nearly done
I'm nearly done, making good progress, only maneuvers and tightning up left to do.
Items still need much more work, but I'm trying to figure out how to make two-weapon fighting work. I'm a bit over and the "one item must be 5 mil" is not yet satisfied. I will try to figure it out tonight.
Otherwise, I could use any help anyone has with regard to the rest. Particularly with AC and saves and skills and overall predicted durability.
Thanks.
[sblock= Yens Halfulfen]
Yens Halfulfen, Male Shifter (humanoid, shapechanger), CG
Rogue 4, Fighter 4, Swashbuckler 13, Weretouched Master 5, Swordsage 4.
[sblock=progression: ]
1 – Rogue, Longtooth elite (RoEb)
2 – Swashbuckler, weapon finesse
3 – Swashbuckler, shifter ferocity
4 – Fighter, Two weapon fighting
5 – Rogue
6 – Rogue, Daring Outlaw
7 – Fighter, Weapon Focus (bite)
8 – Fighter
9 – Fighter, Spec. (Bite) and Daring Warrior and Imp. Two weapon fighting.
10 – Swashbuckler
11 – Swashbuckler, Greater Two W.F.
12 – Swashbuckler, Fierce mind
13 – Swashbuckler, Improved Init.
14 – Swashbuckler
15 – Swashbuckler, Melee Weapon. Mastey, Piercing and reactive shifting
16 – Swashbuckler,
17 – Swashbuckler, Quickdraw and shifter multi-attack
18 – Swashbuckler
19 – Swashbuckler, Improved Critical (sh. Sword)
20 – Rogue, penetrating strike alt.
21 – Swordsage, Epic Reflexes
22 – Weretouched master,
23 – Weretouched master, extra shifter trait, beasthide
24 – Weretouched master, “II”, Perfect two weapon fighting
25 – Weretouched master, beasthide elite
26 – Weretouched master, “III”
27 – Swashbuckler, Fast Healing
28 – Swordsage
29 – Swordsage
30 – Swordsage, Shadow Blade
[/sblock]
Description:
[sblock=Agenda: ]
[/sblock]
[sblock=Personality: ]
Chaotic Good
[/sblock]
Space/Reach: 10 ft./10ft.
Move: 450 ft or 900 ft.; (30 or 60)*15
HP: 2,667 or 3127 (6+24*3/4+170*3/4+72*3/4+330/420)*5
AC 74/80, touch 54/56, flat-footed 74/80 (10, armor +15, natural +5/9, dex +14/16, swordsage +9, monk’s belt +10, deflection +5, insight +1, +5 island of blades)
Special Qualities to be aware of:
Spell Resistance 40, opponents have 50% miss chance, DR 15/adamantine, immune to negative dominant trait and negative levels, evasion, uncanny dodge, can’t be flanked, resist acid/cold/electricity/fire/sonic 30, immune to detection by divinations or mental influence.
Init +18/20
BAB: +19/
Grapple: +28/30
Fort +35/36 (BASE=13, + con 13/4, resistance +5, +1 luck, +1 competence, + 5 epic)
Ref +39/41 (BASE=9, + dex 14/17, + grace +2, + resistance +5, +1 luck, +1 competence, +5 epic, +4 epic feat)
Will +27 (BASE=6, + wis 9, + resistance +5, +1 luck, +1 competence, +5 epic)
- may use the 1/day lucky ability to reroll a failed save.
- +5 versus saves for disease or poison, and can reroll 1/day.
[sblock=Abilities; ability checks are at modifier +2 luck/competence]
Str 26/30 (15 + 5 inherent, + 6 item + 0/4 shifting)
Dex 38/42 (18 + 2 race, + 5 inherent, +7 raises, + 6 item + 0/4 shifting)
Con 26/28 (15 + 5 inherent, + 6 item + 0/2 shifting)
Int 26 (17 - 2 race, + 5 inherent, + 6 item)
Wis 28 (17 + 5 inherent, + 6 item)
Cha 14 (8 - 2 race + 2 inherent, + 6 item)
[/sblock]
Melee Attacks
Love: +54/49/44/39 for 1d6 + 49/53 + 11d6 sneak attack + 1d6 fire from helm. (19 bab, +14/16 dex, +1 weapon focus, +2 piercing mastery, +4 martial ability, +8 enhancement, +5 epic, +1 competence);
OR
Hate: +52/47/42/37 for 3d6 + 47/51 + 11d6 sneak attack + 1d6 fire from helm. (19 bab, +14/16 dex, +1 weapon focus, +2 piercing mastery, +4 martial ability, +6 enhancement, +5 epic, +1 competence); Also wounding, and deals 1d6 per hit to self.
