http://www.seankreynolds.com/rpgfiles/misc/energytypes.html
Sonic is loud noises (audible to humans or not) and intense vibrational energy (whether communicated directly, as from a screaming weapon, or indirectly, such as feeling your guts churn from being too close to a bass speaker at a concert). In short, energy of motion/vibration that isn't a result of "linear" kinetic energy from momentum (such as a swinging sword hitting you). [This is one of those times where using physics to describe something in D&D falls short, since vibrational energy--sound--is technically a form of kinetic energy, but oh well.]
Sonic is loud noises (audible to humans or not) and intense vibrational energy (whether communicated directly, as from a screaming weapon, or indirectly, such as feeling your guts churn from being too close to a bass speaker at a concert). In short, energy of motion/vibration that isn't a result of "linear" kinetic energy from momentum (such as a swinging sword hitting you). [This is one of those times where using physics to describe something in D&D falls short, since vibrational energy--sound--is technically a form of kinetic energy, but oh well.]