Yens 3.0
OK, here is a resubmission. no two weapon fighting, just made him a chain fighter instead. Also, bumped up the swashbuckler in place of weretouched which was just weak. High level swash gives slippery mind which allows for dextrous will, which is very useful.
Question: How much would a CL20 permanent 3rd level spell cost? I can't find the formula.
Anyway, tell me what you think.
[sblock]
Yens Halfulfen, Male Shifter (humanoid, shapechanger), CG
Rogue 4, Fighter 4, Swashbuckler 18 (CoWar p12), Swordsage 4 (Bo9s p16).
[sblock=progression: ]
1 – Rogue, Longtooth elite
2 – Swashbuckler, weapon finesse
3 – Swashbuckler, Fierce mind
4 – Fighter, Exotic Weapon Prof. – Spike Chain
5 – Rogue
6 – Rogue, Daring Outlaw
7 – Fighter, Weapon Focus (bite)
8 – Fighter
9 – Fighter, Spec. (Bite) and Daring Warrior and Power Attack
10 – Swashbuckler
11 – Swashbuckler, Cleave
12 – Swashbuckler, extra shifter trait, beasthide
13 – Swashbuckler, Improved Init.
14 – Swashbuckler
15 – Swashbuckler, Melee Weapon. Mastery, Piercing and reactive shifting
16 – Swashbuckler,
17 – Swashbuckler, Combat Reflexes
18 – Swashbuckler, and beasthide elite
19 – Swashbuckler, Combat Expertise
20 – Rogue, penetrating strike alt.
21 – Swashbuckler, Epic Reflexes
22 – Swashbuckler, Improved Trip
23 – Swashbuckler,
24 – Swashbuckler, Improved Disarm and Dextrous Will
25 – Swashbuckler,
26 – Swashbuckler, Foe Catcher
27 – Swordsage, Fast Healing
28 – Swordsage
29 – Swordsage
30 – Swordsage, Shadow Blade
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Description:
[sblock=Agenda: ]
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[sblock=Personality: ]
Chaotic Good
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Space/Reach: 5 ft./5ft (15ft. w/ chain)
Move: 450 ft or 900 ft.; (30 or 60)*15
HP: 2,360 (6+24*3/4+220*3/4+32*3/4+240)*5
AC 69/74, touch 54/55, flat-footed 69/74 (10, armor +15, natural +5/9, dex +14/15, swordsage +8, monk’s belt +9, deflection +5, insight +1, shield +2)
Also, +4 melee dodge versus one opponent.
Special Qualities to be aware of:
Spell Resistance 40, opponents have 50% miss chance, DR 15/adamantine, immune to negative dominant trait and negative levels, evasion, uncanny dodge, can’t be flanked, resist acid/cold/electricity/fire/sonic 30, immune to detection by divinations or mental influence.
Init +19/20
BAB: +19
Grapple: +28
Fort +32 (BASE=13, + con +7, resistance +5, +1 luck, +1 competence, + 5 epic)
Ref +40/41 (BASE=9, + dex 14/15, + grace +3, + resistance +5, +1 luck, +1 competence, +5 epic, +4 epic feat)
Will +26 (BASE=6, + wis 8, + resistance +5, +1 luck, +1 competence, +5 epic)
- may use the 1/day lucky ability to reroll a failed save.
- +5 versus saves versus death effects, and can reroll 1/day.
[sblock=Abilities; ability checks are at modifier +2 luck/competence]
Str 26/ (15 + 5 inherent, + 6 item + 0/4 shifting) = +8/
Dex 38/40 (18 + 2 race, + 5 inherent, +7 raises, + 6 item + 0/4 shifting) = +14/15
Con 26 (15 + 5 inherent, + 6 item + 0/2 shifting) = +8
Int 26 (17 - 2 race, + 5 inherent, + 6 item) = +8
Wis 26 (17 + 3 inherent, + 6 item) = +8
Cha 14 (8 - 2 race + 2 inherent, + 6 item) = +2
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Melee Attacks
Full Attack w/ Lifelink w/ haste: +57*/57/52/47/42 for 2d6 + 46 + 13d6 sneak attack + 1d6 fire from helm + wounding + 1d6 or 2d6 sacred; (strength +12, dex +14, intelligence +8, enhancement +10, piercing mastery +2)
*(19 bab, +14 dex, +1 weapon focus, +2 piercing mastery, +4 martial ability, +10 enhancement, +5 epic, +1 competence, +1 haste); Note, if tiger claw strike used, additional +3 to attack (martial ability) and +8 to damage.
