Knight Otu said:Are you mixing up your Daves there?
I think I am...Apologies to TerraDave. I was thinking of another Dave.
Knight Otu said:Are you mixing up your Daves there?
I think you want this article. You're quoting from the 3.5 article.Slander said:
Thanks for the info!WotC_Logan said:Earth shock is in the Monster Manual stat block, and Bart's fixing the omission in the preview.
Torchlyte said:Hilarious.
Earth Shock is a classic Shaman spell from WoW.
Slander said:I liked the Epic Destinies article. It is a big jump from the previous tier w/o going to ridiculous levels. But there were also a lot of nice bits of info buried within:
* There is a section in the DMG on how artifacts can have an impact on charactercreationincarnation
* Are we sure diagonal movement is going to be treated the same? "Additionally, you treat these objects as difficult terrain (each square of movement counts as 2 squares, each diagonal square counts as 3)"
* We've got a complete list of defensive abilities: damage reduction, fast healing, immunities, miss chance (including from incorporeality), regeneration, resistance to energy, spell resistance, and turn resistance
* We've got a complete list of DR types: bludgeoning, piercing, slashing, adamantine, cold iron, or silver. Silver weapons are implied to have a damage penalty.
* Are we sure "Full Attacks" aren't in? "The Warrior (Su): Make a full attack as a standard action ..."
* Arcane spell failure is in, though I wonder from what if not armor? "While casting this spell, you do not suffer arcane spell failure ..."
* I'm assuming this article is based on an old draft? I hope? "You can fight when you should be dead. You don't die when you reach -10 hit points ..."
* Death attack and massive damage are in? "You gain a +10 luck bonus on saving throws against death attacks and saving throws against massive damage."
Derren said:Grab a random kobold and toss him in first so that he dies and strips the wards away?
Derren said:Grab a random kobold and toss him in first so that he dies and strips the wards away?
Erg, really? What is this game now? Some kind of form of Xena Warrior Princess where the characters are practically godlings/demigods (or at least on a level where they can wrestle with a titan and win).Voss said:It does seem low. I understand why, but the paradigm shift is significant. Apparently your warrior-type characters are supposed to really wrestle giants and win. Since you can have a character with a 23 strength at 12th level and a 24 at 16th, you really can.
What stupidly large numbers in 3E? Strength modifiers for huge creatures? Or am I missing anything.In some ways its a nice change from the stupidly large numbers in 3e to keep things 'realistic', despite the huge effect they had on the math. Its rather interesting to compare the two stat-blocks. A first edition stat block would add something as well. The 4e giant has more hit points, and has a much better defense against non-fort spells. Still not great, but a wizard won't have a 75% chance of charming one anymore.