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Epic Cinematic (Recruiting)

Sorry, I missed the specifics in Vertexx's long list of enhancements.

Vertexx: No enhancing specific weapons/armors please.

Alos, some of your items aren't matching their gp costs.

Hewards Handy Haversack is 2,000gp, not 1,800
Portable hole is 20,000 gp, not 9,000

I want you to go through your list again and recheck all your items. Alos please make sure you have book and page numbers for all items, theres a few in there that don't seem to have enhancements listed in that regard.
 
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Gold: You guys start with 10,000,000gp, but over half of it needs to be spent on a single item.

So can I have this apply to his matching pair of swords?

Otherwise they will need to be somewhat asymmetric in power level, obviously, and wouldn't fit the dual wielding concept so well. I am penalized in the first place, having to divide up my resources to buy two epic weapons, which is turning out to be pretty tough to work around.
 

nearly done

I'm nearly done, making good progress, only maneuvers and tightning up left to do.

Items still need much more work, but I'm trying to figure out how to make two-weapon fighting work. I'm a bit over and the "one item must be 5 mil" is not yet satisfied. I will try to figure it out tonight.

Otherwise, I could use any help anyone has with regard to the rest. Particularly with AC and saves and skills and overall predicted durability.

Thanks.

[sblock= Yens Halfulfen]Yens Halfulfen, Male Shifter (humanoid, shapechanger), CG
Rogue 4, Fighter 4, Swashbuckler 13, Weretouched Master 5, Swordsage 4.

[sblock=progression: ]
1 – Rogue, Longtooth elite (RoEb)
2 – Swashbuckler, weapon finesse
3 – Swashbuckler, shifter ferocity
4 – Fighter, Two weapon fighting
5 – Rogue
6 – Rogue, Daring Outlaw
7 – Fighter, Weapon Focus (bite)
8 – Fighter
9 – Fighter, Spec. (Bite) and Daring Warrior and Imp. Two weapon fighting.
10 – Swashbuckler
11 – Swashbuckler, Greater Two W.F.
12 – Swashbuckler, Fierce mind
13 – Swashbuckler, Improved Init.
14 – Swashbuckler
15 – Swashbuckler, Melee Weapon. Mastey, Piercing and reactive shifting
16 – Swashbuckler,
17 – Swashbuckler, Quickdraw and shifter multi-attack
18 – Swashbuckler
19 – Swashbuckler, Improved Critical (sh. Sword)
20 – Rogue, penetrating strike alt.
21 – Swordsage, Epic Reflexes
22 – Weretouched master,
23 – Weretouched master, extra shifter trait, beasthide
24 – Weretouched master, “II”, Perfect two weapon fighting
25 – Weretouched master, beasthide elite
26 – Weretouched master, “III”
27 – Swashbuckler, Fast Healing
28 – Swordsage
29 – Swordsage
30 – Swordsage, Shadow Blade
[/sblock]

Description:

[sblock=Agenda: ]
[/sblock]

[sblock=Personality: ]
Chaotic Good
[/sblock]

Space/Reach: 10 ft./10ft.
Move: 450 ft or 900 ft.; (30 or 60)*15

HP: 2,667 or 3127 (6+24*3/4+170*3/4+72*3/4+330/420)*5

AC 74/80, touch 54/56, flat-footed 74/80 (10, armor +15, natural +5/9, dex +14/16, swordsage +9, monk’s belt +10, deflection +5, insight +1, +5 island of blades)

Special Qualities to be aware of:
Spell Resistance 40, opponents have 50% miss chance, DR 15/adamantine, immune to negative dominant trait and negative levels, evasion, uncanny dodge, can’t be flanked, resist acid/cold/electricity/fire/sonic 30, immune to detection by divinations or mental influence.

Init +18/20

BAB: +19/
Grapple: +28/30

Fort +35/36 (BASE=13, + con 13/4, resistance +5, +1 luck, +1 competence, + 5 epic)
Ref +39/41 (BASE=9, + dex 14/17, + grace +2, + resistance +5, +1 luck, +1 competence, +5 epic, +4 epic feat)
Will +27 (BASE=6, + wis 9, + resistance +5, +1 luck, +1 competence, +5 epic)
- may use the 1/day lucky ability to reroll a failed save.
- +5 versus saves for disease or poison, and can reroll 1/day.