Full Attack w/ shifting and two weapon fighting, with haste:
Love: +55/55/50/45/40 (1d6+53+11d6+1d6 fire)
Hate: +52/47/42/37 (3d6+43+11d6+1d6 fire, wounding, 1d6 to self)
Bite: +41 (1d8+21, wounding)
Note, if tiger claw strike used, additional +3 to attack.
Ranged Attack
??????
[sblock=Racial Features: ]Shifting (longtooth, 4/day, 19 rounds, natural armor +4, +4 strength and dex, +2 con, 1d8 + 21 (wounding) bite with +1 for weapon focus, or 1d8 + 16 as off hand at net -1, heal 30 hp at end of shifting, [/sblock]
[sblock=Class Abilities: ]sneak attack +9d6, trapfinding, evasion, penetrating strike (dungeonscape p???, rogue alternate class ability that replaces trap sense; gives ½ sneak attack to un-sneakables, but only if flanking), uncanny dodge, bonus feats, grace +2, insightful strike (+ int to damage), island of blades (PHBII, alternate swashbuckler class ability that replace the dodge bonus), acrobatic charge, improved flanking (+4), lucky, acrobatic skill mastery, weretouched I (wolf: + 2 dex and improve bite) II (scent and wolf’s trip ability) and III (+2 str, dex, con), bonus shifter feats, alternate form (dire wolf). [/sblock]
[sblock=Feats (shifter in bold): ]Longtooth Elite (RoE p114), Weapon Finesse (swashbuckler bonus), Healing Factor (RoE p114), Two Weapon Fighting, Daring Outlaw (CoSco), Weapon Focus (Bite and Shadow hand weapons), Weapon Specialization (Bite), Daring Warrior (CoSco), Improved Two Weapon Fighting, Greater Two Weapon Fighting, Fierce Mind (DR355 p76), Improved Initiative, Reactive Shifting (RoE p115), Quickdraw, Shifter Multiattack (Eb p60), Improved Critical (shortsword), Epic Reflexes, Extra shifter trait (beasthide), Perfect Two Weapon Fighting, Beasthide Elite, Shadow Blade; Alertness (stone)[/sblock]
[sblock=Languages: ]Common, Giant, Sylvan, Elven.[/sblock]
[sblock=Skills: ]
(258; tome read at 16th character level, i.e. 216+42)
Code:
needs competence from iouon stone factored in, not done yet…
ranks + modifiers + ability = total
Balance 5 + 5 + 13/15 = +23/+25
Bluff 24 + 1 + 2 = +27
Climb 5 + 3 + 14/16 = +22/24
Concentration 0 + 1 + 13/14 = +14/15
Diplomacy 0 + 5 + 2 = +7
Disable Device 10 +3 +8 = +21
Gather information 0 + 1 + 2 = +3
Hide 12 + 1 or 21 + 14/16 = +48/50 or +68/70 (if invisible)
Jump 5 + 173 or 348 + 13/15 = +191 or +368
Listen 33 + 3 + 9 = +45
Move silently 32 + 1 + 14/16 = +48/50
Open locks 10 +3 + 14/16 = +27/29
Sense motive 5 + 1 + 9 = +15
Search 10 +11 + 8 = +29
Spot 33 + 13 + 9 = +55
Swim 5 + 1 +13/15 = +47/49
Tumble 33 + 13 + 14/16 = +60/62
Use Magic Device 18 +1 +2 = +21
[/sblock]
[sblock=Skill tricks: ]Back on your feet, Speedy Ascent, Quick Swim, Twisted Charge (each 1/encounter)[/sblock]
[sblock=Items: ]
Heward’s handy haversack (2000, DMG p259)
Rings: Major Spell Storing (200,000) + Spell Turning (98,280 DMG???)*1.5+ Acid Resist 30 (44,000 MIC p234)
347,464
Rings: Weaponbreaking (600,000) + Ring of Negative Protection (36,000)*1.5 + Deflection +5 (50,000, MIC 234)
