5E Enhancing "Baldur's Gate: Descent into Avernus"

We had our Session 0 Wednesday night and the players decided they wanted to bend toward Good characters motivated to save Elturel, but not be agents of that city itself. So instead they all threaded cult activity through their individual backstories, which is what brought them together and is what will motivate them to do the initial Baldur's Gate bits of the adventure. By the time they get to the bottom of things they will be invested enough to go ahead and step into Avernus.

One thing I need to figure out before then is what to do about Lulu. I DESPISE cutesy, especially in my D&D. I need to change the character into something else, something tragic or weird or anything but cutesy. I am thinking that instead Lulu IS Zariel's sword but just doesnt remember (that's how they hid it) and now takes the form of a minor archon that thinks it was Zariel's page or squire.
 

Raunalyn

Adventurer
I am going to play it that the Cult of the Dead Three will be an unknown until the group finds them. I like adding a little more mystery to the game.
 

Raunalyn

Adventurer
What was the point of Mordenkainen being in the module? It seems the encounter him is entirely superfluous... was it just for the name drop?

I see no point in having this encounter, so I am removing it in its entirety.
 

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