DreamChaser
Explorer
Merlion said:And a whatever-substituited Melfs Acid Arrow would still do continuing damage (something I see steming from the acid itself clinging to you etc and less logical with, say, electricity or fire)
This is something that the XPH finally got right.
Acid is not an ENERGY it is a LIQUID. Acid spells are pretty universally conjuration while as the others are almost universally evocation.
I also like the "Energy X" powers, where X is the effect (ray, bolt, burst, etc). I personally think that the magical versions should be limited to one energy per time learning (since even sorcerers get more spells than psions get powers).
Perhaps, create a line of spells Energy X (for fire, cold, electricity, force, and sonic) where each energy has its own secondary effect. Then create a line of Matter X spells (acid, stones, needles, blades, poison) with their own effects.
DC