[Epic D&D] Forgiveness is Divine

Arknath

First Post
In this place of divinity,
Lay the only hope of humanity.
For within these hallowed walls,
Heroes rise when the lord falls.


- Taken from the prophetic journal of Saint Wharic, Faithkeeper and loyal servant of King Equitas I
 

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NAME: Anaet-el Dar-Rakenm, the Neverborn, Evershifter and Plane Traveller.

Race: Axiomatic human
Class: Sorcerer 23
Level: Total ECL 25
Alignment: LG
Experience: 300 000 xp.

HGT: 6´4´´
WGT: 182 lb
SEX: Male

Abilities:


STR: 10(+0)
DEX: 18(+4)
CON: 20(+5)
INT: 16(+3)
WIS: 16(+3)
CHA: 34(+12)

AC: 27 =10+8 (brazers) +4 (Dex) +5 (Deflection)

HP =207 hp.


Saves:

Fort +17
Ref +16
Will +21

Skills: (ranks+(virtual ranks)+ability score=total.)

Concentration 26+5=+31
Spellcraft 26+3=+29
Knowledge: the planes 9+(4)+3=+16
Knowledge: Arcana (26)+3=+29
Use Magic Device (13)+12=+25
Diplomacy (5)+12=+17


Feats:

-Spell penetration
-Greater spell penetration
-Improved Spell Capacity [Epic]
-Spell knowledge [Epic] (1 extra 9th level spell and 1 extra 7th level spell)
-Heighten spell
-Empower spell
-Extra spell (tome and blood) [For an extra 6th level spell]
-Twin Spell (tome and blood)
-Extend Spell
-Energy Substitution: Cold. (tome & blood)

Languages

Common
Celestial
Abissal
Infernal
(Ignan)
(Terran)
(Auran)
(Aquan)
Draconic

Combat stats

Speed 30 feet. (60 with boots of swiftness)
Initiative: +4 (+4 dex)
Base Attacks: Melee: +12/+7 (+10/+5 BAB, +2 epic, +0 str), Ranged +16/+11 (+10/+5 BAB, +2 epic, +4 Dex)
Weapons: +3 dagger +15/+10 melee or +19 ranged. Damage 1d4+3


Special qualities:
Spell Resistance 25 (40 with Mantle of Epic Spell resistance)
Darkvision 60 feet.
Resistance 10 to Fire, Cold, Sonic, Electricity.
Linked minds (with other Axiomatic humans)
Smite Chaos (+20 damage with a melee attack against a chaotic creature, 1/day)


Spells (DC 22+spell level)

0- 6 spells/day
Detect magic, read magic, open/close, arcane mark, mage hand, prestidigitation, dancing lights, detect poison, message.

1- 9 spells/day
Magic missile, Protection from Evil, Ray of Enfeeblement, Shield, Feather fall.

2- 9 spells/day
Shatter, Mirror Image, Invisibility, Detect Thoughts, Glitterdust.

3- 9 spells/day
Fly, Slow, Displacement, Protection from Energy.

4- 9 spells/day
Fear, Stoneskin, Dimensional Anchor, Attune Form.

5- 8 spells/day
Hold Monster, Wall of Force, Mordenkainen´s Private Sanctum, Xorn Movement.

6- 8 spells/day
True Seeing, Disintegrate, Greater Dispel Magic, Chain Lightning.

7- 8 spells/day
Greater Teleport, Forcecage, Limited Wish, Greater Arcane Sight.

8- 8 spells/day
Moment of Prescience, Mind Blank, Greater Prying Eyes.

9- 7 spells/day
Energy Drain, Meteor Swarm, Gate, Shapechange.

10- 2 spells/day

Equipment:

Cloak of Epic Charisma +8 640 000 gp
Tome of Leadership and Influence +5 137 500 gp (used up)
Ring of protection +5 50 000 gp
Ring of Freedom of Movement 40 000 gp
Rod of Absorption 50 000 gp Usually stored in the left Glove of Storing when problems are not expected.
Brazers of armor +8 64 000 gp
Vest of Epic Spell Resistance and Resistance +5 315 000 gp
Portable hole 20 000 gp Inside is a large, expensive silver mirror (3000 gp)
2x Gloves of Storing 20 000 gp
Boots of Swiftness 256 000 gp
Headband of intelect and wisdom +6 90 000 gp
Amulet of health +6 36 000 gp
+3 dagger 18 000 gp

Spell component pouch and valuable material component and focuses: 20 uses of Stoneskin, True Seeing and Forcecage (40 000 gp) and a jade circlet (1500 gp)

Staff of Perfect Knowledge: holds Discern Location (2 charges) Vision (1 charge) Greater Scrying (1 charge) Analyze Dweomer (1 charge) Arcane Eye (1 charge) and Tonges (1 charge) Caster level is 15. [I calculated a cost of 133 000 gp] Normally stored in one of the Gloves of Storing (the right one)

Scrolls: Locate creature, Cloudkill, Banishment, Rary´s telepathic bond, Sending, Seeming, Reverse Gravity, Wish (x2), Mordenkainen´s Disjunction (x2), Otto´s Irresistible Dance (heightened to 9 level) Soul Bind. 86 000 gp

Extra cash: 89 000 gp.
 
