Epic D&D 3.5: The Eye of Profane Truth [full]

Here's the latest crunch for Axiom.
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Axiom - LN human Sacred Fist 10/Church Inquisitor 6/Hierophant 5/Cleric 3/Monk 2/Fighter 2/Contemplative 1/Marshall 1


Str 23 +4 Base 8 Cost 0 Inherent +5 Enhancement +10
Dex 19 +4 Base 8 Cost 0 Inherent +5 Enhancement +6
Con 28 +9 Base 15 cost 8 Inherent +5 Enhancement +8
Int 20 +5 Base 14 cost 6 Inherent +4 Enhancement +2
Wis 40 +15 Base 18 cost 16 Inherent +5 Enhancement +10 Levels +7
Cha 27 +8 Base 16 cost 10 Inherent +5 Enhancement +6

HP 442 (23*6=138, 6*4.6=27, 7, 30*9=270)

Fortitude 39 (17 base +9 Con +5 Epic +6 Resistance +1 Competence +1 Luck)
Reflex 28 (11 base +4 Dex +5 Epic +6 Resistance +1 Competence +1 Luck)
Will 44 (16 base +15 Wis +5 Epic +6 Resistance +1 Competence +1 Luck)

1 Monk 1 Extend Spell, Combat Casting
2 Monk 2
3 Cleric 1 Power Attack
4 Cleric 2
5 Cleric 3
6 Cleric 4 Improved Bull Rush
7 Sacred Fist 1
8 Sacred Fist 2
9 Sacred Fist 3 Leap Attack
10 Sacred Fist 4
11 Sacred Fist 5
12 Sacred Fist 6 Practiced Spellcaster
13 Sacred Fist 7
14 Sacred Fist 8
15 Sacred Fist 9 Domain Spontaneity: Destiny
16 Sacred Fist 10
17 Contemplative 1
18 Hierophant 1 Persistent Spell, Divine Metamagic: Persistent
19 Hierophant 2 Quicken Spell
20 Contemplative 2
21 Contemplative 3 Multispell
22 Contemplative 4
23 Contemplative 5
24 Contemplative 6 Improved Spell Capacity
25 Marshall 1
26 Hierophant 3 Chain Spell
27 Hierophant 4 Divine Reach, Improved Metamagic
28 Hierophant 5 Fortify Spell
29 Druid 1
30 Fighter 2 Shock Trooper, Improved Metamagic



Clerical Spells
0th
1st Omen of Peril, Scholar's Touch, Detect Chaos, Endure Elements, Domain – Omen of Peril
2nd Death knell, Deeper Darkness, Augury, Divine Insight, Calm Emotions, Shatter, Domain - Augury
3rd Magic Vestment, Speak with Dead, Extended Protection from Energy, Alter Fortune, Domain – Delay Death
4th Dimensional Anchor, Assay Resistance, Divination, Quickened Lesser Restoration, Identify Transgressor, Psychic Poison, Domain - Haste
5th Quickened Delay Death, Persistent Divine Favor, Plane Shift, True Seeing, Domain – Stalwart Pact
6th Quickened Revenance, Quickened Restoration, Greater Dispel Magic, Domain – Warp Destiny
7th Quickened Spell Resistance, Quickened Slay Living, Quickened Righteous Might, Greater Restoration, Domain – Greater Teleport
8th Quickened Chained Slay Living, Persistent Divine Power, Brilliant Blade, Moment of Prescience, Domain – Improved Blink
9th True Resurrection, Miracle, Mass Heal, Greater Visage of the Deity, Domain - Time Stop
10th Chained Implosion, Domain – Extended Shapechange

Druid Spells

0th
1st Beastland Feocity X2, Lion's Charge

Domains: Animal, Destiny, Celerity, Travel

4 Manuals +5 137,500 gp(ea) 550,000
2 Manual +4 110,000 gp(ea) 220,000

Ioun Stones
Dusty rose Prism +1 insight bonus to AC 5,000 gp
Dark blue Rhomboid Alertness (as the feat) 10,000 gp
Iridescent Spindle Sustains creature without air 18,000 gp
Pale green Prism +1 competence bonus on attack rolls, saves, skill checks, and ability checks 30,000 gp
Orange Prism +1 caster level 30,000 gp
Scarlet and blue Sphere +2 enhancement bonus to Intelligence 8,000 gp

Dyrr's Impervious Vestments (+9 armor) 123,000
Bracer's of epic health (+8) 640,000
Periapt of Epic Wisdom +10 1,000,000
Belt of Epic Strength +10 1,000,000
Cloak of Charisma +6 36,000
Ring of Protection +5 50,000
Luckstone 20,000
Ring of Spell-Battle 67,500
Boots of Swiftness 256,000
Greater Metamagic Extend Rod 24,500
2 Lesser Metamagic Quicken Rods 35,000gp (ea) 70,000
2 Greater Metamagic Quicken Rods 170,000gp(ea) 340,000
Eyes of the Eagle 2,500
Crown of Steady Rulership 4,500
Hat of Disguise 1,800
Incense of Meditation 4,900 ea
Nightstick 7,500
8 vials Ectoplasmic Ichor 500 ea (mortis) 4,000
Sculptor's slime 750 (ss)