Full Attack w/ shifting, haste, and raging mongoose:
Lifelink: +61/61/61/61/56/51/46 (2d6+55+13d6+1d6fire +1d6/2d6sacred+wounding)
Bite: +43/43/43 (1d8+44+13d6+wounding)
Ranged Attack
Throw Lifelink or burn them with helm of brilliance if they stay too far away!
[sblock=Racial Features: ]Shifting (longtooth, 3/day, 17 rounds, natural armor +4, +2 dex, 1d8 + 8 (level) + special/mastery/magic/str/dex/int/wis? (wounding) bite with +1 for weapon focus[/sblock]
[sblock=Class Abilities: ] Sneak attack +11d6, trapfinding, evasion, penetrating strike (dungeonscape p???, rogue alternate class ability that replaces trap sense; gives ½ sneak attack to un-sneakables, but only if flanking), uncanny dodge, bonus feats, grace +3, insightful strike (+ int to damage), melee dodge +4, acrobatic charge, improved flanking (+4), lucky, acrobatic skill mastery, weakening critical, slippery mind, quick to act +1, discipline focus (shadow hand weapon focus), AC bonus, discipline focus (tiger claw insightful strike). [/sblock]
[sblock=Feats (shifter in bold): ]Longtooth Elite (RoE p114), Weapon Finesse (swashbuckler bonus), Fierce Mind (DR355 p76), Exotic Weapon Proficiency (spiked chain), Daring Outlaw (CoSco), Weapon Focus (Bite and Shadow hand weapons), Weapon Specialization (Bite), Daring Warrior (CoSco), Power Attack, Cleave, Extra shifter trait (beasthide) (RoE p114), Improved Initiative, Reactive Shifting (RoE p115), Combat Expertise, Beasthide Elite (Eb p51), Combat Reflexes, Epic Reflexes, Improved Trip, Improved Dissarm, Foe Catcher, Dextrous Will, Shadow Blade[/sblock]
[sblock=Languages: ]Common, Giant, Sylvan, Elven.[/sblock]
[sblock=Skills: ]
(258; tome read at 16th character level, i.e. 216+42)
Code:
needs competence from iouon stone factored in, not done yet…
ranks + modifiers + ability = total
Balance 5 + 6 + 13/15 = +24/+25
Bluff 5 + 2 + 2 = +9
Climb 5 + 4 + 8 = +17
Concentration 19 + 2 + 8 = +29
Diplomacy 0 + 6 + 2 = +8
Disable Device 12 + 4 + 8 = +24
Gather information 0 + 2 + 2 = +4
Hide 33 + 2 or 22 + 14/16 = +49/50 or +69/70 (if invisible)
Jump 5 + 174 or 349 + 8 = +187 or +364
Listen 11 + 2 + 8 = +21
Move silently 33 + 2 + 14/16 = +49/50
Open locks 10 + 4 + 14/16 = +28/29
Sense motive 5 + 2 + 8 = +15
Search 10 +12 + 8 = +30
Spot 33 +12 + 8 = +53
Swim 5 + 2 + 8 = +15
Tumble 33 +14 + 14/16 = +61/62
Use Magic Device 16 +2 + 2 = +20
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[sblock=Skill tricks: ]Back on your feet, Speedy Ascent, Quick Swim, Twisted Charge (each 1/encounter)[/sblock]
[sblock=Items: ]
Heward’s handy haversack (2000, DMG p259)
Rings: Spell Storing (50,000) + Acid Resist 30 (44,000 MIC p234) + Force Shield (8500, DMG ???)*1.5 + Freedom of movement (40,000, DMG p???)*1.5
347,464
Rings: Ironskin (400,000) + Ring of Negative Protection (36,000)*1.5 + Invisibility (20,000, DMG???)*1.5 + Deflection +5 (50,000, MIC 234)
734,000
Eyes: Third Eye of Conceal (120,000 MIC p) + Intelligence +6 (36,000, MIC 234)
156,000