[sblock=Abilities; ability checks are at modifier +2 luck/competence]
Str 26/30 (15 + 5 inherent, + 6 item + 0/4 shifting)
Dex 38/42 (18 + 2 race, + 5 inherent, +7 raises, + 6 item + 0/4 shifting)
Con 26/28 (15 + 5 inherent, + 6 item + 0/2 shifting)
Int 26 (17 - 2 race, + 5 inherent, + 6 item)
Wis 28 (17 + 5 inherent, + 6 item)
Cha 14 (8 - 2 race + 2 inherent, + 6 item)
[/sblock]

Melee Attacks

Love: +54/49/44/39 for 1d6 + 49/53 + 11d6 sneak attack + 1d6 fire from helm. (19 bab, +14/16 dex, +1 weapon focus, +2 piercing mastery, +4 martial ability, +8 enhancement, +5 epic, +1 competence);

OR

Hate: +52/47/42/37 for 3d6 + 47/51 + 11d6 sneak attack + 1d6 fire from helm. (19 bab, +14/16 dex, +1 weapon focus, +2 piercing mastery, +4 martial ability, +6 enhancement, +5 epic, +1 competence); Also wounding, and deals 1d6 per hit to self.

Full Attack w/ shifting and two weapon fighting, with haste:
Love: +55/55/50/45/40 (1d6+53+11d6+1d6 fire)
Hate: +52/47/42/37 (3d6+43+11d6+1d6 fire, wounding, 1d6 to self)
Bite: +41 (1d8+21, wounding)

Note, if tiger claw strike used, additional +3 to attack.

Ranged Attack

??????

[sblock=Racial Features: ]Shifting (longtooth, 4/day, 19 rounds, natural armor +4, +4 strength and dex, +2 con, 1d8 + 21 (wounding) bite with +1 for weapon focus, or 1d8 + 16 as off hand at net -1, heal 30 hp at end of shifting, [/sblock]

[sblock=Class Abilities: ]sneak attack +9d6, trapfinding, evasion, penetrating strike (dungeonscape p???, rogue alternate class ability that replaces trap sense; gives ½ sneak attack to un-sneakables, but only if flanking), uncanny dodge, bonus feats, grace +2, insightful strike (+ int to damage), island of blades (PHBII, alternate swashbuckler class ability that replace the dodge bonus), acrobatic charge, improved flanking (+4), lucky, acrobatic skill mastery, weretouched I (wolf: + 2 dex and improve bite) II (scent and wolf’s trip ability) and III (+2 str, dex, con), bonus shifter feats, alternate form (dire wolf). [/sblock]

[sblock=Feats (shifter in bold): ]Longtooth Elite (RoE p114), Weapon Finesse (swashbuckler bonus), Healing Factor (RoE p114), Two Weapon Fighting, Daring Outlaw (CoSco), Weapon Focus (Bite and Shadow hand weapons), Weapon Specialization (Bite), Daring Warrior (CoSco), Improved Two Weapon Fighting, Greater Two Weapon Fighting, Fierce Mind (DR355 p76), Improved Initiative, Reactive Shifting (RoE p115), Quickdraw, Shifter Multiattack (Eb p60), Improved Critical (shortsword), Epic Reflexes, Extra shifter trait (beasthide), Perfect Two Weapon Fighting, Beasthide Elite, Shadow Blade; Alertness (stone)[/sblock]

[sblock=Languages: ]Common, Giant, Sylvan, Elven.[/sblock]

[sblock=Skills: ]
(258; tome read at 16th character level, i.e. 216+42)
Code:
needs competence from iouon stone factored in, not done yet…

				ranks 	+ modifiers 	+ ability 	= total
Balance                                   5 	+ 5 		+ 13/15 	= +23/+25
Bluff                                   	24 	+ 1 		+ 2 		= +27
Climb				5	+ 3		+ 14/16	= +22/24
Concentration                    	0  	+ 1 		+ 13/14	= +14/15
Diplomacy			0 	+ 5 		+ 2 		= +7
Disable Device		10	+3		+8		= +21
Gather information               	0 	+ 1 		+ 2 		= +3
Hide                                       	12 	+ 1 or 21 	+ 14/16	=  +48/50 or +68/70 (if invisible)
Jump                                       5 	+ 173 or 348 	+ 13/15 	= +191 or +368
Listen                                      33 	+ 3 		+ 9 		= +45
Move silently			32 	+ 1		+ 14/16	=  +48/50
Open locks			10	+3		+ 14/16	= +27/29
Sense motive                           5 	+ 1 		+ 9 		= +15
Search				10	+11		+ 8 		= +29
Spot                                         33 	+ 13 		+ 9		= +55
Swim                                       5 	+ 1 		+13/15  	= +47/49
Tumble                                    33	+ 13 		+ 14/16	= +60/62
Use Magic Device		18 	+1		+2		= +21
[/sblock]

