Enworld Co-OP Campaign Setting

helium3 said:
When I was involved in OGCS I noticed an immediate drop-off in interest once I turned into the climate zone "nazi" and started posting stuff to the wiki on that subject. I always kind of figured that the act of putting something concrete like that out into the public space turned people off from the project because my vision didn't match theirs and they assumed that because I was posting stuff I was "in charge."

Of course, the irony is that I doubt that such projects will work well without a few people "in charge" - people who are really willing to drive it forward.

I've kicked off a number of collaborative projects over the years, and the only one that still keeps going strong is the d20 NPCs Wiki. And I suspect the reason for this is that (a) even people who don't want to contribute to it still have a strong reason to use it again and again and (b) individual entries do not need to be very consistent with other entries.
 

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Jürgen Hubert said:
Of course, the irony is that I doubt that such projects will work well without a few people "in charge" - people who are really willing to drive it forward.

I've kicked off a number of collaborative projects over the years, and the only one that still keeps going strong is the d20 NPCs Wiki. And I suspect the reason for this is that (a) even people who don't want to contribute to it still have a strong reason to use it again and again and (b) individual entries do not need to be very consistent with other entries.

Dude, that's a very cool wiki you've got there. And yeah, I can see why it's worked where-as others have not. There's no need for a single person or cadre of people to drive things forward. You just need a guy to maintain the site and do occasional "house-cleaning."
 


I had an idea ages ago and I'd like to share it. It is called "Shattered Skye" I thought of a world that consisted of asteroids (called "isles") and moons floating around a small sun in a large atmosphere, the remains of a shattered world. Each isle has it's own gravity. These isles and moons orbit around, meeting each other and having interactions and complications.

The cool part of this idea is that different publishers or authors could have their own isles and have rules (from their products) that pertain to it, so long as those rules worked with the whole of the setting. Campaign events and crossovers could happen as different isles encountered each other.

A similar idea is to have a large isle on an ocean surrounded by mist (unfortunately, Myst and Mystara are taken as names.) This central aisle is a very typical D&D setting. As the campaign and world develops, the mist retreats and new isles are discovered. Each one has an impact (and set of rules and adventures) that go with it.
 

Firebeetle said:
I had an idea ages ago and I'd like to share it. It is called "Shattered Skye" I thought of a world that consisted of asteroids (called "isles") and moons floating around a small sun in a large atmosphere, the remains of a shattered world. Each isle has it's own gravity. These isles and moons orbit around, meeting each other and having interactions and complications.

The cool part of this idea is that different publishers or authors could have their own isles and have rules (from their products) that pertain to it, so long as those rules worked with the whole of the setting.

It is a cool idea. Unfortunately, cool ideas are a dime a dozen among gamers. What's lacking is the drive to do something big with them.
 

Jürgen Hubert said:
It is a cool idea. Unfortunately, cool ideas are a dime a dozen among gamers. What's lacking is the drive to do something big with them.

Ain't that the truth. I'm excited to hear that you're going to be publishing Urbis.
 

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