Nail said:Not really.![]()
As for 'easy', I was referring to it being easy to see what his error was and why.
As I said, he calculated the 'hit chance' twice.
Nail said:Not really.![]()
Yeah but against too tough an enemy I retreat, at some point the fight has unacceptable odds and characters that want to survive to the next level flee. My character posted would likely flee or seek bolstering for an enemy with an AC that exceeded 24.Elric said:To add to everything that has been said, remember that tougher enemies tend to have higher ACs. The time when you want your character's power to be at its peak is against your toughest enemies.
FreeTheSlaves said:Yeah but against too tough an enemy I retreat, at some point the fight has unacceptable odds and characters that want to survive to the next level flee. My character posted would likely flee or seek bolstering for an enemy with an AC that exceeded 24.
You reckon?Crothian said:Ya, but by the time you find out what the AC is it may be too late unless the DM is just telling you the AC of the creatures you face. And even if not basing the retreat on an AC is very meta gamey.
I do exactly the same thing.FreeTheSlaves said:I play the game that the pcs can see & feel the various combat stats as soon as they try their combat maneauvers; try to hit a foe & you'll learn their AC straight away. Given this assumption it is easy to rationalize within character if an enemy is difficult to land blows upon, and if that foe's defence is coupled with an effective attack I'm all for retreating.
The way I see it, it takes a while to size up your opponent correctly. From a meta-game point of view, this is the equivalent of figuring out your opponent's AC by noticing which rolls miss and which hit ("I got a 22." - "Miss." - "24 then?" - "Hit!" - you can figure out that his AC is 23 or 24).FreeTheSlaves said:You reckon?
I play the game that the pcs can see & feel the various combat stats as soon as they try their combat maneauvers; try to hit a foe & you'll learn their AC straight away. Given this assumption it is easy to rationalize within character if an enemy is difficult to land blows upon, and if that foe's defence is coupled with an effective attack I'm all for retreating.
In actual play my style works out something similar to yourself but the cloud of uncertainty clears as soon as a roll is declared. Basically a player declares that they're going to attack an enemy with whatever maneauver (power attack for 2, fighting defensively etc...) for the first time & then I will open the relevant information to the player on request. Next turn the player can have their character act upon the strength or weakness learned.Staffan said:The way I see it, it takes a while to size up your opponent correctly. From a meta-game point of view, this is the equivalent of figuring out your opponent's AC by noticing which rolls miss and which hit ("I got a 22." - "Miss." - "24 then?" - "Hit!" - you can figure out that his AC is 23 or 24).
Me too.ThirdWizard said:IMC you tell what AC you hit and the DM says if it hits or not. That's how I've always done it.