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[Epic D&D] Forgiveness is Divine (Full Again)

This version of Iuris should be 3.5E compliant. I removed the vestments of faith until you inform me what to do with them.

Iuris, male hound archon Clr7/Ftr7; CR 25; ECL 25; Medium-size Outsider (Good, Lawful); HD 13d8+7d10+100; hp 274; Init +10; Spd 40 ft; AC 38 (+6 Dex, +9 natural, +8 armor, +5 deflection), touch 21, flat-footed 32; Melee Equitas’ Steel +36/+31/+26/+21 (2d6+21+1d6 fire/17-20x2 (+1d10 fire)), or bite +29 (1d8+11/x2), or 2 slams +24 (1d4+5/x2), or touch +29 (spell); Ranged Equitas’ Steel +31 (2d6+21+1d6 fire/17-20x2 (+1d10 fire)), or ranged touch +24 (spell); SA aura of menace, spells; SQ alternate form, damage reduction, darkvision 60 ft., immunities (electricity, petrification), low-light vision, magic circle against evil, poison resistance +4, scent, spell-like abilities, SR 30, greater teleport, tongues, turn undead 7/day; AL LG; SV Fort +27, Ref +22, Will +27; Str 33, Dex 22, Con 21, Int 15, Wis 27, Cha 19.
Skills and Feats: Climb +22 [0], Concentration +16 [10], Craft (weaponsmith) +23 [10], Hide +25 [8], Intimidate +9 [4], Jump +62 [10], Knowledge (arcana) +7 [4], Knowledge (religion) +10 [7], Listen +17 [8], Move Silently +17 [0], Profession (siege engineer) +17 [8], Sense Motive +19 [10], Spot +17 [8], Survival +13 [4], Swim +18 [6], Spellcraft +6 [3]; Dodge, Empower Turning, Epic Weapon Focus (greatsword), Epic Weapon Specialization (greatsword) Improved Initiative, Improved Scent, Mighty Leaping, Mobility, Power Attack, Uncanny Scent, Weapon Focus (greatsword), Weapon Specialization (greatsword).

Cleric Spells per Day: 6, 7, 6, 5, 4. Base DC 18 + Spell level. Domains: Glory (+2 bonus on turning check, +1d6 bonus on turning damage), Judgment (true strike 1/day against anyone who has wounded me within 24 hours as a free action). Normal spells prepared: 0 – cure minor wounds, detect magic x2, read magic, mending, guidance; 1—Prevarication’s bounty, burial blessing, cure light wounds x2, doom, sanctuary, bless; 2—knife spray, Hedrada’s balance, cure moderate wounds, consecrate, shield other, zone truth, hold person; 3—searing light, sword stream, cure serious wounds, dispel magic, wind wall; 4—discern lies, cure critical wounds, dismissal, sending

Aura of Menace (Su): Iuris is surrounded by a 20-foot aura of menace. Creatures within this area must make a Will save (DC 19) or take a –2 morale penalty on all attacks, AC, and saves for one day, or until the they successfully hit Iuris. A creature that resists Iuris' Aura cannot be affected again for 24 hours.

Alternate Form (Sp): Iuris can assume the form of any normal canine animal as a standard action, similar to a polymorph self spell but allowing only canine forms. While in canine form, Iuris’ land speed becomes 60 feet, and he gains a +4 circumstance bonus on Hide and Survival checks.

Damage Reduction (Ex and Su): Iuris possesses a natural DR 10/evil.

Darkvision (Ex): Iuris can see in the dark up to 60 feet.

Immunities (Ex): Iuris is immune to electricity damage and petrification effects.

Low-Light Vision (Ex): Iuris can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

Magic Circle against Evil (Su): Iuris can create a magic circle against evil that continually surrounds him, as a Sor20. This ability is usable at will as a free action.

Poison Resistance (Ex): Iuris receives a +4 bonus on all saves versus poison.