[sblock=Skill tricks: ]Back on your feet, Speedy Ascent, Quick Swim, Twisted Charge (each 1/encounter)[/sblock]

[sblock=Items: ]
Heward’s handy haversack (2000, DMG p259)

Rings: Major Spell Storing (200,000) + Spell Turning (98,280 DMG???)*1.5+ Acid Resist 30 (44,000 MIC p234)
347,464

Rings: Weaponbreaking (600,000) + Ring of Negative Protection (36,000)*1.5 + Deflection +5 (50,000, MIC 234)
704,000

Eyes: Third Eye of Conceal (120,000 MIC p) + Intelligence +6 (36,000, MIC 234)
156,000

Head: Helm of Brilliance (125,000) + Wisdom +6 (36,000, MIC 234)
161,000

Belt: Belt of Battle (12,000, MIC p73)*1.5 + Monk’s Belt (13,000 DMG )
31,000

Boots: Boots of Speed (12,000*1.5, DMG 250) and teleportation (49,000, DMG 350)
67,000

Shoulders: Cloak of Displacement, Major (50,000, DMG 253) + Electricity Resist 30 (44,000 MIC p234) + Charisma +6 (36,000, MIC 234)

86,000

Throat: Scarab of Invulnerability (40,000, MIC 132) + Constitution +6 (36,000, MIC 234)
76,000

Torso: Mantle of Epic Spell resistance (290,000, Epic p146) + resistance +5 (25,000, MIC 234) + Cold Resist 30 (44,000 MIC p234)
315,000

Hands: Shadow hands of the master (45,000, Bo9s p150) + Dexterity +6 (36,000, MIC 234)
81,000

Arms: Tigerclaw Bracers of the master (45,000, Bo9s p150)*1.5 + Deathstrike Bracers (5000, MIC 93)*1.5 + Strongarm Bracers (6000, MIC p139)*1.5 + Strength +6 (36,000, MIC 234) + Epic Armor +15 (2,250,000 Epic?????).
2,370,000

Body/Armor: Robe of Eyes (120,000 DMG????) + Sonic Resist 30 (44,000 MIC p234)

Weapons: 4,850,000

Love (short sword)
Adamantine +3000 (MIC p27), Everbright +2000 (MIC p34), Martial Discipline (shadow hand, tiger claw; Bo9s p148) +2, Defending +1 (DMG p224), +8 enhancement
= 2,425,000

Hate (short sword)
Adamantine +3000 (MIC p27), Everbright +2000 (MIC p34) Martial Discipline (shadow hand, tiger claw; Bo9s p148) +2, Viscious +1 (DMG p227), Wounding +2 (DMG p226), +6 enhancement
= 2,425,000

Permanent Spells: Greater Magic Fang on Bite, CL 20, +5 (???)

Manual of bodily health +5 (87,500 DMG 261)
Manual of gainful exercise +5 (137,500 DMG 262)
Manual of quickness +5 (137,500 DMG 262)
Tome of clear thought +5 (137,500 DMG 268)
Tome of leadership and influence +2 (55,000 DMG 268)
Tome of understanding +5 (137,500 DMG 268)
Luck Stone (20,000)
Pale Green Prism Iuoun Stone (30,000)
Dusty Rose Prism Iuoun Stone (5,000)
Iridescent Spindle Iuoun Stone (18,000)
Dark Blue Romboid Iuoun Stone (10,000)
Skin of Nimbleness (10,000)
Masterwork thieves tools (100)
Climber’s kit (80)


10,106,044 (Reduce shadow hands and tiger claw bracers to “scholar” get this it under and buy some stuff, like wands and scrolls, also can reduce tome of bodily health to +3)

Wands or Scrolls (for casting into ring): Energy Immunity (6th, Druid, MIC p80), Fly, Freedom of Movement, Improved Invisibility, Polymorph (CL 12), and Wraithstrike (2nd Wizard, MIC ). (Or scrolls of mindblank if item not allowed.)

Weapon augment crystals.
[/sblock]

[sblock=Currency: ]
[/sblock]

[sblock=Maneuvers (9+2 known, 6 readied): ]
(bold are typically readied):

In progress, probably the 7th level shadow hand teleport, tiger claw extra attacks, flesh ripper, and a shadow hand ranged attack choke or something.

Stances: Assassin’s stance, Step of the dancing moth (probably).
[/sblock]



[/sblock]
 
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Arabesu - Couple things.

