EOM my first list of question

r-kelleg

First Post
You wont beleive me. I received an Email from cyberzombie and he still (un-)alife :D

so, here is the last brunch of question I had in mind.

1) Abjure [element] vs infuse creature with [element]

The question is: can I infuse a creature with ice to protect it against fire ?
It seems logical that an element protect from it's opposite. The main idea is to allow an ice elementalist to be able to protect herself against the fire without learning the abjure [fire] list.


2- Side effects: does the major boon "immunity to elemental side effects " also protects from the damages ?
I mean, this is not clear. For exemple immunity to fire side effect, will prevent a mage hit by a fireball to ignite. Does it protect her from taking damages from the fireball too ?

3- shouldn't the bard have access to light and shadow instead of lightning and void ?

4 - could a mage take a boon as a metamagic feat and could a mage take a feat as a boon ?

6- Animagus: is a special version of alter-self. This is then an illusion and not a polymorph spell. does it mean the mage do not get special movment associated with the animal form she chose (ie fly if she chose a bird) ?

done :)
 

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Omegium

First Post
Colored mages

Something I posted in rules, but didn't get an answer to, except to look here. This was very unclear to me:

In Natural 20 press' Elements of magic, one primary class, the mage, and 5 subclasses, (white, red, grey, green and black mage) are described. Are the mage and is subclasses supposed to coexist in one campaign? Compared to the mage they seem awfully weak to me. Limited spell list selection, limited elements, no boons. Even some spells that are only for the mage and not for the specialists.

Should a specialist mage be forced upon a player, or is there some positive thing specialists have and normal mages don't I have overlooked?
And a couple of related questions: a green mage is obviously a druid type, so where is its trackless step? And why haven't any of the specialists the teleport and polymorph[element] spelllist? Teleport seems rather universal and essential to me.
 

r-kelleg

First Post
Omegium,
the answer was given somewere :)
In fact the mage generic class was created after the several subclass have been made. So they all need to be re-balanced. for exemple green mage should have an access to some of the boons and so on...
we are waiting for the faq ...* sight*... for eons now
 

scholz

First Post
In fact the claim was that Generic Mages should not be in the same campaign as the various colored mages.

There are some good reasons for that, for instance multiclassing between the standard Mage and a Colored Mage would be overly front-loaded.

I've created some "Frameworks" which are sort of sub-classes for the Mage. In fact they are limitations that Mages can impose on themselves in order to get extra boons: black/white elementalist cannot have the spell from the other list and is limited to one non-elemental spll per level = 1 bonus minor boon; lesser elementalist can only have spells of three related elements and 1 non-elemental spell per level = 1 bonus medium boon, greater elementalist can only have spells of one element period and 1 non-elemental spell per level. I have also looked into a mentalist (with mind-affecting spells only) and a fighter/mage/cleric type (advances 1/2 levels instead of full ones) but gets some better HD and BAB. (I haven't really developed those much yet.)
 

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