Enlarge Person question

Nail said:
As opposed to Righteous Might, which enlarges anythi.....err, just the caster.

How is that less limiting, again? :]

PC's are easier to tweak ahead of time in general, and if it's a spell you take you're likely to be set up for it (IE be a combat oriented devine caster of some type), plus it works with much of your equipment and stacks with many of the other bonuses. Even i

Animals on the other hand, need to be handy, as in companions (granted, likely), or summoned (Limited by the spell), and not all animals are set up for large gains due to being enlarged.
 

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Wonko the Sane said:
IIRC, the size increase-related Strength, Con, Natural Armor, etc. boost table is for creature advancement, and nothing else.

Correct, and they are for creatures that don't already have it, which some do have different sized monsters listed already, so it's already factored in.

It is a general guide too, so if you don't feel it applies, it's ultimately up to the GM.
 

Nail said:
The interesting bit of Storm Raven's Point, just in case you missed it: Power Attack is better than Monkey Grip.

2-hd Sword, Str 16, Power Attack for 2: 2d6+8 --ave: 15 hp dam

Large 2-hd Sword, Str 16, -2 Atk from Monkey Grip: 3d6+4 --ave: 14.5 hp dam

Get it? ;)

Yes, thanks! Got it! ;) Thinking about it this way, Reach for 50 gp is a little more reasonable for Enlarge Person.

Pinotage
 

Pinotage said:
But there are loads of character types that can benefit tremendously from Enlarge Person. Reach, increased weapon damage, more hp, damage etc.

I'm not sure where you are getting the 'more hp' from...
 

I'd suggest the 250gp price tag on potions of Enlarge Person are so that it lasts longer. 250 gp = 1 x 50 x CL 5, so it would last 5 minutes. As opposed to that 1 minute 50 gp potion. Mind you for the average combat, 1-2 minutes is plenty.
 



Diirk said:
I'd suggest the 250gp price tag on potions of Enlarge Person are so that it lasts longer.
:)

We can give the editors the benefit of the doubt... :lol: ....but I think it far more likely that its a hold-over from 3.0e -- where each caster level gave you a 10% cumulative size increase, with a max of 5th level caster. (Thank goodness that's gone, BTW.)

5th level caster * 1st level spell * 50 gp = 250gp (old price, 3.0e)
 

Bront said:
PC's are easier to tweak ahead of time in general, and if it's a spell you take you're likely to be set up for it ...
IMO, that's stretching quite a bit. ;)

Druids know about this spell, and they can "set-up" too; just as well, if not better than, clerics with Righteous Might.

There's no good reason for the difference.
 

Nail said:
IMO, that's stretching quite a bit. ;)

Druids know about this spell, and they can "set-up" too; just as well, if not better than, clerics with Righteous Might.

There's no good reason for the difference.

Also keep in mind, that the spell lists are generaly balanced for a particularl group, so unless you're compairing 2 spells from the same level and list, they may not be balanced equivilently.

Doesn't mean you don't have a valid point, but it's the whole package.

Just a random thought.
 

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