The balor Bol smiles a slow, languid smile and takes another pull from his bong. The acrid tang of the strange chemical mixture that he is smoking causes even his black lungs to momentarily spasm. He is glad to have been able to share the bounty that he has created; this party has been full of individuals (and even groups) willing to try his little concoction out. Potential future customers, perhaps?
Who knows? Who cares? Bol is just glad to be high, partying and on the winning side.
Chaos.
Like all demons, Bol is a remorseless engine of destruction, with not a single redeeming quality. He is utter evil mixed with pure chaos to yield the destructive impulse made manifest. Yet even he, a balor, can see the value in celebrating. Gloating over foes; ensuring that others know of the might of one’s self and allies; despoiling the defeated, and crushing their spirits. Yes, this party- like all victory parties- serves its purpose in the furthering of the powers of Chaos and Evil.
Bol takes another drink.
***
Finally, the party ends, and our heroes seek sleep (albeit Gerontius first seeks the gentle bosom- and other warm parts- of a halfling planar adventurer named Claudia Peachtree). In the morning, they return to Cydra, and then Alcar takes a few of the others to another plane on a quick mission.
Thydra, to all appearances, is a pastoral land of sheep and farms, shepherds and farmers. The town Alcar is seeking- Lantinum- is easily found, about a mile away. The party moves in quickly, scattering the peasants like fallen leaves in a tornado. The mayor doesn’t even put up a fight worth mentioning and is incinerated in a single fire storm from Alcar. The angel is disturbed to see no signs of tyranny, and in fact, the townsfolk seem shocked and mournful when they realize what has happened.
“Are you sure that this was a good idea?” Sybele asks.
***
The next day, Dzaram and his cabal come for a visit. Alcar and the others have gathered for a preliminary, precautionary buff-up before their guests arrive in case anything gets rowdy, but despite a few tense verbal exchanges, everything stays friendly. Friendlyish. Friendly enough, anyway.
Why did you ask him here, anyway? asks Blaze nervously over the permanent telepathic bond that the party shares.
Because he might be able to help us stop Master Control from tracking us, the angel replies.
Indeed, Dzaram first ascertains that the party has “hundreds” of microscopic tracking devices on them, and then casts another spell to destroy them all. Afterwards, the party and the lich’s cabal talk for a while, with our heroes informing Dzaram and his cronies, “We’re party animals, you know... if anything exciting is ever going on, let us know!”
“Indeed,” Dzaram nods, cocking an eyebrow. “I shall.”
***
Alcar makes a point to declare his new faith at every opportunity. The party has a lot of irons in the fire: Master Control, the Bile Lords, the Angels of the Apocalypse- and, lest they forget, there are still Chaos Worms about: they hear rumors of them not far from Var.
“I thought we closed the portals nearest to Var,” remarks Wankerman.
“Yes, but zey are Chaos portals. Perhaps zey move, or more ‘ave opened,” Gerontius replies.
“We have something more important to worry about first,” declares Alcar. “Dekrasode’s horde.”
***
Finding the horde, with the resources that our heroes are able to deploy, is a speed bump. The guardian of it- a strange beast that Alcar manages to identify as a zeugalak (whatever that is- though it seems, naturally, electrically oriented)- is as nothing to the party; after all, they killed Dekrasode himself. His lackeys and servants can’t hold a candle to him.
The horde contains over a million coins, including nearly 100,000 gold pieces and 7,377 platinum. In addition, there are 112 gems, a tapestry, a turquoise dragon sculpture, a silver ring with a flawless sapphire set into it, a cask of extraordinary wine, an ornate scepter (worth about 35,000 gp all by itself), a whole wardrobe of formal, high-value clothing, and a small wealth in magic and psionic items (including some strange candies called life savers that apparently make the eater impossible to kill for a few short moments).
***
Afternoon. The day after the party, still. Alcar is very busy.
He goes to see Belmondo, the dwarven prostheticist that the party recognized from the underwater island of horrors. He asks his old friend for all the information he can provide. What are the horrors’ weaknesses? None. Was Belmondo involved in the structural design of the underwater complex? Oh, no, it is very old- older than any dwarf’s life. What about the missiles? What about this? What about that?
The frustrating truth of it is, Belmondo knows very little that will aid the party against Master Control.
“Well,” Alcar sighs, “this is twice, now, that Master Control has kidnapped you. We can’t let that happen again. We’re going to the castle, to see Malford, to get you some protection.”
“Belmondo doesn’t need protection!” the dwarf protests, but Alcar cuts him off.
“Yes you do. Master Control has taken you twice. This time, I had to kill you to save you. I won’t risk Master Control getting ahold of you again.”
Belmondo stares hard at his old friend for a moment, and then deflates. “You’re right,” he admits. “Belmondo is too valuable to the enemy to let them have him.”
First, Alcar summons a greater planar ally: some kind of celestial swordsman that he’s never seen before (much to his surprise!). But some quick bargaining, and he trades 25 days of bodyguarding Belmondo for a pledge to erect a magnificent statue of Bless triumphing over an adversary.
“I know just who to put as the enemy,” Alcar nods. Galador.
***
The next day the angel sets about commissioning a great temple, with a huge statue of Bless triumphing over Galador out front. He allocates 126,000 gp to it, with almost half being for the statue.
***
Another sunrise. Alcar issues a bunch of sendings, starting with Dzaram.
I invite you to join myself, Wankerman and Gerontius for breakfast. Would like to discuss future affairs. Bring the crew.
Dzaram’s reply is quick: I am in the middle of something delicate. I’ll contact you in a few days.
