50% Hit 75% Hit
Greatsword +2: 10.3 15.0
Greatsword +1, Flaming: 10.6 15.8
50% Hit 75% Hit
Greatsword +3: 11.9 16.8
Greatsword +1, Flaming: 10.6 15.8
Sure........so you activate it long before combat. Still, a point to consider.BigAlzBub said:While energy weapons seem great at first sight, there is an oft overlooked aspect to them
From the SRD:
Flaming: Upon command, a flaming weapon is sheathed in fire
Activating a command word magic item is a standard action and does not provoke attacks of opportunity
50% Hit 75% Hit
Greatsword +3: 11.9 16.8
Greatsword +1, Flaming: 10.6 15.8
Er.....that's the point.magic_gathering2001 said:You used a +1 flaming greatsword in comparison
Nail said:Criticals are included.
Yep! 10% extra damage, for a sword.Rystil Arden said:Oh yeah--criticals were not included in my formula, but that's yet another advantage for the +2 sword.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.