Head: Helm of Brilliance (125,000) + Wisdom +6 (36,000, MIC 234)
161,000
Belt: Belt of Battle (12,000, MIC p73)*1.5 + Monk’s Belt (13,000 DMG )
31,000
Boots: Boots of Speed (12,000*1.5, DMG 250) and teleportation (49,000, DMG 350)
67,000
Shoulders: Cloak of Displacement, Major (50,000, DMG 253) + Electricity Resist 30 (44,000 MIC p234) + Charisma +6 (36,000, MIC 234)
86,000
Throat: Scarab of Invulnerability (40,000, MIC 132) + Constitution +6 (36,000, MIC 234)
76,000
Torso: Mantle of Epic Spell resistance (290,000, Epic p146) + resistance +5 (25,000, MIC 234) + Cold Resist 30 (44,000 MIC p234)
315,000
Hands: Gauntlets of Throwing (2000, MIC 104) + Gloves of Dexterity +6 (36,000, MIC 234)
81,000
Arms: Deathstrike Bracers (5000, MIC 93)*1.5 + Strongarm Bracers (6000, MIC p139)*1.5 + Strength +6 (36,000, MIC 234) + Epic Armor +15 (2,250,000 Epic?????).
2,370,000
Armor Augment Crystal (worn on Bracers: Greater Crystal of Lifekeeping (5000, MIC p26)
Body/Armor: Robe of Eyes (120,000 DMG????) + Sonic Resist 30 (44,000 MIC p234)
Weapons: 5,43,300
Lifelink (spiked chain)
Large Adamantine +6000 (MIC p27), Everbright +2000 (MIC p34), Martial Discipline (shadow hand, tiger claw; Bo9s p148) +2, Defending +1 (DMG p224), Wounding +2 (DMG p226), Sacred (MIC p40ish), +10 enhancement
= 5,125,000
Weapon Augment Crystals: Greater Truedeath (10,000 MIC p66), Greater Fiendslayer (5,000 MIC p65), Greater Demolition (6000, MIC p65), Greater Security (3000, MIC p65, generally starts Lifelink with this one until undead or constructs or outsiders are encountered)
Permanent spells: Greater Magic Fang on Bite, (????)
Manual of bodily health +5 (87,500 DMG 261)
Manual of gainful exercise +5 (137,500 DMG 262)
Manual of quickness +5 (137,500 DMG 262)
Tome of clear thought +5 (137,500 DMG 268)
Tome of leadership and influence +2 (55,000 DMG 268)
Tome of understanding +3 (137,500 DMG 268)
Luck Stone (20,000)
Pale Green Prism Iuoun Stone (30,000)
Dusty Rose Prism Iuoun Stone (5,000)
Iridescent Spindle Iuoun Stone (18,000)
Skin of Nimbleness (10,000)
Masterwork thieves tools (100)
Climber’s kit (80)
Wand of Fly (50 ch., 11,250)
Wand of Wraithstrike (50 ch., 4500, Spell compendium ???)
Wand of Enlarge Person (50 ch. 750)
Scrolls of Extended Improved Invisibility (X10, 11,250)
Scrolls Energy Immunity (X10, 16,500)
9,989,173
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[sblock=Currency: ]
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[sblock=Maneuvers (9 known, 4 readied): ]
(bold are typically readied):
Claw at the moon (2nd, taken at SS1, dropped at fourth)
Shadow Blink (7th, taken at SS1)
Stalker in the Night (6th, taken at SS1)
Inferno Blade (7th, taken at SS1)
Ring of Fire (6th, taken at SS1)
Desert Tempest (6th, taken at SS1)
Dancing Mongoose (5th, taken at SS1)
Girralon Windmill Flesh Rip (8th, taken at SS2)
Raging Mongoose (8th, taken at SS3)
Swooping Dragon Strike (7th, taken at SS4)
Stances: Assassin’s stance and Balance on the Sky (shadow).
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