Endur's Expedition to Castle Ravenloft OOC

Endur

Visitor
Endur's Expedition to Castle Ravenloft

IC thread: http://www.enworld.org/showthread.php?t=178373
OOC thread: http://www.enworld.org/showthread.php?t=178371
Rogues Gallery thread: http://www.enworld.org/showthread.php?t=178372


Current players include:
Isida Kep'Tukari: Lia Nailo, Elf Ranger
Goddess FallenAngel: Alessandra Exaultiacien, Human Cleric of Pelor
Rhun: Skorl Darkskull, Half-Orc Barbarian/Fighter
Voadam: Jack Morrow, Half-Elf Ranger
Pyrex: Nikolai, Human Sorceror
Hafrogman: Cedric, Human Rogue
Dirk: Ricven Spellhand, Human Hexblade
Ivid: Dareios, Human Fighter
IndustryGothica: Willow, Elf Druid/Rogue
 
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Endur

Visitor
In honor of Halloween, presenting Endur’s Expedition to Castle Ravenloft

Character Creation Rules
Create a 5th level Player Character as per the Rules in the Players Hand Book. 25 point buy for stats, maximum hit points at first level. Levels after 1st level will be 1/2 maximum hit points on each dice. Equipment value, horses, and wealth: 9000gp.

If the campaign lasts long enough, I expect the characters to advance from fifth level to eleventh level.

The core rules for this campaign are the 3.5 PHB, PHBII, DMG, MM, and Libris Mortis. Each player can use one other WOTC book of your choice in building your character (i.e. feats, classes, PRCs, races, spells, and other such rules). NPCs follow the same rule, each NPC may have rules from one WOTC book in addition to the core rules above.

Expedition to Castle Ravenloft is set in Barovia in a not identified game world (probably Greyhawk). The Gods of the core setting are being used (Pelor, etc). Characters start thirty miles outside Barovia in a roadside hostel named the Weary Horse Inn. None of the PCs have previously visited Barovia.

Note that I post on average once a day, and expect this game will take a year to complete. So we might start on one Halloween and finish on the next Halloween.

It is ok to play in this campaign if you have previously played in Ravenloft or I6. Please do not read the new “Expedition to Castle Ravenloft” WOTC book.

Put your character in the Rogues Gallery and make an intro post in the IC thread.
 

Isida Kep'Tukari

Community Supporter
I may have myself some interest. As for what I'm playing, I shall have to get back to you on that for specifics. I am considering a ranger, a hunter of undead. I have a backstory percolating through my mind, and I shall try to get it up within two days.
 
I'm interested, and thinking of playing a Cleric of Pelor... sounds like fun. Will post character in a few days.

Wondering... is this a first-come first-served game? :)
 

Rhun

Visitor
I'd like to take on the role of party-tank...so, I'll be throwing up a submission for a fighter type character of some type.
 

Endur

Visitor
Goddess FallenAngel said:
Wondering... is this a first-come first-served game? :)
My algorithm is a little bit more complex.

Isida Kep'Tukari, Goddess FallenAngel, Rhun, and Voadam are all in. Still recruiting more.
 

hafrogman

Adventurer
Looks like you could use a thief rogue.

I'm thinking the PHB II variant, so as to actually have something to do against the inevitable undead.
 

Wrahn

Visitor
I would be interested in throwing my hat in. Perhaps a ranged specialist, Ranger/Rogue or some combination there of.
 

Pyrex

Visitor
I've seen all the major avenues covered save arcanist, so I think that's where I'm leaning.

I'm undecided yet between wiz/sor/other.

Given the badness that comes along with being evil in Ravenloft I'm concerned that either Beguiler or Warlock may be, er, sub-optimal; so either Wiz or Sor is looking more likely.
 

Thanee

Visitor
Heh, I was thinking about DM'ing I6 at some point. Then I found out about this revisited adventure coming out. Got the book myself and I know I6, which is very similar AFAIK, pretty much inside out (DM'ed it thrice or so already).

But I wish you all a lot of fun. I surely had my share in Endur's last game. :D

Bye
Thanee
 

Voadam

Adventurer
I didn't expect to get in so quickly, but a note about availability. I'll be away on a business trip and then have major work deadlines and assignments and not expect to post from 10/25-11/1.
 

Voadam

Adventurer
For disclosure

"It is ok to play in this campaign if you have previously played in Ravenloft or I6. Please do not read the new “Expedition to Castle Ravenloft” WOTC book."

I have run Ravenloft CS games and own and will have read the 2e House of Strahd redo of I6, though I have not played in I6 or run the HoS one.
 

Dirk

Visitor
Nice

Im intereted and ignorant of this module. Im thinking a hexblade from complete warrior. Is that okay?
 

Endur

Visitor
The Lightbringers

Guild: The Lightbringers are an expansive guild of undead hunters that readily hands out charter memberships to anyone who wants to stamp out undead. The Lightbringers have no central headquarters. Generally affiliated good-aligned temples in large cities set aside meeting rooms. Pelor's temples are best known for hosting Lightbringers -- believers and nonbelievers alike.

Symbol: The Lightbringer's symbol is a stylized half-sun, half-moon disc.

Credo: "Suffer no false life."

The Lightbringers organization requires a prospective member to have 4 ranks in at least one of several associated skills. The guild accepts all classes, levels, and races. Initiation fee and annual dues are 100gp.

Associated skills: Concentration, Gather Information, Heal, Knowledge History, Knowledge Local, and Knowledge Religion.

Lightbringer Benefits: Will be described in greater detail if somone joins the guild. Bards, Clerics, Paladins, and Rogues get a special substitution level benefit if they join the Lightbringers guild -- the substitution level benefit is retroactive (so if you join at level 6 and there is a level 1 substition level, you could opt to trade out your original level 1 ability for the substitution ability).
 

Pyrex

Visitor
Are members of the Lightbringers typically open about their organization/membership? It seems they'd be in direct opposition to the lord of the realm. :uhoh:

I'm interested in futher information, as it sounds like a good fit for my character. (feel free to PM me if you don't want it generally known yet)

I've narrowed down my concept a bit further. My current plan is to to with a Human Sorcerer, and play with some of the new goodies in Complete Mage. There's been a ton of bickering about the Reserve feats over in General and I'm itching to see how they work in play. (plus, Fiery Blast just looks like a lot of fun... :D )
 
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Endur

Visitor
Pyrex said:
Are members of the Lightbringers typically open about their organization/membership? It seems they'd be in direct opposition to the lord of the realm. :uhoh:
Since none of the PCs are from Barovia (and not yet created characters do not have knowledge skills allocated yet), I can't comment on this.
 

Endur

Visitor
Pyrex said:
I'm interested in futher information, as it sounds like a good fit for my character. (feel free to PM me if you don't want it generally known yet)
Ok. Once you pay your 100gp initiation fee and post your character, I'll post the benefits you receive.
 

Rhun

Visitor
My half-orc barbarian/fighter brute is coming along nicely...should be posted soon. Unfortunately, he lacks the skill points to join the Lightbringers. :D
 

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