Epic game: The Eye of Profane Truth (Full)

By no custom items, do you infer also the following:

That we can't combine existing items into a single item?

For example: Cloak of Resistance +1 (1000gp) and a Cloak of Charisma +2 (4000gp), into a cloak of resistance +1 and charisma +2 (4000gp + 1000gp*1.5 = 5500gp)
 

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Rkhet said:
Mordenkainen's Disjunction:
This spell will be removed from the game, because I'm sure you will all want to keep your magic items around. All references to this spell will be changed to Reaving Dispel (Complete Arcane).

Followers/Cohorts, etc:
No followers or cohorts. It's hard enough running a single character at level 30.

Yay to the first, awww to the second. I wanted an undead horde of followers :)
 

Rhakzan
Black Ethergaunt (Fiend Folio p 65)
16 HD Black Ethergaunt/Assassin 10/+4 LA
Medium-Size Aberration (Extraplanar)

Str 16 (+3) [1 pts, +2 racial, +5 inherent]
Dex 32 (+11) [5 pts, +8 racial, +5 inherent, +6 enhancement]
Con 28 (+9) [5 pts, +4 racial, +5 inherent, +6 enhancement]
Int 50 (+20) [13 pts, +20 racial, +5 inherent, +6 enhancement, +2 levels]
Wis 30 (+10) [8 pts, +4 racial, +5 inherent, +6 enhancement]
Cha 24 (+7) [8 pts, +4 racial, +5 inherent]

HD: 16d8 + 10d4 + 234
HP: 362 (8 + 120 + 234)

Init: +11
Speed: 60 ft. (30 ft base, boots of swiftness)
AC: 53 (10, +11 Dex, +15 Natural, +11 AC Bonus, +5 Deflection, +1 Insight), 38 touch, 53 flat-footed
Concealment: 20% miss chance at all times

BAB: +18 [+12 Aberration, +3 Assassin, +3 Epic]
Grapple: +21
Fort: +23 [+5 Aberration, +1 Assassin, +3 Epic, +5 resistance, +9 Con]
Ref: +28 [+5 Aberration, +4 Assassin, +3 Epic, +5 resistance, +11 Dex]
Will: +29 [+10 Aberration, +1 Assassin, +3 Epic, +5 resistance, +10 Wis]
Evasion (Boots of Swiftness)

Affects:
disguise self (mask of lies)
nondetection (mantle of great stealth)
undetectable alignment (mask of lies)

Attack:
+6 Rapier +35/+30/+25 (1d6+9/18-20)

Skills: 473 [(2+13)x18 + (4+16)x7 + (4+17)x3] 270 + 140 + 63
Max Ranks: 29/14.5
Balance +31 [0 ranks, +20 competence, +11 Dex]
Bluff +44 [29 ranks, +5 competence (Mask of Lies), +10 Cha]
Climb +23 [0 ranks, +20 competence, +3 Str]
Concentration +29 [29 ranks, +9 Con]
Diplomacy +36 [29 ranks, +7 Cha]
Disguise +46 [29 ranks, +7 Cha, +10 disguise self]
Escape Artist +40 [29 ranks, +11 Dex]
Gather Information +36 [29 ranks, +7 Cha]
Hide +70 [29 ranks, +30 mantle, +11 Dex]
Jump +23 [0 ranks, +20 competence, +3 Str]
Knowledge-Arcana +49 [29 ranks, +20 Int]
Listen +39 [29 ranks, +10 Wis]
Move Silently +70 [29 ranks, +30 mantle, +11 Dex]
Search +49 [29 ranks, +20 Int]
Sense Motive +39 [29 ranks, +10 Wis]
Sleight of Hand +40 [29 ranks, +11 Dex]
Spellcraft +49 [29 ranks, +20 Int]
Spot +39 [29 ranks, +10 Wis]
Tumble +60 [19 ranks, +20 boots, +11 Dex]
Use Magic Device +26 [19 ranks, +7 Cha]

Feats:
Able Learner (Bonus)
Exotic Weapon Proficiency Etherblade (Bonus)
7 feats: Heighten Spell, Quicken Spell, Silent Spell, Still Spell, Transdimensional Spell, Spell Penetration, Weapon Finesse
2 epic feats:

Racial Abilities:
Darkvision 60 ft.
Enslave (Su): Three times per day, an ethergaunt can attempt to enslave any one living creature within 30 feet. This ability functions similarly to a dominate monster spell (caster level 16th; Will save DC 20). An enslaved creature obeys the ethergaunt's telepathic commands to the letter. The subject can attempt a new Will save every day to break free. Otherwise, the ethergaunt's control is broken only by the death of either the ethergaunt or the enslaved creature, or by a remove curse or dispel magic effect, or if the ethergaunt travels more than 1 mile from the enslaved creature or travels to a different plane from the one its thrall is on.
At any given time, an ethergaunt may have one slave per point of Charisma bonus.
Stupefying Gaze (Su): An ethergaunt can open and close its vertically bisected mask as a free action, revealing a horifically alien morass of facial organs and orifices. On its turn, the creature decides if it wants its mask open or closed. Anyone within 30 feet of an ethergaunt with an open mask who meets the creatures' gaze must succeed on a Will saving throw (DC 20) or immediately take 1d4 points of Intelligence, Wisdom, and Charisma damage. A creature that successfully saves against this effect cannot be affected by the same ethergaunt's stupefying gaze for one day.
Ethergaunts are immune to their own gaze attacks and to those of others of their kind.
Immunity to Spells (Su): Ethergaunts may choose to ignore the effects of arcane spells, just as if the spellcaster had failed to overcome spell resistance. They have no power over divine spells, having long ago rationalized divinity out of their racial philosophy. Though powerful, this ability is somewhat limited. It applies to arcane spells of 6th level or lower for black ethergaunts.
Material Jaunt (Su): Ethergaunts dwell on the Ethereal Plane. While in their natural state of etherealness, they can perceive but not affect creatures and objects on the Material Plane. However, an ethergaunt can transport itself from the Ethereal Plane to the Material Plane as a standard action. It can remain on the Material Plane for up to 1 round per Hit Die it possesses. At the end of this time, or when the ethergaunt chooses, it becomes ethereal again. An ethergaunt must remain on the Ethereal Plane for at least 1 hour after a material jaunt before it can use the ability again.
Ethergaunts who wish to remain on the Material Plane for a longer time must use plane shift or similar magic. Most white and black ethergaunts know the plane shift spell and use it for this purpose.
Total Vision (Ex): An ethergaunt's superdeveloped brain and countless facial sensory organs allow it to discern all objects within 40 feet, even through the mask that hides its face. An ethergaunt usually does not need to make Spot or Listen checks to notice creatures within range of its total vision. A silence spell has no bearing upon an ethergaunt's total vision.

Class Abilities:
Proficiencies: crossbow, dagger, dart, rapier, sap, shortbow, shortsword, light armor.
Sneak Attack: +5d6
Death Attack: DC 40 (10 + class level + Int Mod)
Poison Use
Uncanny Dodge/Improved Uncanny Dodge
Hide in Plain Sight (Su)

Languages: Common, +13

Posessions:
+6 rapier [720,320 gp]
Headband of Intellect +6 [36,000]
Mask of Lies [17,000 gp, CAdv]
Amulet of Health +6 [36,000]
Vest of Resistance +5 [25,000 gp]
Monk's Belt [13,000]
Mantle of Great Stealth [242,000 gp, ELH]
Bracers of Armor +8 [64,000]
Glove of Storing [10,000]
Glove of Storing [10,000]
Ring of Rapid Healing [300,000 gp, ELH]
Ring of Protection +5 [50,000 gp]
Boots of Swiftness [256,000 gp, ELH]

Ioun Stone, Clear [4,000 gp]
Ioun Stone, Dusty Rose [5,000 gp]
Ioun Stone, Pale Green [30,000 gp]
Ioun Stone, Orange [30,000 gp]

Heward's Handy Haversack [2,000 gp]
Boccob's Blessed Book [12,500 gp]
Bottle of Air [7,250 gp]
Carpet of Flying, 5 by 5 [20,000 gp]
Cloak of Charisma +6
Dust of Disappearance [3,500 gp] x3
Gem of Seeing [75,000 gp]
Silversheen [250 gp]
Sovereign Glue [2,400 gp]
Universal Solvent [50 gp]

Quiver of Ehlonna [1,800 gp]

Portable Hole: [20,000 gp]

Used:
Manual of Bodily Health +5 [137,500 gp]
Manual of Gainful Exercise +5 [137,500 gp]
Manual of Quickness of Action +5 [137,500 gp]
Tome of Clear Thought +5 [137,500 gp]
Tome of Leadership and Influence +5 [137,500 gp]
Tome of Understanding +5 [137,500 gp]

Unspent: 2,138,930

To Purchase:
Spells
Scrolls (Clerical): TBD
Rods: TBD
Staffs: TBD
Wands: TBD
Pearls of Power: TBD

wizard Spells Prepared (4/9/9/9/9/8/8/7/6/4, Caster Level 17):
0: daze, ghost sound, mage hand, prestidigtation
1: expeditious retreat, mage armor, magic missile, shield, 5 empty slots
2: detect thoughts, glitterdust, gust of wind, melf's acid arrow, mirror image, protection from arrows, see invisibility, 2 empty slots
3: dispel magic, displacement, fireball, fly, haste, lightning bolt, vampiric touch, 2 empty slots
4: charm monster, ice storm, otiluke's resilient sphere, phantasmal killer, rainbow pattern, 3 empty slots
5: cone of cold, dismissal, feeblemind, mind fog, wall of force, 3 empty slots
6: bigby's forceful hand, disintegrate x2, greater dispel magic, mass suggestion, project image, 2 empty slots
7: finger of death, plane shift, prismatic spray, 4 empty slots
8: bigby's clenched fist, horrid wilting, sunburst, 3 empty slots
9: bigby's crushing hand, energy drain, 2 empty slots