Scent (Ex): Iuris can detect opponents by sense of smell, at a range of up to 60 feet. He can pinpoint the location of an opponent by smell within 20 feet.

Spell-like Abilities (Sp): Iuris can use the following abilities at will, as a Caster Level 6 – aid, continual flame, detect evil, and message.

Spell Resistance (Ex): Iuris possesses spell resistance 30.

Greater Teleport (Su): Iuris can teleport without error at will, at a Caster Level of 14, except that he can only transport himself plus up to 50 pounds of objects.

Tongues (Su): Iuris can speak with any creature that has a language, as per the tongues spell cast at a Caster Level of 14. This ability is always active, unless Iuris chooses to disable it as a free action. The effect can be dispelled, but Iuris may create it again on his next turn as a free action.

Turn/Destroy Undead (Su): Iuris can attempt to turn undead up to 7 times a day. The turning check is 1d20+6, and the turning damage is 3d6+13. Iuris turns as a Clr9. Normally, Iuris will use the Empower Turning feat from his holy symbol, which makes these rolls 1d20+4, and 5d6+13 for turning damage as a Clr9.

Possessions: Equitas’ Steel (+4 keen, throwing, returning, flaming burst greatsword), headband of perfect excellence, robe of epic resistance +6, Equitas’ Security (shadowed, silent moves, sacred bracers of armor +8), ring of protection +5, Equitas’ Grace (ring of climbing, jumping, and feather falling), greater holy symbol of Equitas, left arm of nyr, belt of many pockets, hammer of the weaponsmith, weightless scabbard, pearl of power (2 spells), luckstone, prayer book

Iuris has read and benefited from a +5 Tome for Str, Con, Int, Wis, and Cha.

Keep – Equitas’ Bastion (Lighthouse Keep [see Sword and Fist])
10K in furnishing
20 soliders
10 house servants

Weight Carried: 4 lb.
 

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Someone: You're good to go...please post your updates to the Rogues Gallery

Mordane: Could you please post the specific changes for me? I would appreciate it. Let's try the Vestments at 10/magic and see how that works...cool?

Velenne: Let me know about the staff power and then post your character in the RG.

that should put me at three characters done...I'll post another IC post tonight...RL kinda busy for a while...
 
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Pyrex said:


To be clear, the passage above notes the changes from the MotP Axiomatic template, not the entirety of it. Axiomatic still grants Smite Chaos, SR and the Telepathic bond.

Wow! I did miss this. That is a horse of a very different color. Don't have my MotP with me can you tell me the SR?

Note to all Axiomatic characters: I will have to give more consideration to the Axiomatic template LA. I had understood that the only benefits were the ER and that did not warrant a +4...these other abilities may warrant it...sorry! Don't change anything yet...
 

Arknath said:


Wow! I did miss this. That is a horse of a very different color. Don't have my MotP with me can you tell me the SR?

Note to all Axiomatic characters: I will have to give more consideration to the Axiomatic template LA. I had understood that the only benefits were the ER and that did not warrant a +4...these other abilities may warrant it...sorry! Don't change anything yet...

The benefits are the following:

- You look cool
- SR equal to 5+HD IIRC (it was 2xHD, but anyway both cap at 25, hardly relevant at epic levels)
- Energy resistances.
- Hive mind. This is the trickier: the more players have the same race with this template, the more useful it becomes. Right now, the only way we could benefit from it is shapechanging into the same axiomatic creature.

The celestial template is +2 EL and gives look cool, same SR, almost same energy resistances and damage reduction. Hive mind is hardly a +2 EL in himself, IMO, and is worth nothing in our group.
 

Okay --

SR went up from 19 to 30.

DC for Aura of Menace went down from 24 to 19. Text on the effect changed to reflect 3.5 reading (person can now over come penalties just by hitting me).

References to spells as a Sor changed to simply Caster Level X.

Teleport without Error becomes greater teleport.
 

