[EOM] EOM and Swift spells

KaeYoss said:
Welcome to the boards, RuleMaster.

Thank you, but like Kemrain implied, I've been already around quite a while. Probably we haven't met us in another thread. BTW, do you know, how much known EoMR is at the DnD-Gate? IIRC, you are a member there.

Kemrain said:
Welcome back to the boards, Rulemaster. Hope those computer troubles are coming along.

I'm searching for a new notebook now. Sigh, it is really a tiring matter to find the right one...

KaeYoss said:
Based on the fact that a "Swift Spell" Metamagic Feat probably wouldn't increase the spell's level, I've changed the option to:

General Enhancements
Duration, Swift (0/3)
You can choose this enhancement only if you have the Quicken Spell feat. It doesn’t work on spells with a duration of instantaneous, especially evoke spells that deal damage.
The casting time becomes one free (swift) action, and the duration changes to one single round. Effectively, you can cast this spell at the beginning of the round and profit from its benefits until the end of the turn.
For signature spells, the cost isn’t increased (assuming they are built as swift), other spells cost 3 extra MP.


Still alright? What would be a good cost for swifting on the fly? Should it be 0, too? Or should it be banned altogether?

No instantious spells isn't the same limitations, as RW spoke of, is it? Hmm, compared to Quicken Spell it has some limitations, which are accounted in the decrease of the needed MP. While I wouldn't ban the non-signature version, I'm still undecided, how I would price the cost. This depends of the usefulness of the spell and I have not enough experience in this matter to decide this. A common use could be the protection against an opponent or a hazardous environment, before the standard action is used to teleport people out. Better than Quicken Spell, if only one round of duration counts.
 

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RuleMaster said:
Thank you, but like Kemrain implied, I've been already around quite a while. Probably we haven't met us in another thread.

It's quite possible that we did meat each other before, but I just didn't remember (RuleMaster is not a very unique name - no offense meant, but things like "hong" and "hypersmurf" tend to be remembered - especially because those people themselves tend to be remembered)

Out of curiousity: What happened that you had to create a new account, or that reset your post count?

BTW, do you know, how much known EoMR is at the DnD-Gate? IIRC, you are a member there.

I have an account there, but I don't visit it. I had some disagreements with the local veteran idiots, who obviously don't like newbies and it all got rather nasty. So now I'm just here, a very little bit on wizards boards (people here are just much nicer), in the off-topic of the bg2.de forums (though there's very little about P&P there), and, of course, the boards on mindflayer.de, which I run together with Tomiro.

No instantious spells isn't the same limitations, as RW spoke of, is it? Hmm, compared to Quicken Spell it has some limitations, which are accounted in the decrease of the needed MP. While I wouldn't ban the non-signature version, I'm still undecided, how I would price the cost. This depends of the usefulness of the spell and I have not enough experience in this matter to decide this. A common use could be the protection against an opponent or a hazardous environment, before the standard action is used to teleport people out. Better than Quicken Spell, if only one round of duration counts.

Yes, under certain circumstances it is better than quicken spell (otherwise, we wouldn't really consider it), but it does depend on the circumstances, so often you'd be better off with a quickened spell that lasts the whole fight (much less costly in the long run), or even with a standard spell that takes a whole standard action to cast.
 

KaeYoss said:
It's quite possible that we did meat each other before, but I just didn't remember (RuleMaster is not a very unique name - no offense meant, but things like "hong" and "hypersmurf" tend to be remembered - especially because those people themselves tend to be remembered)

Out of curiousity: What happened that you had to create a new account, or that reset your post count?

I know, that "RuleMaster" isn't imaginative, but this stems from a period, where I had not a nice and imaginative alternative, so I have to bear this (a bit unfortunate) legacy. My new accounts are named "Verequus", a name derived from my own homebrew setting.

:confused: New account? I never had another account on EN World. If you speak of my computer problems - my old notebook has a hardware problem, so it needs to be replaced, because it isn't repairable.

I have an account there, but I don't visit it. I had some disagreements with the local veteran idiots, who obviously don't like newbies and it all got rather nasty. So now I'm just here, a very little bit on wizards boards (people here are just much nicer), in the off-topic of the bg2.de forums (though there's very little about P&P there), and, of course, the boards on mindflayer.de, which I run together with Tomiro.

The first sentence could be mine, too. Although I don't visit there because of time troubles, not because of some disagreement.

