KaeYoss said:Welcome to the boards, RuleMaster.
Thank you, but like Kemrain implied, I've been already around quite a while. Probably we haven't met us in another thread. BTW, do you know, how much known EoMR is at the DnD-Gate? IIRC, you are a member there.
Kemrain said:Welcome back to the boards, Rulemaster. Hope those computer troubles are coming along.
I'm searching for a new notebook now. Sigh, it is really a tiring matter to find the right one...
KaeYoss said:Based on the fact that a "Swift Spell" Metamagic Feat probably wouldn't increase the spell's level, I've changed the option to:
General Enhancements
Duration, Swift (0/3)
You can choose this enhancement only if you have the Quicken Spell feat. It doesn’t work on spells with a duration of instantaneous, especially evoke spells that deal damage.
The casting time becomes one free (swift) action, and the duration changes to one single round. Effectively, you can cast this spell at the beginning of the round and profit from its benefits until the end of the turn.
For signature spells, the cost isn’t increased (assuming they are built as swift), other spells cost 3 extra MP.
Still alright? What would be a good cost for swifting on the fly? Should it be 0, too? Or should it be banned altogether?
No instantious spells isn't the same limitations, as RW spoke of, is it? Hmm, compared to Quicken Spell it has some limitations, which are accounted in the decrease of the needed MP. While I wouldn't ban the non-signature version, I'm still undecided, how I would price the cost. This depends of the usefulness of the spell and I have not enough experience in this matter to decide this. A common use could be the protection against an opponent or a hazardous environment, before the standard action is used to teleport people out. Better than Quicken Spell, if only one round of duration counts.