Epic D&D 3.5: The Eye of Profane Truth [full]


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I would like to apologize for any delays that I might be creating. I am in the middle of a move that will take me to the other side of the world and is eating up more and more of my time. So with that, I will be bowing out of this adventure. I appreciate the chance to partake in an epic story but I just don't have the time. Again I apologize.

-Blood
 

Posting this as proof that I'm not dead.

Wrahn:

Fixes:
-Pick your languages, including the LM bonuses.
-If you want persistent/permanent spells cast on youself before the campaign begins, list them. Also mark out any changes they make to your stats. Persistent Divine Power grants +6 Enhancement to Strength. Also note that DP only increases your non-epic BAB to 20. It doesn't touch the Epic BAB.
-Pick your spells. If you are leaving a slot blank, mark it (blank).
-Your unmodified BAB is +9, not +8.
-Your skill points should be: Wizard 56, Cleric 7, Archmage 27, Loremaster 228. 318 total. (Thank you spreadsheet). You have spent a total of 320 skill points, which is more than you have.
-Missed a zero on your +4 book.
-Your gear value (including the spare cash) comes to 5,099,000.
-You have 30 Temporary Hit Points from Divine Power. Mark that down.


Optimization:

Persistent Divine Power grants +6 Enhancement to Strength. So you do not need the Ioun Stone.

I'd swap out the last level of Loremaster for Archmage, myself. Last bonus feat is at 19th.

I'll do the rest of the chars tomorrow.
 

-Pick your languages, including the LM bonuses.

Will do

-If you want persistent/permanent spells cast on youself before the campaign begins, list them. Also mark out any changes they make to your stats. Persistent Divine Power grants +6 Enhancement to Strength. Also note that DP only increases your non-epic BAB to 20. It doesn't touch the Epic BAB.

Divine Power has no listed cap, FYI. The exact text reads BAB equal to your character level (i.e. 30th level character = 30 BAB). Capping at 20 seems fair, but just making sure you are aware.

-Pick your spells. If you are leaving a slot blank, mark it (blank).

Will do, hardest part (short of choosing which spells in spellbook)

-Your unmodified BAB is +9, not +8.

Bad math skills :) (Think I forgot Archmage)

-Your skill points should be: Wizard 56, Cleric 7, Archmage 27, Loremaster 228. 318 total. (Thank you spreadsheet). You have spent a total of 320 skill points, which is more than you have.

Wizard 1-6 (int goes up at 4 but doesn't change skill points) 2 + 4 (int) + 1 (human) = 7 x 9 (4 at first +5 Level) = 63
Cleric 1 (same) = 7
Loremaster (int goes up to 20 at 8) = 4 + 5 + 1 = 10 x 7 level = 70
Archmage (int again goes up at 16) = 2 + 6 + 1 = 9 x 3 level = 27
Loremaster (to 23) = 4 + 6 + 1 = 11 x 5 = 55
Loremaster (int goes up at 24) = 4 + 7 + 1 = 12 x 7 = 94

For Wizard 63, Cleric 7, Loremaster 219 (70 + 55 +94)

-Missed a zero on your +4 book.
-Your gear value (including the spare cash) comes to 5,099,000.


oops, and I bet you can figure out where that error came from.

I am going to switch out the War domain for the competition domain (in Complete Divine)

Currently trying to finagle a way to get Divine Metamagic: Persistant
 

Wrahn said:
Divine Power has no listed cap, FYI. The exact text reads BAB equal to your character level (i.e. 30th level character = 30 BAB). Capping at 20 seems fair, but just making sure you are aware.

Yes. Consider it houseruled.

...For Wizard 63, Cleric 7, Loremaster 219 (70 + 55 +94)

Ah. You're right. I had one too few level of Wizard and one too many of Loremaster.
 

I'm in the process of finishing an Ultraloth Monk1 / Sorcerer 4 / Blackguard 2, all I have to do is finish spending 5 Million gold pieces.

I decided that the the War Hulk would be quite limited rp/skill wise, while the ultraloth will be much more fun.
 

Kafkonika:

We are using the Complete Divine version of the Madness domain, not the SRD version, which hasn't been errataed for some reason.

My calculation of your saves are 21/13/38 before item bonuses:

Fort: base 12 +4 Con +5 Epic
Ref: base 5 +3 Dex +5 Epic
Will: base 17 +16 Wis +5 Epic

You haven't picked your spells yet.

List the price of the items. It's a pain to find them all.

You need a BAB/to hit entry.

If you are shifting class levels around to better your saves, then you need to list the order you take them.


On twinking:

Have your armor made out of Mithral. That way you squeeze in a bit more AC.
Get odd-number base stats and buy +5 books instead of +4.

Your feat choices are... strange. Constant Magic Convalescence is not worth an epic feat. Nor should you be taking nonepic feats in your epic slots. You should probably take Divine Metamagic.

Also, for all the domains you have, you're not getting the good ones.

Vaulkrau is superior to Hoonkrau, I'd say.
 
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Lord_Raven88 said:
I'm in the process of finishing an Ultraloth Monk1 / Sorcerer 4 / Blackguard 2, all I have to do is finish spending 5 Million gold pieces.

I decided that the the War Hulk would be quite limited rp/skill wise, while the ultraloth will be much more fun.


Vetoed. If everybody starts changing their builds now we'll never get started.

You can change the feats around and maybe a couple of levels here and there, but no change of character concept from now on.

Note that skills and RP are totally different things.
 

Azaar:

You know, that +2 LA carries a pretty huge opportunity cost. Consider: for two more levels, you can take one of Wizard and one of Spellsword. That gets you two bonus feats. Add in the Human bonus and that's THREE feats. For all this you get a minor stat bonus and SR 39, which isn't that great.

Extra Magic Item Space is a great feat, but not with rings, I don't think. Considering that one of the extra rings is Fast Healing, you are essentially taking the Fast Healing feat, except also paying 300,000 gp for nothing. I'd take Amulets, for the Amulet of Natural Armor. For rings, I'd go for RoP +5 and that ring that grants DR 15/Adamantine.

Energy Admixture isn't that good unless you are going full caster like Wrahn. I'd take Quicken/Persistent instead.

I'll check your crunch after you have your daily spells picked.
 

Hmmm...that ECL comment applies to me too, only more so...

I'll have to work up a build as a human and see if the stat bonuses and so on are worth the feat losses...
 

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