704,000
Eyes: Third Eye of Conceal (120,000 MIC p) + Intelligence +6 (36,000, MIC 234)
156,000
Head: Helm of Brilliance (125,000) + Wisdom +6 (36,000, MIC 234)
161,000
Belt: Belt of Battle (12,000, MIC p73)*1.5 + Monk’s Belt (13,000 DMG )
31,000
Boots: Boots of Speed (12,000*1.5, DMG 250) and teleportation (49,000, DMG 350)
67,000
Shoulders: Cloak of Displacement, Major (50,000, DMG 253) + Electricity Resist 30 (44,000 MIC p234) + Charisma +6 (36,000, MIC 234)
86,000
Throat: Scarab of Invulnerability (40,000, MIC 132) + Constitution +6 (36,000, MIC 234)
76,000
Torso: Mantle of Epic Spell resistance (290,000, Epic p146) + resistance +5 (25,000, MIC 234) + Cold Resist 30 (44,000 MIC p234)
315,000
Hands: Shadow hands of the master (45,000, Bo9s p150) + Dexterity +6 (36,000, MIC 234)
81,000
Arms: Tigerclaw Bracers of the master (45,000, Bo9s p150)*1.5 + Deathstrike Bracers (5000, MIC 93)*1.5 + Strongarm Bracers (6000, MIC p139)*1.5 + Strength +6 (36,000, MIC 234) + Epic Armor +15 (2,250,000 Epic?????).
2,370,000
Body/Armor: Robe of Eyes (120,000 DMG????) + Sonic Resist 30 (44,000 MIC p234)
Weapons: 4,850,000
Love (short sword)
Adamantine +3000 (MIC p27), Everbright +2000 (MIC p34), Martial Discipline (shadow hand, tiger claw; Bo9s p148) +2, Defending +1 (DMG p224), +8 enhancement
= 2,425,000
Hate (short sword)
Adamantine +3000 (MIC p27), Everbright +2000 (MIC p34) Martial Discipline (shadow hand, tiger claw; Bo9s p148) +2, Viscious +1 (DMG p227), Wounding +2 (DMG p226), +6 enhancement
= 2,425,000
Permanent Spells: Greater Magic Fang on Bite, CL 20, +5 (???)
Manual of bodily health +5 (87,500 DMG 261)
Manual of gainful exercise +5 (137,500 DMG 262)
Manual of quickness +5 (137,500 DMG 262)
Tome of clear thought +5 (137,500 DMG 268)
Tome of leadership and influence +2 (55,000 DMG 268)
Tome of understanding +5 (137,500 DMG 268)
Luck Stone (20,000)
Pale Green Prism Iuoun Stone (30,000)
Dusty Rose Prism Iuoun Stone (5,000)
Iridescent Spindle Iuoun Stone (18,000)
Dark Blue Romboid Iuoun Stone (10,000)
Skin of Nimbleness (10,000)
Masterwork thieves tools (100)
Climber’s kit (80)
10,106,044 (Reduce shadow hands and tiger claw bracers to “scholar” get this it under and buy some stuff, like wands and scrolls, also can reduce tome of bodily health to +3)
Wands or Scrolls (for casting into ring): Energy Immunity (6th, Druid, MIC p80), Fly, Freedom of Movement, Improved Invisibility, Polymorph (CL 12), and Wraithstrike (2nd Wizard, MIC ). (Or scrolls of mindblank if item not allowed.)
Weapon augment crystals.
[/sblock]
[sblock=Currency: ]
[/sblock]
[sblock=Maneuvers (9+2 known, 6 readied): ]
(bold are typically readied):
In progress, probably the 7th level shadow hand teleport, tiger claw extra attacks, flesh ripper, and a shadow hand ranged attack choke or something.
Stances: Assassin’s stance, Step of the dancing moth (probably).
[/sblock]
[/sblock]