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Iuris, male hound archon Clr7/Ftr7; CR 25; ECL 25; Medium-size Outsider (Good, Lawful); HD 13d8+7d10+100; hp 274; Init +10; Spd 40 ft; AC 38 (+6 Dex, +9 natural, +8 armor, +5 deflection), touch 21, flat-footed 32; Melee Equitas’ Steel +36/+31/+26/+21 (2d6+21+1d6 fire/17-20x2 (+1d10 fire)), or bite +29 (1d8+11/x2), or 2 slams +24 (1d4+5/x2), or touch +29 (spell); Ranged Equitas’ Steel +31 (2d6+21+1d6 fire/17-20x2 (+1d10 fire)), or ranged touch +24 (spell); SA aura of menace, spells; SQ alternate form, damage reduction, darkvision 60 ft., immunities (electricity, petrification), low-light vision, magic circle against evil, poison resistance +4, scent, spell-like abilities, SR 19, teleport without error, tongues, turn undead 7/day; AL LG; SV Fort +27, Ref +22, Will +27; Str 33, Dex 22, Con 21, Int 15, Wis 27, Cha 19.
Skills and Feats: Climb +22 [0], Concentration +16 [10], Craft (weaponsmith) +23 [10], Hide +25 [8], Intimidate +9 [4], Jump +62 [10], Knowledge (arcana) +7 [4], Knowledge (religion) +10 [7], Listen +17 [8], Move Silently +17 [0], Profession (siege engineer) +17 [8], Sense Motive +19 [10], Spot +17 [8], Survival +13 [4], Swim +18 [6], Spellcraft +6 [3]; Dodge, Empower Turning, Epic Weapon Focus (greatsword), Epic Weapon Specialization (greatsword) Improved Initiative, Improved Scent, Mighty Leaping, Mobility, Power Attack, Uncanny Scent, Weapon Focus (greatsword), Weapon Specialization (greatsword).

Cleric Spells per Day: 6, 7, 6, 5, 4. Base DC 18 + Spell level. Domains: Glory (+2 bonus on turning check, +1d6 bonus on turning damage), Judgment (true strike 1/day against anyone who has wounded me within 24 hours as a free action). Normal spells prepared: 0 – cure minor wounds, detect magic x2, read magic, mending, guidance; 1—Prevarication’s bounty, burial blessing, cure light wounds x2, doom, sanctuary, bless; 2—knife spray, Hedrada’s balance, cure moderate wounds, consecrate, shield other, zone truth, hold person; 3—searing light, sword stream, cure serious wounds, dispel magic, wind wall; 4—discern lies, cure critical wounds, dismissal, sending

Aura of Menace (Su): Iuris is surrounded by a 20-foot aura of menace. Creatures within this area must make a Will save (DC 24) or take a –2 morale penalty on all attacks, AC, and saves for one day.

Alternate Form (Sp): Iuris can assume the form of any normal canine animal as a standard action, similar to a polymorph self spell but allowing only canine forms. While in canine form, Iuris’ land speed becomes 60 feet, and he gains a +4 circumstance bonus on Hide and Survival checks.

Damage Reduction (Ex and Su): Iuris possesses a natural DR 10/+1, but his vestments of faith also provide him DR 5/+5.

Darkvision (Ex): Iuris can see in the dark up to 60 feet.

Immunities (Ex): Iuris is immune to electricity damage and petrification effects.

Low-Light Vision (Ex): Iuris can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

Magic Circle against Evil (Su): Iuris can create a magic circle against evil that continually surrounds him, as a Sor20. This ability is usable at will as a free action.

Poison Resistance (Ex): Iuris receives a +4 bonus on all saves versus poison.

Scent (Ex): Iuris can detect opponents by sense of smell, at a range of up to 60 feet. He can pinpoint the location of an opponent by smell within 20 feet.

Spell-like Abilities (Sp): Iuris can use the following abilities at will, as a Sor14 – aid, continual flame, detect evil, and message.

