Ogrork the Mighty
Explorer
This spell is way out of line for a 1st-lvl spell. DC 20 to break free as a full-round action, thus guaranteeing the need for at least one additional save?!? Saves every round?!? Huge area of effect?!? Entire-battle duration?!? No rules for hacking your way through?!? No rules for damaging the terrain?!?
If there's a spell that needs nerfing in 4E, this is it. Yeah, yeah, you can fly around it or whatever, but unless you're built around anti-entangling, this spell's gunna cause you more grief than almost any other 1st-lvl spell out there. At the very least there should be cumulative bonuses on the Str/EA checks to get out and the checks should be standard actions instead of full.
And no, I didn't have this spell cast on me. I cast it on the party...
If there's a spell that needs nerfing in 4E, this is it. Yeah, yeah, you can fly around it or whatever, but unless you're built around anti-entangling, this spell's gunna cause you more grief than almost any other 1st-lvl spell out there. At the very least there should be cumulative bonuses on the Str/EA checks to get out and the checks should be standard actions instead of full.
And no, I didn't have this spell cast on me. I cast it on the party...
