RangerWickett
Legend
The following is the current draft of the rules for having conditional permanent spells, for things like, "You will be a toad until you can convince a princess to kiss you," or "You shall have a soul until you experience true happiness."
Tell me if you think it's broken, or if you have any better ideas:
Tell me if you think it's broken, or if you have any better ideas:
Crafting Curses and Conditional Spells
Fantasy and folklore are filled with magic that lasts forever, until broken by a preordained action, often a kiss. When you use the Craft Permanent Spell, you may choose to make the enchantment conditional. You set a condition upon which the spell will end, and if the spell is negated by the fulfillment of that condition, half the XP spent on the permanent spell is returned (to you or whoever donated it). If the permanent spell is negated any other way, no XP is returned.
The game master may decide that all permanent spells require conditions that can end them. Additionally, the game master may decide that particularly ‘fair’ conditions – namely those that you have little or no control over, and that actually are a limitation to the spell’s power – reduce the permanent spell’s cost by 10%.
Alternately, you can have a permanent spell simply have a permanent duration, so that Dispel Magic will end it, rather than suppress it. Creating a permanent spell this way reduces the XP cost by half.