Epic Destinies... Really? That's all of 'em?

I can't say that I am "severely disappointed" in any aspect of 4E. A few things I wish had been different, but so minor they are barely worth mentioning.

If a few sets of examples are sparse, remember they are just that: examples. A lot more are coming, from WotC, fans, etc. The rulebook just sets the groundwork, and does so amazingly well.
 

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Surgoshan said:
Deadly Trickster might not give you stat bonuses, but it makes up for it in other ways. For example, the trickster is almost dead, has expended all his encounters and dailies and BAM! Full health, all his powers back. And it takes him a while to run out of powers in the first place; on an 18 or higher it's not expended. Demigods just get to keep using encounter powers, and only go back to being bloodied when they hit 0 HP. Archmages get to reuse one daily and one either daily or encounter. When they get to 0, they lose their dailies.

All in all, they're balanced.

That's an "or", not an "and." You only get one of those things: hp and hs, autosave vs. all effects, all encounter powers, OR all dailies except that one. I mean, that's how it's written, if they intended it differently, they need to speak up about it.
 

I like the idea of epic destinies, but the only one that appealed to me was Demigod. I had a character once who wanted to become a god, and it would've been nice to have some kind of structure in place for how to do that.

The others don't really appeal - one is the epic destiny for those who don't want an epic destiny, one is for wizards who want to sit in a library with books for eternity, and the other seems to be the god of pranks calling you up and giving you a mansion with hookers and blackjack.

Hopefully as the splats and expansion material come out, there will be a bit more choice.
 

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