Yes, under certain circumstances it is better than quicken spell (otherwise, we wouldn't really consider it), but it does depend on the circumstances, so often you'd be better off with a quickened spell that lasts the whole fight (much less costly in the long run), or even with a standard spell that takes a whole standard action to cast.

Of course it needs to be a better option in some circumstances, but the question is, if paying 0 MP for the non-signature variant isn't so overpowering, that the other options are more or less ignored.
 

RuleMaster said:
I know, that "RuleMaster" isn't imaginative, but this stems from a period, where I had not a nice and imaginative alternative, so I have to bear this (a bit unfortunate) legacy. My new accounts are named "Verequus", a name derived from my own homebrew setting.

As I said, it wasn't meant as an accusation, just an explanation why I might not have remembered you.

:confused: New account? I never had another account on EN World. If you speak of my computer problems - my old notebook has a hardware problem, so it needs to be replaced, because it isn't repairable.

So what happened to the post count?

Of course it needs to be a better option in some circumstances, but the question is, if paying 0 MP for the non-signature variant isn't so overpowering, that the other options are more or less ignored.

Yes, that is a good point: at least for non-signature spells, there should be an extra cost, or you wouldn't bother doing signature variants. So the extra cost stays, but I wonder what extra cost would be appropriate.
 

KaeYoss said:
As I said, it wasn't meant as an accusation, just an explanation why I might not have remembered you.

I didn't take it as an accusation.

So what happened to the post count?

What you are referring to? I see a post count of 365 and a join date in Dec 2002.


Yes, that is a good point: at least for non-signature spells, there should be an extra cost, or you wouldn't bother doing signature variants. So the extra cost stays, but I wonder what extra cost would be appropriate.

Testing is probably the only method to find this out.
 

RuleMaster said:
What you are referring to? I see a post count of 365 and a join date in Dec 2002.

Hm..... :o

You know how they recently added the line "Reviews" to the statistics on the left? I'm not completely used to them, so I just looked at your last line and saw. "Somethingsomething: 1". It should have occured to me that your "post count" didn't increase even after you posted here.

I want to thank you for all the confusion I caused ;)
 

Back on topic..

How about:

General Enhancement
Swift Spell 0/3
Restriction: If applied to a spell with an effect that takes place once during the duration, such as an Evoke of a minor Move:Space, this enhancement has no effect.
Benefit: The casting time becomes one free (swift) action, and the duration changes to one single round.

I think the cost sceme is about appropriate.

And KaeYoss.. you are most welcome! :)
 

Primitive Screwhead said:
How about:

General Enhancement
Swift Spell 0/3
Restriction: If applied to a spell with an effect that takes place once during the duration, such as an Evoke of a minor Move:Space, this enhancement has no effect.
Benefit: The casting time becomes one free (swift) action, and the duration changes to one single round.

I think the cost sceme is about appropriate.

That's it.
 

KaeYoss:

A teacher of mine said: "All clarities removed?" :p

Otherwise, I really like to see, what RW says to PS version, which I do like. RW, are you here?
 

I think I'll use it in the following form. I wanted the example to be something silly, but please tell me if it looks too complicated.

Duration, Brief (0 MP/3 MP). The spell’s casting time is a swift action (as with a quickened spell), and its duration is only one round (until the start of your next turn). This enhancement cannot be applied to a spell where the reduced duration is little or no drawback, such as most Evoke, Heal, or Move Space spells. A one-round Illusion Shadow to turn invisible is fine, even if you intend to attack right away and reveal yourself, as is a one-round Evoke Death spell that blinds a foe, but a one-round Divination spell to answer a question is not a drawback, so this enhancement could not be applied.

Like a spell modified by Quicken Spell, the MP cost of this enhancement depends on the MP cost of the rest of the spell, and whether it is a signature spell.

Original MP Cost......Signature Brief MP Cost.......Standard Brief MP Cost
0 to 2.................................0....................................0................
3 to 6.................................1....................................2................
7+.....................................2.....................................4................

For example, Tri’ni is being grappled by a hellcat summoned by Ursus, and she needs to escape. Ursus has blanketed the area with an antimagic field targeted against Move Space spells, so she cannot teleport away. Instead she casts Infuse Force 4/Infuse Time 5/Gen 6, a brief still spell that grants her a +4 bonus to attack rolls and an extra standard action this round. She then uses her extra standard action to cast Transform Humanoid 10/Gen 2, a still spell that transforms her into a gargantuan version of herself. She uses her normal action to break free of the grapple, now that her grapple check has improved from +5 to +21.
 

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