Rhket wrote:
I know it carries a cost -- it was hard for me to decide between the prospect of extra feats and a couple of extra levels that being drow makes me miss out on -- and Lord knows, I'd LOVE another Improved Metamagic feat. But given my saves (Reflex and Will in particular), I honestly think I need the SR 39, even if it only is a stopgap measure given the odds that it'll still be bypassed by any halfway decent caster. I admit, I seriously considered ditching the two fighter levels at first for two blackguard levels and making Nethien lawful evil, to try and help boost my saves, but I made Charisma one of my two "dump" stats (Strength being the other, obviously) with this build, so I felt the two-level dip might not be worth it, although +5 to all my saves is still nothing to sneeze at.
My problem is that I'm trying very hard to go full caster with Nethien. Practiced Spellcaster gave me four caster levels back out of the six I'm losing between fighter, swashbuckler and eldritch knight. The orange ioun stone gave me my fifth caster level. The Ring of Arcane Might (which is actually the reason I went with Additional Magic Item Space (ring)) gives me the sixth caster level for all intents and purposes. Hence, I wind up at 28th caster level.
15/adamantine... that ring, I'll have to look up. I hadn't really considered DR much, but that would likely be more beneficial than fast healing 3 -- the main reason for that was I didn't have Con 25 to consider investing in Fast Healing.
As for Energy Admixture... it's no Enhance Spell, certainly. The synergy of Energy Substitution (cold)/Energy Admixture (cold)/Lord of the Uttercold, however, was very intriguing. The prospect of an uttercold cold-admixed polar ray doing 50d6 damage (half cold, half negative) was a prospect I was rather impressed with -- then again, I also admit to being rather easily impressed sometimes. But being able to potentially alter any offensive spell into a cold spell, double the damage, and then have it split between two different damage types seemed like a good idea at the time. If there's a better way for me to do it, I'm willing to make the necessary changes if someone has a better alternative -- I just haven't seen one, personally, that I like.
Personally, I wouldn't have minded Quicken Spell -- it was in the original build, before I decided that higher saves via Heighten Spell might be a better investment. The metamagic feats, in general, are something I've never really played all that much with, though.
As for spells -- do you want an entire complement, or just the spells I plan to tweak with the current build via metamagic?
Azaar:
You know, that +2 LA carries a pretty huge opportunity cost. Consider: for two more levels, you can take one of Wizard and one of Spellsword. That gets you two bonus feats. Add in the Human bonus and that's THREE feats. For all this you get a minor stat bonus and SR 39, which isn't that great.
Extra Magic Item Space is a great feat, but not with rings, I don't think. Considering that one of the extra rings is Fast Healing, you are essentially taking the Fast Healing feat, except also paying 300,000 gp for nothing. I'd take Amulets, for the Amulet of Natural Armor. For rings, I'd go for RoP +5 and that ring that grants DR 15/Adamantine.
Energy Admixture isn't that good unless you are going full caster like Wrahn. I'd take Quicken/Persistent instead.
I'll check your crunch after you have your daily spells picked.
I know it carries a cost -- it was hard for me to decide between the prospect of extra feats and a couple of extra levels that being drow makes me miss out on -- and Lord knows, I'd LOVE another Improved Metamagic feat. But given my saves (Reflex and Will in particular), I honestly think I need the SR 39, even if it only is a stopgap measure given the odds that it'll still be bypassed by any halfway decent caster. I admit, I seriously considered ditching the two fighter levels at first for two blackguard levels and making Nethien lawful evil, to try and help boost my saves, but I made Charisma one of my two "dump" stats (Strength being the other, obviously) with this build, so I felt the two-level dip might not be worth it, although +5 to all my saves is still nothing to sneeze at.
My problem is that I'm trying very hard to go full caster with Nethien. Practiced Spellcaster gave me four caster levels back out of the six I'm losing between fighter, swashbuckler and eldritch knight. The orange ioun stone gave me my fifth caster level. The Ring of Arcane Might (which is actually the reason I went with Additional Magic Item Space (ring)) gives me the sixth caster level for all intents and purposes. Hence, I wind up at 28th caster level.
15/adamantine... that ring, I'll have to look up. I hadn't really considered DR much, but that would likely be more beneficial than fast healing 3 -- the main reason for that was I didn't have Con 25 to consider investing in Fast Healing.
As for Energy Admixture... it's no Enhance Spell, certainly. The synergy of Energy Substitution (cold)/Energy Admixture (cold)/Lord of the Uttercold, however, was very intriguing. The prospect of an uttercold cold-admixed polar ray doing 50d6 damage (half cold, half negative) was a prospect I was rather impressed with -- then again, I also admit to being rather easily impressed sometimes. But being able to potentially alter any offensive spell into a cold spell, double the damage, and then have it split between two different damage types seemed like a good idea at the time. If there's a better way for me to do it, I'm willing to make the necessary changes if someone has a better alternative -- I just haven't seen one, personally, that I like.
Personally, I wouldn't have minded Quicken Spell -- it was in the original build, before I decided that higher saves via Heighten Spell might be a better investment. The metamagic feats, in general, are something I've never really played all that much with, though.
As for spells -- do you want an entire complement, or just the spells I plan to tweak with the current build via metamagic?
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