Entangle - A Little Too Strong For A 1st Level Spell?

Is Entangle Too Strong To Be A 1st Level Spell?

  • Yes

    Votes: 57 40.4%
  • No

    Votes: 69 48.9%
  • I Don't Know

    Votes: 15 10.6%

I voted no. It's great outdoors, but it's usually useless in the dungeon (until you hit the requisite "room of brightly colored giant mushrooms"). It's also most effective (and looks most overpowered) at lowest levels. It doesn't take too many levels before foes have good Reflex saves, high Strength, and/or good Escape Artist modifiers. Or maybe they just fly.

Having said that, I wouldn't be opposed to reducing the AoE to 20' radius. That would be comparable to Web, which is the next most similar spell. A reduced AoE would basically guarantee that creatures that save get out in one round.

By the way, if there are no trees to hide behind, affected creatures could also just go prone to make it harder on the archers.

--Axe
 

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Nail said:
6-8 times where you have time to cast a 1 round spell, the bad guys are tightly grouped, and the sum of opponents HD is less than 4 HD, eh?

Those are some challenging encounters...... :D
There's some wisecrack somebody could make about the grass always being greener, but I think I'll pass...
 

Mistwell said:
Honestly, given the opportunity, I think my character would use the smaller area more often than the current version. I know that doesn't seem logical, but really the area is TOO big, and I always seem to catch my allies in the spread, or mess up a charging or melee tactic that someone was planning on using, or allow for opponents to escape.
Is there any reason you can't air burst the entangle? On a grid the vertical dimensions should be about the same as the horizontal dimensions. Doing that already lets you dial the radius as you desire.
 

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Pickaxe said:
I voted no. It's great outdoors, but it's usually useless in the dungeon (until you hit the requisite "room of brightly colored giant mushrooms"). It's also most effective (and looks most overpowered) at lowest levels. It doesn't take too many levels before foes have good Reflex saves, high Strength, and/or good Escape Artist modifiers. Or maybe they just fly.
Hehe, I've been posting at length about how flawed just about everything said above is. God loves a contrarian, I suppose.

Strength scores don't ratchet up that much. Few creatures are just laughing off a DC 20 STR check. It takes a 30 STR just to get 50/50 odds.

Escape Artist? Flip through the ol' MM and look for critters with ranks in this skill. Few and far between.

A creatures makes its save, its still gotta half-move to get out of the enormous radius.

By the way, if there are no trees to hide behind, affected creatures could also just go prone to make it harder on the archers.
Yes, and they can go on Total Defense too. They can do things like that to prolong their agony, but they're not outlasting the duration of entangle, so it's just dragging out a combat they've effectively lost. As a DM, I'll take fireballing a pack of bugbears into oblivion. Quick, clean, efficient.
 

frankthedm said:
Is there any reason you can't air burst the entangle? On a grid the vertical dimensions should be about the same as the horizontal dimensions. Doing that already lets you dial the radius as you desire.
Oh......hello.

That's a great (and legitimate) idea! Minimum radius then is....hmmm... 5 feet? You could just hit the big guy in front of your Ftr while he's flanked by your Rog. Brilliant.
 

Again, if this wasn't clear:

frankthedm, in one blow, crushes the argument: "Entangle isn't overpowered 'cause it's too big to use".

<crushed>

It's actually adjustable!

So....what's not overpowered, again? :)
 

Felon said:
Entangle is an encounter-ruining spell that robs many encounters of any tactical challenge. A creature with a speed of 30 feet is reduced to 3 squares of movement to exit the spel's areas. So with a 40-foot spread, you have to be within 2 squares of its border. It can easily trap a whole cadre of humanoids. And the Strength check and Escape Artist DC are flat-out ridiculous for a 1st-level spell.

Damned if you save, damned if you don't. I don't know why it's so, but for some reason the designers wanted "terrain control" spells to be really effective--entangle, web, spike stones, spike growth). They are basically "rocks without paper".


Actually a character with a 30 ft speed can still move 30 ft in a round (you can still hustle, 2 move actions - albeit with half speed (i.e., 15 ft) each). So at worst in order to get out of an entangle a character with a 30 ft speed needs 3 move actions (1 1/2 rounds) and 2 saving throws. That is assuming he is exactly in the middle.
 

Nail said:
It's actually adjustable!

It is? Could you point out where you can do that via the rules? I'm just curious, because it would be a very handy thing for Fireballs and such. (Yay! This ruling makes the evocation blasty spells more on par with the orb spells! Wait....)
 

You can target anywhere within range you can see and to which you have line of effect.

Does not a spot 30 ft in the air qualify? Can you not fireball flying creatures?

Etc.
 


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