First, he's allready said no to someone else who asked about spending the 5-million on 2 weapons (or on a double weapon). I'd suggest investing your 5 mil into a str booster if you're a melee fighter. That's a sweet str boost.(+24=5,760,000GP) :)
As far as the rest of your equipment, I'd drop the Spell storing/Spell turning (Albedo has made a point of emphasizing the 'FIGHT, not SPELL' portion of this campaign) and changing that ring to just a Major Universal Elemental Resistance(216,000GP). This would also allow you to save the money you spent buying resistance items on various body slots.

Thematically, balance-wise, and so forth I personally despise Third Eye Conceal and Weaponbreaking and any character that uses them, but I can't come up with a good reason numerically NOT to take them *grumble*
Ioun stones at Epic have always seemed like a gamble to me. On the one hand they can be nice bonuses. On the other, any epic character that decides to can destroy them all with ease. Though if they do that they're not attacking you, I suppose. *shrug* When I see an opponent with them, I think to myself "Hey, good place to aim those lower-end iterative attacks that need to roll a 20 to hit the character..."

Monk's Belt - This is hotly debated, I'm not sure what Albedo's takeon it is so far as this campaign goes, but most sane DM's don't allow it to add Wis to AC.

Third - Don't be intimidated by other characters, just make what you want and play it. There's no "AC requirement". Epic play usually devolves into one of two things (IMO) - They need a 1 to miss, or they need a 20 to hit. All buffing your AC does if you're in the first category is lower the amount by which they can power attack.
*EDIT : Nevermind, I see by your 80 AC that you've gotten over it *L*

Also, I might've missed it the first time you asked him, but where's Weretouched Master from?
 

Very good suggestions, Jemal.

The problem is, I can't punch through DR/Epic without +6 or better weapons... so I may need to revise to figure out if that is important. Probably I will just have to revamp the whole "matching swords" idea. Maybe take one really good one to use as primary and then something cheap as off hand.

I was hoping that some spellcasting would be allowed, otherwise all those ranks in UMD are going to waste. Without any spellcasting, that makes your particular build even stronger, but makes most other builds much weaker. Without any spellcasters it will all be straight Bo9s and Forsaker builds.

I thought that the spell storing is a nice way to use the UMD, burn a few wand charges or a couple of scrolls to get those spells collated into one nice neat package that can be accessed without having to drop swords.

I'm trying to avoid excessive strength boost. Dex boost on the other hand might be pretty good. I will have to consider. He is designed to be finesse fighter; more and more, DND just doesn't help fast fighters as much as it favors musclebound fighters.

As to the stone, I guess I figure that they're cheep enough... plus, hitting one of my stones is going to be hard since they're AC is good due to being fine and getting bonuses based off of touch ac. Yens' touch ac is pretty good. If the bad guys are really going to try to rally their "cinematic" actions to be swipe stones I'd be surprised.

As to third eye conceal, Yens' Will save is VERY bad for level 30 play. There just aren't good ways to boost it. So I had to think long and hard about it, and this was the best I could come up with. Do you have a better item to suggest for that price that would provide a similar defense?
 

Oh he's allowing spellcasting, he's just stated (repeatedly) that he wants the emphasis on cinematic fight scenes, not spells.

My problem with third eye conceal isn't that there's anything better, or that it's not needed. My problem with it is that Mind Blank is on the top ten list of things even I find broken. Complete Immunity to all mental based effects and Divinations that 'gather information' (Which is what divinations do). Can't be beat by WISH or MIRACLE. Add ring of Invis and laugh at the guy who spent years training his Hide skill, b/c True Sight/See Invis can't detect you. Glitterdust/Invisibility Purge will work, but honestly how many epic characters walk around with that ready when see invis/true sight is so easy to get?

Also..
As to the stone, I guess I figure that they're cheep enough... plus, hitting one of my stones is going to be hard since they're AC is good due to being fine and getting bonuses based off of touch ac. Yens' touch ac is pretty good. If the bad guys are really going to try to rally their "cinematic" actions to be swipe stones I'd be surprised.

DMG page 261 : Ioun stones have AC 24, 10 Hit Points, and Hardness 5
 
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It's worth pointing out that the Third Eye of Conceal makes you immune to mind affecting effects, but does NOT include the anti-divination attributes of Mind Blank.

There's also some debate over whether or not Mind Blank will stop something like See Invis from working...I've always thought it didn't...but I can see the logic of the opposing argument.
 

From D20SRD.ORG:
While worn, a third eye conceal protects the wearer from view by all devices, powers, and spells that detect, inf luence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers or effects (except for metafaculty); this item affects the wearer as if he enjoyed the benefit of the psionic mind blank power.

Seems like it's got it all, unless Psionic Mind Blank's weaker than the magic version.
 

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