. In terms of CR, they range from 5 to over 20, as in the case of Raiden. Strangely enough, one of the most powerful figures, Sargatanas, a demonic mercenary general, isn’t provided a domain or attributes as a deity, but rather, is merely a powerful CR 24 foe! The unique beings here present a nice range of power from lowly CR levels to higher ones and in each case they are provided with role playing notes so that lower level parties may still have some interaction with these creatures.
Not all of the creatures are of divine nature though. Some like the Raiju, are monsters that can be thrown at lower level parties as this cat like demon is CR 4 . The Catabolignes are gopheres of powerful wizards while the chargrin are demons that feed off sorrow and frustration. Not all of the non-unique creatures are weak though. The Daityass are from Hindu myths and are powerful creatures with plenty of hit points, attacks and power enough to defeat even a near Epic level party. A good selection of lower powered creatures, but one that pales in contrast to the number of unique individuals within the book.
Those looking past the monsters will enjoy the magic items, spells and prestige classes. Some of these are simple things like the feathers of the Guecuba. Each one allows a single use of the feather fall spell. Of course most players will flip to the PrCs and see what they can strive for. Because most of these PrCs serve an outsider power, they’ll probably be inappropriate for players but great for NPCs. You have you’re choice of the Peacebringers ,the servants of Aamon, the Shadowhands or “sjenka dati”, the servants of Aitvaras, or the Death Legionnaire, powerful fighting servants of Akikel, among others. Each class comes with background, requirements, stats, skill points and abilities per level. The Death Legionnaire is actually a 20 level class and is missing it’s skill points per level but is otherwise complete with special abilities.
In terms of what I would have liked to see more of, an explanation of the stats and the deity part. If you use the creature as a deity, the stats might make sense for a possessed avatar or a minor minion, but even with challenge ratings of 18-25, they are weak in comparison to official stats for avatars and gods. Some GMs may rule that other evil gods are actually providing the power for the clerics of these entities but it becomes a decision then of which devil and demon to pick for god status and which to ignore.
In terms of art, each creature is illustrated in a tarot card like border and this time, and not all of the illustrations to not appear to be old badly scanned images. Most of them are fairly good like the one of Aeshma, a fallen angel upon his skeletal mount and Hantu Penyardin, a demonic vampire and his victim on a full page spread. Others though, are still in need of touch ups like Catabolignes, Chagrin and Eligor. These illustrations are either old clip art or new art designed to look like old clip art from Dover. The layout has the one-inch margins on the top and bottom but the page identifiers cut into the text a bit due to the horns surrounding the page number.
Another concern in a similar vein is even the most powerful of these creatures tend to be weaker than their official brothers in the Book of Vile Darkness and the Tome of Horrors. It’s difficult to imagine, for example, Orcus being worried about Abduxuel, a CR 18 demon lord.
The editing needs a bit of work. “Buy sacrificing themselves…” Probably, meant to be by. Dreaded words that I notice cropping up a lot like “Of course” used often. Other mistakes are common. Take Grant Familiar, a spell granted by Aamon, a devil. “should the demon demand anything of the familiar…” that should be devil. How about when reading on Eurynome, the eater of the dead from Greek Mythology? Under his description, where his physical appearance and history are noted, it mentions that he is proficiency with all weapons and armor. Why? Shouldn’t that be under the combat section? Another thing the book lacks is an index. How can you quickly look up magic items, monsters, spells and other goodies unless you flip through the whole thing? A CR table would’ve been nice too. Some of the CRs seem off too like Akikel probably isnt’ a CR of 8 but probably closer to 12 or more with his massive damage reduction and SR.
If Fast Forward can improve the art, editing, and utility of the series, the next book may actually be a four- star rating. If they can do that an add a CR listing and an index with other goods and keep the OGL to one page, maybe one day in the far future, a 5!
In closing, the book provides more of the first but is better and offers more tools for the GM to incorporate these elements into his own game.