GMforPowergamers
Legend
no, and like I said ffrom the begining, useing an action to generate advantage will as often if not more often put the creature ddoing it at a disadvantage. this disconnect would cause an issue for me both in the DM role and the PC role.@GMforPowergamers I think you may be taking my ideas way too literally, and ignoring the fact that this is a strategy I have already used to make my combats more fun and engaging.
right and i even showed up thread how with three off the cuff examples how it could be fun or not... that in and of itself i see little value added to the game by this soft rule.Also in my original post I explicitly say that this is a guideline I use, not a hard rule that must be followed.
and I see none of those as great moments... especially since on the paladens turn he can stand from prone and attack the orc... making the orc basicly just skip his turn for no effect.The point of the example I gave isn't that an orc shoving a paladin is strategic or deadly... It's that it sets up a great moment for a rogue to shoot the orc over the paladin's prone body, or the paladin to leap up with a mighty blow from their sword, or whatever.
but it doesn't... the orc will never act again before the PC can stand... that is why it is a BAD EXAMPLE... it added nothing.Shoving the paladin down creates a ticking clock that the characters can respond to, rather than just another swing of an axe.
lets try putting this in a more real situation...Obviously one orc is going to be easily defeated anyways, so what does it matter if they land one single blow or not?
the paliden is 55ft infront of the rogue and cleric. the Paliden is engaging with a great axe orc, the rogue and cleric each have 2 goblins on them... the Orc pushes the paliden and he falls prone... as you said "Raising his hand to bring his axe down oon the next action"
a) one of the other PCs takes a shot to kill the orc
b) no one takes a shot at the orc
no matter a or b the player will be able to use half his movement to stand from prone...
if anything if the rogue threw a knife and sneak attack killed the orc that is WORSE then hitting the goblins... becuse the paliden uses half movement to stand and can not close with the goblins but could have attacked the orcc.
give them something to do sounds great... it is what that something is that is making me say this is a bad idea....Anyways, that is literally the last I'm going to type about that one random example, when the whole point of my post was that giving enemies something else to do in combat creates fun, dynamic fights at my table. If your table is different, that's okay!