Aust Diamondew
First Post
5 energy resistance isn't hard to come by and will pretty much negate a d6 energy damage.
Aust Diamondew said:5 energy resistance isn't hard to come by and will pretty much negate a d6 energy damage.
jaker2003 said:That why I allow multiple instances of the same ability on a weapon . . . imagine a +1 double-flaming longsword: 1d8(slash) + 2d6(fire)
that averages : 4.5(slash) + [3.5+3.5] = 4(slash) and 7(fire) that averages 2 fire damage to a creature with Fire Resistance 5
edit: whoops, forgot the +1 to hit and damage
Aust Diamondew said:5 energy resistance isn't hard to come by and will pretty much negate a d6 energy damage.
Goolpsy said:You either have one, or the other.. Your blade is either flaming or "static", you could have both abilities in a weapon, but both couldn't be activated at the same time..
Whereas it happens extremely often in the campaigns I either run or play in. We do both home-brew and WotC adventures.The Souljourner said:While I agree that energy resistance 5 effectively negates your 1d6 damage.... I've only seen it happen a couple times in the many 3.x campaigns I've played in.
The burst damage is pretty pathetic, numbers-wise.jaker2003 said:and if we also bump up the die size for the burst, how would it fit the +2 cost then?
To prove that I have too much spare time & idle hands, I shall run some random numbers.Nail said:The burst damage is pretty pathetic, numbers-wise.