Alcar swears under his breath, then shrugs. He sends a similar message to Mabrack, who replies, Okay, where are you? Alcar curses; of course he didn’t think to say in the first sending. Another missive reveals the answer to the storm giant’s question: the Three Rubies.
Then Alcar sends to Glaisig, Me and you need to talk. Interests, common, needs apparent, wisdom will bring you to the table.”
The devil’s response: I can meet you on the 28th for ten minutes at noon. Will that suffice?
Cursing again, Alcar issues another sending: I guess it will have to, if that’s how much you care. Your master might be interested as well. Hextor.
The reply, again, is almost instantaneous. Splendid. See you then.
“Bastard,” growls Alcar aloud.
***
Meanwhile, Gerontius takes a step that he has been thinking about for a long time: he buys a house in Var. It has a nice fireplace and a grand yard. He is quite pleased with it.
“Not bad,” Wankerman nods.
Gerontius glances at the sky. “It’s almost time to meet Alcar for breakfast,” he remarks.
“You think he’s done sending out the invitations?”
“Who cares? I am ‘ungry!”
Grinning, the two make their way towards the Three Rubies.
***
Alcar continues sending out his sendings. To Arion the Archmage: This is Alcar. Three Rubies. Breakfast, on me. I entreat you to come discuss future affairs.
Breakfast sounds great, comes the reply, but don’t talk too loud, I have a headache.
“He’s drunk or hung over,” Alcar mutters to himself. He is not surprised, but he is a little disappointed.
To Seethe, the party’s old druid friend: This is Alcar, I invite you for breakfast at the Three Rubies in Var, please come.
Seethe’s reply is short and to the point: Okay, see you soon.
To Marius the Enigmatic, one of the super-simulacra of Marius, Alcar sends, Look to the future. Me and you need to talk. Breakfast, Three Rubies, Var. I bet I’m looking farther ahead.
Another discouraging, yet not entirely hopeless, reply: I am willing to meet you, but only on my terms, where the advantage is mine. I will contact you.
To the Delphin: We’ve never met before, I think now is the time. This is Alcar, please meet me for breakfast at Three. Alcar runs out of words, and the answer is swift.
Three is no time for breakfast, and my schedule is busy. What do you wish to meet about?
Out of sendings, Alcar begins creating more via miracle. He replies to the Delphin: Sorry, interrupted, Three Rubies, Var, future threats need discussion amongst people of power. Imminent danger, please come.
I will send a representative.
Alcar grins. That’s more than I expected, he thinks.
Another miracle turned to a sending goes out, this one to Thrush: We need to talk. This is Alcar. Three Rubies, Var, future importance. Breakfast.
Okay, can’t do breakfast, but I’ll be there for dinner.
Alcar takes a quick break from sending out invitations to breakfast in order to shatter the gem to which Lord Alyth is soul bound, and then to attempt a true resurrection. But Alyth does not accept the opportunity to return to life. Perhaps, his ethos defeated, he would prefer to stay in the perfect order of his afterlife.
***
9/21/371 O.L.G., 10 a.m., the Clockwork Nirvana of Mechanus
Mechanus is a plane of giant gears and wheels and cogs, all interconnected. It is the plane of perfect order, of organization, of numbers and math and perfect cycles. The adventuring party calling itself the Blue Band (led by the charismatic wizard named Balephyl) has come here on a great adventure, succeeded beyond their wildest dreams (little dreaming that their adventures would happen as all of Law was distracted by the climactic battle of the Great War of Ethics), and subsequently rested, waiting for the great gear that they are on to turn back towards the portal that they are going to use to flee home, to the Prime Material Plane.
Except for one small snag: the portal is in use- by a long, long line of modrons.
Modrons are strange creatures, almost constructs, that come in weird geometric shapes. They are one of the dominant, yet very alien, forms of life on Nirvana. And if there is one thing that Balephyl is sure, absolutely sure of, it is that this huge force of modrons should not be here.
At least, not for another several hundred years.
“I just don’t get it,” he grumbles.
“What?” asks his companion Pandin, a gnomish ranger.
“Them. This. They shouldn’t be here, not yet.”
“What do you mean?”
“The modrons. This is where their great march around the outer planes starts. They do it every couple thousand years, like clockwork.”
“And?”
“It isn’t due for another two and a half centuries!” Balephyl shakes his head. “Modrons are Law incarnate, Pandin. If they are off-schedule, something big is happening.”
Big like the cosmic victory of Chaos over Law- or something else?
***
At the bottom of the Multiverse, great lenses focus running waves of negative energy, churned by the destruction of Acererak’s phylactery of the apotheosis, into higher and higher levels of agitation. They ripple through the void like the thrill of a murder. The Void Masters rejoice as undead after undead is birthed and destroyed, sucked into the great Naught that they are creating.
Somewhere above a craggy landscape on a silver backdrop, a pool of cold black ebony shudders and begins expanding. Then, slowly, bent by the cosmic weight of the Naught, it starts to deform, becoming concave as the center of it recedes through the silver void and the edges bulge out towards the stony landscape, threatening to engulf it. Jagged spears of negative energy lance out like bolts of lightning.
***
After an unsatisfactory exchange with Seclaidra and an attempt to contact the ethros called Zsadly the Sadist, Alcar leans back in his chair, stretches, and prepares for breakfast. He nods to Wankerman and Gerontius as they walk in.
“We’ll see who is coming,” Alcar declares, “but let’s start with a heroes’ feast.”
Breakfast begins.
Next Time: Breakfast at the Three Rubies! JJ is named in a will! Gerontius gets a letter! And more!