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Epic Assassin - Spells?

Magic Rub

First Post
The ELHB says...

Spells: The assassin’s caster level is equal to his class level. The assassin’s number of spells per day does not increase after 10th level. Each time the assassin achieves a new level, he/she learns two new spells of any level or levels that she can cast (according to her/his new level).

Now my question is what does this mean? Yes I know that they will not gain spells above 4th "spell" lvl (correct me if I'm worng), however is the Assassin limited to the list of Assassin spells from the DMG, S'n'S, & any other splat books? Or, as one of my players would like to think...
"They choose freely from the Mage/sorc. (possibly the bards?)spell list, because they are arcane casters after all, & there are no more spell to pick from in the Assassins list by the time you reach epic lvl's":rolleyes: <boo hoo> :rolleyes:

I am of the opinion that the only reason they list the "Spells" discip. for the Assassin class in the ELHB, is so they can as Epic lvl Char's, gain all of the spells from the (very) small list that they are given in the first place. Not so they can gain mage like benifits from lvl's as my Munchkin player would like to have me believe.
 

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Technically, they only have access to the spells on the spell list. If you've run out of spells to choose I suggest looking into some of the suplement books (R&R and other books with assassin spells) or have the player and DM talk about expanded the list with other spells.
 

Really, I think it's sort've silly that a pure rogue who just advances to become a hired killer just 'poof', gets spells. It's like that with some PrCs; you just get spells.

And, the Epic assassin likely doesn't get any commuppance for it, either. ;)

Edit: Fixed spelling error. :)
 
Last edited:

Xarlen said:
Really, I think it's sort've silly that a pure rogue who just advances to become a hired killer just 'poof', gets spells. It's like that with some PrCs; you just get spells.

And, the Epic assassin likely doesn't get any commupence for it, either. ;)

Sorry, & not to be rude but do you mean "comeuppance"? If not then you've lost me.

________


Crothian, other then the "Talk" I'm gonna have regarding the house rule for new Assassin spells (the the rule that says we'll play by the book & suck it up PC boy!), Other then that what your telling me is that my assessment of the text is correct? :)
 



Hey Magic Rub.
What are you asking again? ;)

A 15th level Assassin wuold be casting his spells as a 15th level caster (for spell affects and duration etc.) but would still have the spell list and known spell list of the 10th level Assassin out of the DMG.

He would have 2-1st, 2-2nd, 2-3rd, 1-4th... plus INT bonus.

And the only spells he can cast are:
1st level—change self, detect poison, ghost sound, obscuring mist, spider climb.
2nd level—alter self, darkness, pass without trace, undetectable alignment.
3rd level—deeper darkness, invisibility, misdirection, nondetection.
4th level—dimension door, freedom of movement, improved invisibility, poison.
 

The Assassin uses the same known spells progression as the Paladin and Ranger, so I would continue that progression through 3/3/3/3 (but this is a house rule).

Magic of Faerun adds Low-Light Vision and Spider Poison to the spell list. Song & Silence adds Spring Sheath, Getaway, Absorb Weapon, and Sniper's Eye.

Beyond that, any spell (up to level 4) that involves any of the following seems fair game:
  • invisibility
  • poison (but not curing poison, although it seems reasonable to allow it)
  • darkness
  • countering detection spells

But I would definitely not allow choosing any spell from the wizard's list.
 


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