Iuris, male hound archon Clr7/Ftr7; CR 25; ECL 25; Medium-size Outsider (Good, Lawful); HD 13d8+7d10+100; hp 274; Init +10; Spd 40 ft; AC 38 (+6 Dex, +9 natural, +8 armor, +5 deflection), touch 21, flat-footed 32; Melee Equitas’ Steel +36/+31/+26/+21 (2d6+21+1d6 fire/17-20x2 (+1d10 fire)), or bite +29 (1d8+11/x2), or 2 slams +24 (1d4+5/x2), or touch +29 (spell); Ranged Equitas’ Steel +31 (2d6+21+1d6 fire/17-20x2 (+1d10 fire)), or ranged touch +24 (spell); SA aura of menace, spells; SQ alternate form, damage reduction, darkvision 60 ft., immunities (electricity, petrification), low-light vision, magic circle against evil, poison resistance +4, scent, spell-like abilities, SR 30, greater teleport, tongues, turn undead 7/day; AL LG; SV Fort +27, Ref +22, Will +27; Str 33, Dex 22, Con 21, Int 15, Wis 27, Cha 19.
Skills and Feats: Climb +22 [0], Concentration +16 [10], Craft (weaponsmith) +23 [10], Hide +25 [8], Intimidate +9 [4], Jump +62 [10], Knowledge (arcana) +7 [4], Knowledge (religion) +10 [7], Listen +17 [8], Move Silently +17 [0], Profession (siege engineer) +17 [8], Sense Motive +19 [10], Spot +17 [8], Survival +13 [4], Swim +18 [6], Spellcraft +6 [3]; Dodge, Empower Turning, Epic Weapon Focus (greatsword), Epic Weapon Specialization (greatsword) Improved Initiative, Improved Scent, Mighty Leaping, Mobility, Power Attack, Uncanny Scent, Weapon Focus (greatsword), Weapon Specialization (greatsword).

Cleric Spells per Day: 6, 7, 6, 5, 4. Base DC 18 + Spell level. Domains: Glory (+2 bonus on turning check, +1d6 bonus on turning damage), Judgment (true strike 1/day against anyone who has wounded me within 24 hours as a free action). Normal spells prepared: 0 – cure minor wounds, detect magic x2, read magic, mending, guidance; 1—Prevarication’s bounty, burial blessing, cure light wounds x2, doom, sanctuary, bless; 2—knife spray, Hedrada’s balance, cure moderate wounds, consecrate, shield other, zone truth, hold person; 3—searing light, sword stream, cure serious wounds, dispel magic, wind wall; 4—discern lies, cure critical wounds, dismissal, sending

Aura of Menace (Su): Iuris is surrounded by a 20-foot aura of menace. Creatures within this area must make a Will save (DC 19) or take a –2 morale penalty on all attacks, AC, and saves for one day, or until the they successfully hit Iuris. A creature that resists Iuris' Aura cannot be affected again for 24 hours.

Alternate Form (Sp): Iuris can assume the form of any normal canine animal as a standard action, similar to a polymorph self spell but allowing only canine forms. While in canine form, Iuris’ land speed becomes 60 feet, and he gains a +4 circumstance bonus on Hide and Survival checks.

Damage Reduction (Ex and Su): Iuris possesses a natural DR 10/evil. His vestments of faith also grant him DR 10/magic. Overall, Iuris therefore possesses DR 10/evil and magic.

Darkvision (Ex): Iuris can see in the dark up to 60 feet.

Immunities (Ex): Iuris is immune to electricity damage and petrification effects.

Low-Light Vision (Ex): Iuris can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

Magic Circle against Evil (Su): Iuris can create a magic circle against evil that continually surrounds him, as a Caster Level 20. This ability is usable at will as a free action.

Poison Resistance (Ex): Iuris receives a +4 bonus on all saves versus poison.

Scent (Ex): Iuris can detect opponents by sense of smell, at a range of up to 60 feet. He can pinpoint the location of an opponent by smell within 20 feet.

Spell-like Abilities (Sp): Iuris can use the following abilities at will, as a Caster Level 6 – aid, continual flame, detect evil, and message.