Spell Resistance (Ex): Iuris possesses spell resistance 19.

Teleport without Error (Su): Iuris can teleport without error at will, as a Sor14, except that he can only transport himself plus up to 50 pounds of objects.

Tongues (Su): Iuris can speak with any creature that has a language, as per the tongues spell cast by a Sor14. This ability is always active, unless Iuris chooses to disable it as a free action. The effect can be dispelled, but Iuris may create it again on his next turn as a free action.

Turn/Destroy Undead (Su): Iuris can attempt to turn undead up to 7 times a day. The turning check is 1d20+6, and the turning damage is 3d6+13. Iuris turns as a Clr9. Normally, Iuris will use the Empower Turning feat from his holy symbol, which makes these rolls 1d20+4, and 5d6+13 for turning damage as a Clr9.

Possessions: Equitas’ Steel (+4 keen, throwing, returning, flaming burst greatsword), headband of perfect excellence, robe of epic resistance +6, Equitas’ Security (shadowed, silent moves, sacred bracers of armor +8), ring of protection +5, Equitas’ Grace (ring of climbing, jumping, and feather falling), greater holy symbol of Equitas, left arm of nyr, belt of many pockets, hammer of the weaponsmith, weightless scabbard, pearl of power (2 spells), luckstone, vestments of faith, prayer book

Iuris has read and benefited from a +5 Tome for Str, Con, Int, Wis, and Cha.

Keep – Equitas’ Bastion (Lighthouse Keep [see Sword and Fist])
10K in furnishing
20 soliders
10 house servants

Weight Carried: 4 lb.
 

Name: Nen Korko
Race: Aasimar
AL: NG
Gender: Male
LVL: 24
Class: Cleric of Xess

Speed: 20ft/round
Ini: +7
HP: 24d8+168 (360)
AC: 37 (10+3dex+13armor+7shield+4haste)

Stats:
STR 24 +7 (12+5 inher+1lvl+6ench)
DEX 16 +3 (12+4inher)
CON 24 +7 (12+5inher+1lvl+6ench)
INT 14 +2 (10+4inher)
WIS 33 +11 (16+5inher+4lvl+6ench+2racial)
CHA 25 +7 (12+5inher+6ench+2racial)


Saves:
F: 21 (14+7)
R: 11 (8+3)
W: 25(14+11)

BaB: 17/12/7
Melee base: 24/19/14
Ranged base: 20/15/10

Melee:
“Outsider Mace”
+1 holy icy burst evil outsider bane heavy mace of impact
26/21/16 1d8+1d6ice+8 17-20/x2
(with GMW: +6 weapon 30/25/20 1d8+1d6ice+13)
vs evil outsider: 28/23/18 1d8+1d6+8+2d6+2d6
(with GMW: +6 weapon 31/26/31 1d8+1d6+13+2d6+2d6


Mace of smiting of impact*
28/23/18 1d8+10 17-20/x2
vs constructs: 30/25/20 1d8+12 17-20/distruction
vs outsiders: 28/23/18 17-20/x4

Ranged:
+5 might comp (+4 str) longbow
25/20/15 1d8+9

Armor and Shield:
+5 mithril full plate of heavy fortivication
max dex: +3
AC bonus: 13
Armor Check Penalty: -4
No crits and sneak attacks

+5 mithril large shield
AC bonus: +7
Always hasted

Feats + special abilties:
Combat casting
Improved Initiative
Enschew Materials
Improved Critical: Heavy Mace
Quickdraw
Empower Spell
Maximize Spell
Weapon focus heavy mace
Blindfight (from domain)
Improved Spell Capasity (Epic)
Planar Turning (Epic)
Ingnore Material Components (Epic)
Turn undead, lycanthropes 10/day
Darkvision 60ft
Acid, Lightning, Cold resistance 35
Fire, Sonic restitance 30
SR 40
Ligth (cast light once a day, as a sor24)
+2 Listen, Spot
Languages:
Common
Celestial

Spells: 6/9+1/9+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/3
DC: 21/22/23/24/25/26/27/28/29/30/31
Domains:
Darkness and Moon (spells prepared for moon)

LvL 0: (DC: 21)
Create Water
Mending
Detect Magic x2
Read Magic x2

LvL 1: (DC 22)
Wieldskill (MoF) x2
Deathwatch x2
Comprehend Languages x3
Detect Evil x2

LvL2: (DC: 23)
Consecrate x3
Speak With Animals x2
Zone of Truth x2
Hold Person x2