Pearls of Power

10 1st 1000gp (ea) 10,000
2 9th 81,000pg (ea) 162,000

Scrolls (cast on self)

Scroll (permanent arcane sight) -- 8,875 gp
Scroll (permanent comprehend languages) -- 3,625 gp
Scroll (permanent improved blindsight) -- 14,375 gp
Scroll (permanent scent) -- 6,375 gp
Scroll (permanent superior resistance) -- 14,625 gp
Scroll (permanent tongues) -- 8,875 gp
Contingency 1650 (Teleport when the area he's in is targeted with Mage's Disjunction)

Scrolls (unused)

40 Beastland Ferocity 25gp (ea) 1,000
4 Shapechange 3825gp (ea) 15,300
4 Contingency 1650gp (ea) 6,600
8 Giant Size (Wu Jen) 2275gp (ea) 18,200

permanent magic fang +5 8,650
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Edit: Crunch updated again
 
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-Note that since Force Shapechange is based on Dispel Magic, it's capped at +10 to dispel check, possibly +14 for the inquisition domain.

-Why did you spend a feat on Domain Spontaneity?

-LN is uncomfortably close to being a good character. How is it that an Inquisitor travels with obviously evil beings without killing them?
 
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Rkhet said:
-Note that since Force Shapechange is based on Dispel Magic, it's capped at +10 to dispel check, possibly +14 for the inquisition domain.

-Why did you spend a feat on Domain Spontaneity?

-LN is uncomfortably close to being a good character. How is it that an Inquisitor travels with obviously evil beings without killing them?

I took Domain Spontaneity: Animal just to be able to re-cast Shapechange if the duration ran out or he got Disjuncted.

I could drop the Inquisitor the Inquisitor levels if need be. My thinking was that Axiom is completely dedicated to making sure that (his interpretation of) the will of the Perfect is done. But he doesn't put a particularly high value on sentient life. This could still lead to conflict with the other PC's, but only if they betrayed the Perfect in a fashion he could detect. Axiom considers the other PC's to be necessary in accomplishing the task for which they were all created. He believes he was created to keep them on their appointed task and to root out betrayal. If Naramyr is defeated but millions of innocents die, Axiom would consider that a reasonable and necessary harrowing.
 

You don't have +4 BAB by 7th level, which is a requirement of Sacred Fist. Maybe switch the Fighter levels to the front.

If you're taking domain spontaneity, celerity is probably the better deal, for spontaneous time stop. You have a 9th level and 10th level domain slot available, which should usually be enough for Shapechange. Carry a scroll or two just in case.

Multispell requires access to lvl 9 spells, which you only achieve at lvl 24.
 

Oops, must have lost track of BAB while making sure I could qualify for Hierophant in time. Good idea, using scrolls instead of a feat for backup Shapechanging.

I've edited the chrunch on the earlier post. But it has new stuff that may be a problem. The Delay Death + Beastland Ferocity combo might be excessive cheese (not unstoppable it really narrows down the things that kill him). Less broken, but possibly illegal, are the scrolls of the Wu Jen spell Giant Size.

I haven't done skills yet but plan to take UMD.
 

Nephtys said:
I got an unforeseen job-offer a few days ago so I'll be at sea for a month or so. I don't know wether I'll have access to the internet, but if I will let you know. I'm sorry if this inconveniences you, but the offer was too good to turn down.

Have fun

N

Do you want me to finish this archer, Rkhet, or is there something else you'd rather have me play?
 

Beastland Ferocity is fine, but Delay Death is just poorly written (and only 3rd level!). It is removed from the game.

Giant Size is quite broken when used by a non-Wu-Jen, yes. I will rule that that spell cannot be used with UMD or spellcraft. Also, change spell level to 9th. If you want access, you will have to have 17 levels of Wu-Jen equivalent.

You still don't meet the requirements for Multispell. Hierophant doesn't grant spell progression, only caster level.

Your Contingency needs to be more specific. Teleport where?
 
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Komodo said:
Do you want me to finish this archer, Rkhet, or is there something else you'd rather have me play?

Actually, with Nephtys gone, the party now lacks a Cleric (the definition of Cleric being 'someone that can cast True Resurrection').

If you'd like to play that, make a character, and I'll choose between yours and Voidrazor's.

Or, you can make an Archer and be first in line for alts.
 

While I've got my nerfstick out:

LR: your antimagic cone includes you in the area. In other words, while that is active none of your magical stuff works (except, by necessity, the graft itself).

As a more general houserule, there are NO ways of letting off an AMF without including youself in the area.
 
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I am going to suggest that when we were built by the Perfect we were given a sense of camaraderie and williness to work together as a team that wasn't altered or changed by the eye. This way we won't be at each others throats and we can keep with Rkhet's request of keeping the team together.
 

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