Epic D&D 3.5: The Eye of Profane Truth [full]

Rkhet, I noticed one of your players needed to bow out. Would you consider taking on a replacement if the character concept is reasonably good?
 

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Shayuri: hrm. You're right about the point buy thing.

Voidrazor: I will consider it if you submit a complete character for review. Everybody's being so slow... maybe I'll kick out the slowest. :-)
 

Rkhet said:
Shayuri: hrm. You're right about the point buy thing.

Voidrazor: I will consider it if you submit a complete character for review. Everybody's being so slow... maybe I'll kick out the slowest. :-)
Well I'm ready when you are, I've got about 200 K left to spend on equipment, then I ready to go, so how about you give us a deadline to have our characters completed by. :D
 

Lord_raven:

Hit points:

Monstrous 8+4*6
Fighter 8*7.5
Occslayer 5*6
Warhulk 10*9
Con 12*28
Toughness 9

Total: 557


You have +1 Insight to AC from the Ioun Stone. Since your AC total is also off by 1, that brings AC to 36 (Touch 15, FF 31).

Buy staffs. The Yak Folk has this great Use Staff ability. Closest you'll get to UMD.

Get a Luckstone. Every epic character worth his salt should have one.

Saves:

Monstrous (5) 1 4 4
Fighter (8) 6 2 2
OccSlayer (5) 1 1 4
Warhulk (2) 3 0 0
Epic 4 4 4
Statmod 12 6 4
Resistance 5 5 5
Competence 1 1 1
33 23 24

You have +4 Epic bonus to BAB, so BAB +22, Grapple +54.

The threat range for your greatsword is 17-20 after Improved Critical.

Note that you can Power Attack with the Epic portion of your BAB as well.

You didn't list the competence mod to your skill checks.

Where is the Gazeblind Goggles from?

Your gloves slot is empty. I'm guessing you meant have +6 Gloves of Dex in there, since you've an Enhancement bonus to Dex listed.

Armor:

Note that you have to pay for the special material cost twice, being large. (consider it HRed)

+10: 100,000
Greater Res(all): 330,000
Glamered 27,000
Ethereal 49,000
Mith BP (x2 for L) 8,400
490,100


On a similiar note, your greatsword should cost 206100 (adamantine includes Masterwork cost).

Remove the Shrink Item related stuff, as I have said before.

Go over your item costs and total. I'll be double-checking after you're finished with it.
 
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Wrahn said:
Switched out the level of Contemplative for a level of Wu Jen.

Interesting choice, though I think there's room for improvement:

the 6th level of Wizard is worthless. You should swap it for another of Archmage, since Wu Jen will help you qualify for Loremaster.

Geometer 1 and Spellglyphs are nice to have... but so is another level of Archmage. Your call.

Archmage is very expensive feats wise. You need to take as many levels as you can to make it worth your while.

Lastly: no specialist wizard?
 

More fluff.


On the War of the Dragons, and the legend of the Wyrmslayers:

There are countless variations of this story, sung by bards in rundown taverns or written by sages in ivory towers. Written history of the period, a time of chaos, is difficult to find, and it is even more difficult to separate embellishment from facts. Nevertheless, the most commonly told version is something like this:

Five hundred years ago, before the time of the Empire, dragons ruled the earth. Mankind and the other humanoid races lived as subjects and slaves.

Then there was a great war between the metallic dragons, lead by the twelve-headed dragon-god, Bahamut, and the chromatic dragons, lead by the Dracolich queen, Tiamat.

Of the humanoid races, the humans, elves and dwarves sided with the metallic dragons, while the orcs and goblinkind sided with the chromatic dragons.

The war raged for decades, and a great number of lives, both draconic and humanoid, were lost. All seemed lost when Bahamut was assassinated. The chromatic dragons fell into squabbling amongst themselves as the metallic dragons and their orcish servants advanced, razing city after city.

In desperation, the humans, elves and dwarves pooled together the best of their warriors and sent them to assassinate the Dracolich.

Though most of these warriors died before they even saw her, the few that remained succeeded against impossible odds. The Dracolich was destroyed, her phylaclery shattered, and her army in chaos. This was enough to turn the tide of battle, and the alliance scored victory after victory until all chromatic dragons were slain and the orcs driven into hiding.

The surviving warriors were treated to a hero's welcome. The title of Wyrmslayer was bestowed upon them. Unfortunately, the Dracolich had cursed them even as she was struck down, and they died one after another within a year. Only two remained: the great wizard Naramyr, who found means of extending his life through necromancy, and the paladin Aziel, who ascended to Angelhood, thus escaping the Dracolich's curse.

As mankind's greatest hero, Naramyr was given his own kingdom to rule. This he did with great strength and wisdom, such that the once barren lands of Sul Taelrim has become a mighty nation whose power is second only to the Empire.
 

Shayuri said:
Spell Penetration gives +2 caster level for SR purposes only. Spending a feat on +2 CL for all purposes doesn't seem so bad in comparison.

Of course it's better than Spell Penetration. But you've gotta think in terms of opportunity cost. The difference between CL 24 and CL 26 isn't worth as much as, say, Arcane Strike.
 

the 6th level of Wizard is worthless. You should swap it for another of Archmage, since Wu Jen will help you qualify for Loremaster.

6th level of wizard, and why I am reluctant to give it up, is +1 to all saves.

Geometer 1 and Spellglyphs are nice to have... but so is another level of Archmage. Your call.

I got rid of the level of Archmage, truth is, most of the archmage abilities are nice, but in my opinion, most of them aren't worth the cost associated with them (loss of spells).

Archmage is very expensive feats wise. You need to take as many levels as you can to make it worth your while.

The reason I went to archmage was the mastery of elements. Without it, you end up lacking the versatility to overcome things that are highly resistant or immune to a particular form of energy. Even if you memorize a broad range of elemental spells, some of them become useless and at epic levels you need to assume that most things have some immunities.

Specialist wizards are more powerful and less versatile, versatile (in my not so humble opinion) is more important.
 

The third level of Archmage is +1 Fort and Ref. That's almost as good, especially considering you've got a high Will already.

You've got a whole crapload of spell slots at these levels. You are likely not going to use half of them, especially the lower-level ones. Taking that into consideration, High Arcana abilities are definitely worth their slots.

HA abilities worth getting:

Arcane Reach: versatility.

Mastery of Shaping: Silence/Antimagic related cheese. Also for area-blasting without worrying about collateral.

Spell-like ability: for high level spells that you just know you'll have to cast twice or more per day, such as Time Stop.

Even if you run out of abilities you like, burning a level 5 slot for +1 Caster Level is always, always a good deal.
 

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