Thurbane
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Sample Encounter: Jarik
Jarik, 6th-Level Fighter/5th-Level Enforcer
Medium Humanoid (Human)
Hit Dice: 6d10 + 12 + 5d10 + 10 (87 hit points)
Initiative: +4 (Improved Initiative)
Speed: 30 ft. (6 squares) / 60ft. (12 squares) (Boots of Speed)
Armor Class: 21 (+7 chain shirt, +2 ring of protection, +2 amulet of natural armor), touch 10, flat-footed 21
Base Attack/Grapple: +11/+16
Attack: Greatsword +18 melee (2d6+10/17–20) or masterwork light crossbow +12 ranged (1d8)
Full Attack: Greatsword +18/+13/+8 melee (2d6+10/17–20) or masterwork light crossbow +12 ranged (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Bullying Attack +3d6
Special Qualities: Tough Guy, Standover Man, Improved Demoralize, Frightful presence (DC 17, 5/day)
Saves: Fort +11, Ref +5, Will +4 (+6 against fear effects)
Abilities: Str 16 (20), Dex 10, Con 14, Int 12, Wis 8, Cha 14
Skills: Bluff +9, Climb +14, Diplomacy +6, Gather Information +4, Intimidate +26, Jump +14, Knowledge (Local) +6, Listen +1, Sense Motive +4, Spot +6, Swim +7
Feats: Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Persuasive, Power Attack, Cleave, Skill Focus (Intimidate), Weapon Focus (Greatsword), Weapon Specialization (Greatsword)
Environment: City, back alleys, business establishments
Organization: Solitary or gang
Challenge Rating: 11
Treasure: As below, + @ 500gp (jewellery & coinage)
Alignment: Chaotic Neutral
Languages: Common, Dwarven
Equipment: Chain Shirt +3, Greatsword +1 Keen, Ring of Protection +2, Amulet of Natural Armor +2, Boots of Speed, Dust of Disappearance, Belt of Giant Strength +4, Masterwork Light Crossbow, Bolts x20
Jarik, 6th-Level Fighter/5th-Level Enforcer
Medium Humanoid (Human)
Hit Dice: 6d10 + 12 + 5d10 + 10 (87 hit points)
Initiative: +4 (Improved Initiative)
Speed: 30 ft. (6 squares) / 60ft. (12 squares) (Boots of Speed)
Armor Class: 21 (+7 chain shirt, +2 ring of protection, +2 amulet of natural armor), touch 10, flat-footed 21
Base Attack/Grapple: +11/+16
Attack: Greatsword +18 melee (2d6+10/17–20) or masterwork light crossbow +12 ranged (1d8)
Full Attack: Greatsword +18/+13/+8 melee (2d6+10/17–20) or masterwork light crossbow +12 ranged (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Bullying Attack +3d6
Special Qualities: Tough Guy, Standover Man, Improved Demoralize, Frightful presence (DC 17, 5/day)
Saves: Fort +11, Ref +5, Will +4 (+6 against fear effects)
Abilities: Str 16 (20), Dex 10, Con 14, Int 12, Wis 8, Cha 14
Skills: Bluff +9, Climb +14, Diplomacy +6, Gather Information +4, Intimidate +26, Jump +14, Knowledge (Local) +6, Listen +1, Sense Motive +4, Spot +6, Swim +7
Feats: Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Persuasive, Power Attack, Cleave, Skill Focus (Intimidate), Weapon Focus (Greatsword), Weapon Specialization (Greatsword)
Environment: City, back alleys, business establishments
Organization: Solitary or gang
Challenge Rating: 11
Treasure: As below, + @ 500gp (jewellery & coinage)
Alignment: Chaotic Neutral
Languages: Common, Dwarven
Equipment: Chain Shirt +3, Greatsword +1 Keen, Ring of Protection +2, Amulet of Natural Armor +2, Boots of Speed, Dust of Disappearance, Belt of Giant Strength +4, Masterwork Light Crossbow, Bolts x20
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