LvL3: (DC: 24)
Remove Disease x2
Speak with Dead x2
Speak with Plants x2
Daylight x2

Lvl4: (DC 25)
Death Ward x2
Greater Magic Weapon x2 (x1 cast on Outsider Mace)
Neutralize Poison x2
Restoration x2

LvL5: (DC26)
True Seeing x2
Plane Shift
Empowered Searing Light x3
Ethereal Jount x2

LvL6 (DC27)
Etherealness x2
Heal x4
Heroes’ feast

LvL7 (DC28)
Destruction x2
Greater restotation x2
Empowers Flamestrike x2

Lvl8 (DC29)
Holy Aura x2
Fire Storm
Maximized Empowerd Searling light x2
Maximized Flame Strike x2 (taking 1 lvl9 slot)

Lvl9 (DC30)
True Ressurection x2
Storm of Vengeance x2
Sommon Monster IX x2 (taking 1 lvl 10 slot)

LvL 10 (DC 31)
Maximized Empowered Flame Strike
Empowerd Fire Storm x1


Skills: 108 points
Concentration: 34(27+7)
Diplomacy: 26(19+7)
Heal: 24(10+14)
Knowlegde (religion): 29(27+2)
Spellcraft 27(25+2)

Equiptment:
Outsider mace
Mace of smiting with impact
+5 might comp (+4 str) longbow
+5 mithril full plate of heavy forticitaction
+5 mithril large shield
mantle of epic spell resistance
ring of major universal elemental resistance
4x +5 tome/manual
2x +4 tome/manual
gloves of wisdom +6
periapt of charisma +6
belt of giant strenght +6
braces of health +6
Quiver of Xess (same as Elhonna)
Stone of save travelling**
Greater Haversack
Cleric’s vestment (200 gc)
Mithril holy symbol
986788 gc left

*mace of smiting with the impact ability on it

** Stone of travelling
grants wielder:
to sustain with out air and sleep
uncanny dogde (as 5th lvl Barbarian)
Evasion
Heal: as spell 1/day
Fly: as spell 30minutes per use 2/day
Detect thoughts: 100 ft range 1 minute per use 3/day
Teleport with out error 2/day
Chain lighting 20d6 damage DC 25
Stats:
18 int
20 cha
26 wis
AL: LN
Ego: 40
Communication: telepathy
 
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It's said that the stones themselves gave birth to the Dwarves, but what isn't said is that the stones themselves were born of Order, and when the stones gave birth to the Dwarves, it was to another of Order's children, the Silverbeards they looked to for inspiration...

Note: Character is 3.5-compliant to the best of my ability given that my books are still in the mail...

Edit: Char sheet removed. Update below.
 
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Minor tweak, added one more piece of equipment as I realized I wasn't carrying any of the standard travel gear...

Arknath, is this ok?

Greater Haversack
Much like the standard haversack, the greater haversack
has a main compartment capable of carrying 8 cu. ft. of
equipment and two side compartments capable of carrying
2 cu. ft. each.
The second power of the pack makes it much more useful.
As a full-round action, the greater haversack can create
any non-magical piece of equipment valued at 10gp or less
and weighing 20 lbs or less. Any equipment created in this
fashion vanishes 24hrs after being drawn from the pack

Strong Conjuration; CL 9th; Craft Wondrous Item, Secret Chest, Major Creation;
Price 60,000 gp

Edit: Char sheet removed. Update below.
 
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Updated again. Changed from 'Axiomatic' to 'Celestial' due to ECL issues...

(No, really, I'm done this time)

(Well, unless someone spots an error in my character...)

Edit: Char sheet deleted. Update below.
 
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Updated again. (hopefully for the last time)

Changes:
(added) Diety: Dehagadast
(changed) Align: LG
(changed) Reverted from Celestial back to Axiomatic
(changed) Shield provides acid resist instead of fire

Assumptions:
No skill points were added for inherent Int boost.
Similar to other outsiders, Axiomatic creatures penetrate DR
opposite their alignment. (so with natural & melee attacks
Theron penetrates Good and/or Lawful DR)
 
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After reviewing the other PC's I noticed that I misfigured my starting wealth. By 500,000gp. Char sheet updated.

Changes:
(added) Ring of Three Wishes ( 97,950)
(added) Gem of Seeing ( 75,000)
(added) Iuconnu's Talisman of Warding (224,000)
This small ivory figurine is carved to resemble a priest
kneeling in prayer. When carried, it continuously protects
the bearer as per 'Death Ward'.
Moderate Abjuration; CL 7th; Craft Wondrous Item, Death Ward
 

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