Endure Elements:
Endure Elements - only protects against adverse conditions, not damage
Abjuration; Endure Elements: "Subject avoids harm from hot and cold enviroments
Does not protext against fire or cold damage."
Duration: 24hrs
Above is the basic text for Endure Elements. I'm currently running a group of players who just entered the Anauroch desert in Forgotten Realms. The group has two characters that can cast Endure Elements and between them can memorize enough spells to cover everyone in the party with Endure Elements every 24hrs.
One of the risks of entering a hostile environment like a desert is the heat and dying due to lack of water. It seems with this 1st level spell that all of the risks associated with the hostile environment are completely erased. (Heat and thirst risks of course, doesn’t help with sink holes monsters etc.. of course)
It says the target is protected from "Adverse conditions" and it also states for temperatures up to 140 degrees. The way I'm reading it is the characters while under this spell will not be affected by the heat in any way shape or form for 24hrs for each casting.
I have no problem with the basic spell, I guess I have a problem with the duration of 24hrs, seem a bit long for a 1st level spell.
I guess what I'm trying to ask is would the characters still be required to consume extra quantities of water to keep hydrated and just not feel the effects? Or would this spell protect them completely?
Thanks
Jeff
Endure Elements - only protects against adverse conditions, not damage
Abjuration; Endure Elements: "Subject avoids harm from hot and cold enviroments
Does not protext against fire or cold damage."
Duration: 24hrs
Above is the basic text for Endure Elements. I'm currently running a group of players who just entered the Anauroch desert in Forgotten Realms. The group has two characters that can cast Endure Elements and between them can memorize enough spells to cover everyone in the party with Endure Elements every 24hrs.
One of the risks of entering a hostile environment like a desert is the heat and dying due to lack of water. It seems with this 1st level spell that all of the risks associated with the hostile environment are completely erased. (Heat and thirst risks of course, doesn’t help with sink holes monsters etc.. of course)
It says the target is protected from "Adverse conditions" and it also states for temperatures up to 140 degrees. The way I'm reading it is the characters while under this spell will not be affected by the heat in any way shape or form for 24hrs for each casting.
I have no problem with the basic spell, I guess I have a problem with the duration of 24hrs, seem a bit long for a 1st level spell.
I guess what I'm trying to ask is would the characters still be required to consume extra quantities of water to keep hydrated and just not feel the effects? Or would this spell protect them completely?
Thanks
Jeff