Spell Resistance (Ex): Iuris possesses spell resistance 30.

Greater Teleport (Su): Iuris can greater teleport at will, at a Caster Level of 14, except that he can only transport himself plus up to 50 pounds of objects.

Tongues (Su): Iuris can speak with any creature that has a language, as per the tongues spell cast at a Caster Level of 14. This ability is always active, unless Iuris chooses to disable it as a free action. The effect can be dispelled, but Iuris may create it again on his next turn as a free action.

Turn/Destroy Undead (Su): Iuris can attempt to turn undead up to 7 times a day. The turning check is 1d20+6, and the turning damage is 3d6+13. Iuris turns as a Clr9. Normally, Iuris will use the Empower Turning feat from his holy symbol, which makes these rolls 1d20+4, and 5d6+13 for turning damage as a Clr9.

Possessions: Equitas’ Steel (+4 keen, throwing, returning, flaming burst greatsword), headband of perfect excellence, robe of epic resistance +6, Equitas’ Security (shadowed, silent moves, sacred bracers of armor +8), ring of protection +5, Equitas’ Grace (ring of climbing, jumping, and feather falling), greater holy symbol of Equitas, left arm of nyr, belt of many pockets, hammer of the weaponsmith, weightless scabbard, pearl of power (2 spells), luckstone, vestments of faith, prayer book

Iuris has read and benefited from a +5 Tome for Str, Con, Int, Wis, and Cha.

Keep – Equitas’ Bastion (Lighthouse Keep [see Sword and Fist])
10K in furnishing
20 soliders
10 house servants

Weight Carried: 4 lb.
 

On a direct comparison between Celestial and Axiomatic, Axiomatic probably comes out slightly ahead.

Celestial gets two resistances, Axiomatic gets four.

Both get one Smite attack per day.

Both have HD+5 SR (max 25. Pretty much pointless at Epic)

Celestial has DR (10/magic. Not that great at Epic either).

The real difference is the 'Telepathic Bond' power, but it is of questionable usefulness.

'Telepathic Bond' lets you communicate with any other Axiomatic creature of the same type within 300'. The major benefit is that unless all such creatures are flanked/flat-footed/suprised, none of them are.

Since I don't expect to be in the company of other Axiomatic Dwarves all that often I didn't figure this warranted +2 LA.

Edit: Telepathic Bond is 300' not 100'.
 
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Pyrex: Headband of Perfect Exellence gives +6 enhancement to Str, Con and WISDOM, not Dex...this might change some of your skills and abilities, please inform me what you would like to do. Also, your natural speed is not 30', it's 20. However, the boots will change the final speed.

Wrahn: I have your saves as F+22 R+28 W+27. Where is the other +1 to all and the +1 to will coming from? You list the feat Duplicated Spell from Tome and Blood, but it doesn't exist. Do you mean Repeat Spell?

All: If you take the Skill Focus feat, it works like such:

Feat gives you +4 to skill and makes skill a class skill for all classes.

Also, regarding skills: If you have ranks in a skill that has been changed in 3.5E please make the appropriate adjustments.
 

Arknath said:
Pyrex: Headband of Perfect Exellence gives +6 enhancement to Str, Con and WISDOM, not Dex...this might change some of your skills and abilities, please inform me what you would like to do. Also, your natural speed is not 30', it's 20. However, the boots will change the final speed.

Oops. How 'bout we call it a "Headband of Physical Excellence" then and have it boost Str/Con/Dex which is what I was after anyway.

I am aware that Dwarven base speed is 20'. The boots however increase it to 30'. For clarity, I'll note that on my character sheet though. :)
 

Pyrex said:


Oops. How 'bout we call it a "Headband of Physical Excellence" then and have it boost Str/Con/Dex which is what I was after anyway.

I am aware that Dwarven base speed is 20'. The boots however increase it to 30'. For clarity, I'll note that on my character sheet though. :)

That's what I figured...just clarifying.. :)
 

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