jayoungr
Legend
Sounds great! Is there a title and/or link we can search for?I wrote a small side-trek and put it up on the DMs Guild that could be inserted into the adventure to add more flavour.![]()
Sounds great! Is there a title and/or link we can search for?I wrote a small side-trek and put it up on the DMs Guild that could be inserted into the adventure to add more flavour.![]()
If everyone at the table is okay with it, the clouds from a vape pen make a good practical effect for when someone gets consumed by the mists.
Oh, of course!Death in the Cornfields. (See my signature).
The first in my series of articles on running Curse of Strahd is up! A combination session report & advice column, I hope you find it useful!
Running Curse of Strahd - part 1
"In which our heroes enter a land where the forces of darkness are strong..."
Cheers!
On this subject, have anyone created a version of the Barovia map with the DDAL location(s) added in?I'm also particularly interested in hearing about how the DDAL adventures can be worked into a Curse of Strahd campaign, or vice-versa.
I see it as an excellent opportunity to teach the players that in Barovia, murderhoboing will only get you dead!Whoa, 3 Night Hags at the Bonegrinder is brutal! Green hags will make a tough enough challenge for my games I think. All those Coven spells...
Awesome write-up. Also, I just have to say: this is one of the best backgrounds for a PC ever.The cleric is a penitent beggar who lives in the nearby town. She and her fellow priest, a drunkard, live off the kindness of the townsfolk even though the cleric is openly the sister of mayor. It’s awkward. They attended the wedding for the free food.
Totally stealing that, too.Strahd’s Misty Escape ability gives him until sunrise (not 2 hours) to return to his coffin. His spawn still have the 2 hour limit.
Oh man I wish I had read this first before tying my plot into the mongrelfolk - much better.These soulless Barovians, of various ages, replace the mongrelfolk outlined in the adventure.
Brilliant! And much more like a vampire. I might keep her being Tatyana reincarnated (lucky guess on Strahd's part) just to keep the risk of him finally "obtaining" her, but I love the idea that she doesn't really look like Tatyana. Makes the other brides make more sense, too.Ireena does not resemble Tatyana nor is she Tatyana reincarnated. She is just the most beautiful woman of her (limited) generation and thus the object of Strahd’s fixation. His crypts contain multiple wives he was certain - at the time - were Tatyana reborn because of their singular beauty. He has no way of recognizing her soul, and he never will, because he never truly loved her or knew her. He simply covets her. It’s a distinction his bent mind will never understand, so he continues to doom generations of women.
Love it, totally using this, too. (Why in the WORLD were they in those houses?)Zombies in Barovia the remains of Strahd’s army and castle guards whom he cursed for their assumed treason. They’re not miscellaneous undead. Those that weren’t slain and raised in the castle were hunted down in the forest over subsequent nights and executed. Most of them bear the scars of their demise, headless or with deep gashes across their throats. They stay close to where they perished, unless summoned by Strahd, and only attack and pursue armed individuals. They do not randomly congregate in village houses
So much awesome! They... should have... sent a poet...He has a Vistani troop dress as the characters and perform a play in Vallaki wherein they each commit suicide
He has the coffin maker contact them and say their funerals, and plots, have been paid for in advance.
He takes a family hostage in their home and forces them to prepare a fine meal. He invites the PCs to dinner, just to have a long chat, with the implication that he will slaughter the family if the PCs raise a finger against him.
I LOVE THIS!!!!!!!!!!!!!Here’s a twisted idea:
Seriously! It's a really, really dumb reason. I was already thinking that maybe Strahd's tomb was unhallowed, so that meant the deva could never actually defeat him finally because he could never get close enough, but even that is swiss cheese (uh, ranged weapons? Random other PCs he's teamed up with?). One of several annoying plot holes that while, yes, the PCs might never notice them, it always makes for a much richer story (in my experience) when everything HAS a reason, you just might not know it.I am curious how the deva came to the realization that the curse would not end with Strahd's death. If he shares this bit of knowledge with the PCs, and they recognize him as an authority on the subject, wouldn't it derail the campaign?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.