Enemy Among Us (DM: Stringbean2142, Judge: TwoHeadsBarking)

OOC: Wierd. I would have sworn I checked Mal's post before I chose the spot. I can move Mal to M11 instead, though its certainly a less safe choice.
 

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ooc: N11 is a really good spot for Martelai, since it means he can move 3 squares on his turn (to keep concealment) without drawing an AO. I'm sure Mal will understand. Except both Hound 81 and the Horse are pushed away. Ok, Kent is in N11. Martelai can start his turn in M11, M12, L11, L13, or N13, whichever Neurotic wants. That's final.
 

Why not N12 since Kendrick moved? :) Just kidding. Put me at N13, I'll shift before moving so horse will be blasted from 10' away and I can move freely afterwards.

Why, oh why, nobody moved that seeker. Unless he moves himself before the end of THIS turn I don't get bonus damage :( (since I cannot target him from N13)

2Heads, could you please update the map and post it before I write my actions? I'll post my actions tomorrow. Thanks
 


Update:

[sblock=Status]Initiative:
Martelai (24/28, Concealed)
Hound 24 (-5, slowed)
Hound 81 (-8, dazed, slowed (save ends))
Seeker 26 (slowed)
Seeker 31 (-6, Cursed, slowed (save ends))
Seeker 72 (slowed (save ends))
Seeker 74 (slowed (save ends))
Horse (-30, bloodied, Quarried, dazed, slowed (save ends))
Husk 17 (slowed (save ends))
Husk 28 (slowed (save ends))
Husk 39 (slowed (save ends))
Husk 52 (slowed (save ends))
Veruzak (20/20)
Kendrick (22/31, +2 AC)
Bell (15/25)
Atlas (20/26)
Catien (21/27)[/sblock]

[sblock=Monster Info]Seeker:
AC 12 | Fort 12 | Reflex 13 | Will 14
HP: 18. Insubstantial. Vulnerable 5 psychic.
MBA: +4 vs Reflex, 1d4+3 psychic damage.

Horse:
AC 16 | Fort 15 | Reflex 13 | Will 13
HP: 48
MBA: +5 vs AC; 1d6+5 damage.

Husks:
AC 15 | Fort 13 | Reflex 11 | Will 11
HP: Minion. Gains +2 to all defenses if there are two other husks w/in 5 squares.
MBA: +6 vs AC, 4 damage.

Hounds:
AC 16 | Fort 14 | Reflex 13 | Will 12
HP: 37.
MBA: +7 vs AC, 1d6+3 damage, + an additional d6 if two or more allies are adjacent to the target.
If a hound is adjacent to an enemy, that enemy grants CA to all melee attackers.[/sblock]
 

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[sblock=OOC]

Veruzak would have, but the target was too far away to do so, as he didn't have an action point.

Thunderwave is good for moving folks, but it's a close blast...



[/sblock]
 

[sblock=ooc]
Why, oh why, nobody moved that seeker. Unless he moves himself before the end of THIS turn I don't get bonus damage :( (since I cannot target him from N13)

oops. missed it. Anyway, I thought Chains only triggered if the target moved, not if it was pushed/pulled/slid, but I could be wrong...
[/sblock]
 

Text of Dire Radiance explicitly says "if target moves closer on it's next turn it suffers damage". Chains of Levistus just says "if target moves", doesn't specify how it moves or whether it needs to move or be moved. True, it doesn't say explicitely "or it is moved" either.

What say you, twoheadsbarking?
 


[sblock=OOC]
Text of Dire Radiance explicitly says "if target moves closer on it's next turn it suffers damage". Chains of Levistus just says "if target moves", doesn't specify how it moves or whether it needs to move or be moved. True, it doesn't say explicitely "or it is moved" either.

What say you, twoheadsbarking?

Anyhow, here is IC:
[/sblock]

Martelai takes a moment to direct the attention of Ulban toward afflicted horse. He then focuses his power and cold light focuses in his hands. He flings the ball toward now cursed target, eldritch blast leaving short lived trail of light.

He retreats to safer distance afterwards keeping near Rayn in case he needs help (or killing).

[sblock=Actions]
Minor: Curse the horse at J16
Standard: Eldritch Blast vs. horse at J16 (CHA vs. REF) with Prime Shot and +3 to damage on hit.
Eldritch Blast(1d20+5=14, 1d10+4=9); Curse (1d6=2)
Total: 14 damage (I just can't get the damage above average :))

Move: retreat to P12 going O13->P13->P12 to gain concealment
[/sblock]

[sblock=Stats]
AC: 12 Fort: 13 Reflex: 13 Will: 15
HP: 24/28 Surges: 8/9 Surge Value: 7

FEATS
Level 1: Sacrifice to Caiphon

POWERS
Eldritch Blast
Dire Radiance


Dilettante: Cutting Words
Chains of Levistus

Decree of Khirad
[/sblock]
 
Last edited:

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