Lord_Raven88 said:I'm updated Durkon to remove the clawed arms/weapon grafts as well as the 2 extra greatswords, I've re-tooled Durkons main weapon and added back elec & sonic resistance to his armour and given him the feathered wings graft.
This leaves 269000gp which hasn't been spent yet, before I rush off and spend this money I thought I'd check to see what your view on Aboleth Tentacles/Weapon Grafts is.
Since the Aboleth Tentacle states that it can be added below the existing arm, I'm interest in using this in conjuction with weapon grafts, also if you do allow this how would these extra attacks be resolved? i.e would Durkon need multi-weapon fighting feat or the multi-attack feats or something else.
Aboleth Tentacles are primary natural weapons, judging from the description. In other words, you take a -5 to hit with them if you use them in conjunction with your iterative attacks, and the strength bonus is halved (after adding the +4). But if you strike with them alone you hit at normal BAB and with the whole strength bonus.
You can have up to two, one below each arm.
If you take Multiattack, the full-attack penalty is lessened to -2. Multiweapon Fighting doesn't work because they are not manufactured weapons.
Weapon grafts go on hands, so you can't use them together.