Assassin Spells Known (8/8/8/8, Caster Level 10):
1: detect poison, feather fall, obscuring mist, true strike
2: alter self, invisibility, pass without trace, spider climb
3: deeper darkness, magic circle against good, misdirection, nondetection
4: dimension door, freedom of movement, greater invisibility, modify memory

Spellbook: TBD
 
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Erebus
Lawful Evil Human Wizard 3/Cleric 3/True Necromancer 14/Blackguard 2/Mystic Theurge 8
[sblock]
Age:
Gender: Male
Height:
Weight:
Eyes:
Hair:
Skin:

STR: 26 [+8] (4 points, +4 inh, +6 enh, +4 unnamed)
DEX: 26 [+8] (5 points, +5 inh, +6 enh, +2 unnamed)
CON: 28 [+9] (5 points, +5 inh, +6 enh, +4 unnamed)
INT: 34 [+12] (10 points, +5 inh, +5 level, +6 enh, +2 unnamed)
WIS: 32 [+11] (8 points, +5 inh, +2 level, +6 enh, +4 unnamed)
CHA: 30 [+10] (8 points, +5 inh, +6 enh, +4 unnamed)

Hit Dice: 3d4 + 3d8 + 14d6 + 2d10 + 8d4 + 270
HP: 4 + 126 + 270 = 400
Armor Class: 10 (10 base + 8 Dex + 9 Armor + 11 Wisdom + 1 Monk + 5 Deflection + 13 Natural Armor + 2 Sacred)
Initiative: +X8
BAB: +11/+6/+1
- Melee: +X
- Ranged: +X

Speed: XX’

FORT: +X (10 Base + 5 Epic + 9 Con + 10 Cha + 5 Res)
REFL: +X (4 Base + 5 Epic + 8 Dex + 10 Cha + 5 Res)
WILL: +X (14 Base + 5 Epic + 11 Wis + 10 Cha + 5 Res)

Abilities:
-


Feats:
1st Level
- Spell Focus: Necromancy
- Scribe Scroll
3rd Level
- Extend Spell
6th Level
- Persistent Spell
9th Level
- Divine Metamagic: Persistent Spell
12th Level
- Practiced Spellcaster: Wizard
15th Level
- Practiced Spellcaster: Cleric
18th Level
- Quicken Spell
21st Level
- Empower Spell
24th Level
- Undead Mastery
27th Level
- Zone of Animation
30th Level
- Improved Metamagic


Skills:
Skill +XX (X ranks, +X Att)


Languages:
- Common


Wizard Spellcasting:
Caster Level: 29
Save DC: 10 + # Att + Level
Spells Known or Available:
Oth level –
1st level –
2nd level –
3rd level –
4th level –
5th level –
6th level –
7th level –
8th level –
9th level –


Cleric Spellcasting:
Caster Level: 29
Save DC: 10 + # Att + Level
Spells Known or Available:
Oth level –
1st level –
2nd level –
3rd level –
4th level –
5th level –
6th level –
7th level –
8th level –
9th level –


Equipment: In Process

Weight Carried: lb
Remain money: gp
[/sblock]

Description

Personality

Background
 

Oh crap, you guys move fast. :uhoh:


Moreth the Twisted

Monk1/Wizard4/Ur Priest2/Mystic Theurge8/ArchMage5/wizard10

Str: 8/-1 (8 (0p))
Dex: 22/+6 (11 (3p) +5 (inherent) +6(enhancement))
Con: 24/+7 (13 (5p) +5 (inherent) +6(enhancement))
Int: 36/+13 (18 (16p) +5 (inherent) +6(enhancement) +7(level))
Wis: 28/+9 (16 (10p) +5 (inherent) +6(enhancement) +1(level))
Cha: 14/+2 (14 (6p))

HP (HD): 311 (8+2d8+27d4+210)
Initiative: +6
Move: 30ft
BaB: 9 (0+2+1+4+2)
Epic attack bonus: +5
Attack: Melee +13, Ranged +20
AC: (10+6(dex)+9(wis)+

Fort: (2+1+0+2+1+3 +5(epic)+7(con)+5(enhancement)+)
Ref: (2+1+0+2+1+3 +5(epic)+6(dex)+5(enhancement)+)
Will: (2+4+3+6+4+7 +5(epic)+9(wis)+5(enhancement)+)

Alignment: CE
Age: 0 (20)
Height: 5"
Weight: 120lb

Feats:
1: Iron Will
1: Malign Spell Focus [BOVD]
3: Skill Focus (Spellcraft)
6: Spell Focus (Evocation)
9: Spell Penetration
12: Greater Spell Penetration
15: Quicken Spell
18: Improved Counterspell
21: Multispell
21: Multispell
24: Multispell
26: Multispell
27: Automatic Quicken Spell (lvl 0,1,2,3)
30: Automatic Quicken Spell (lvl 4,5,6)

Arcane Caster level: 27+ (+4against SR)
Arcane Spells:
0:
1: 4+4
2: 4+3
3: 4+3
4: 4+3
5: 4+3
6: 4+2
7: 4+2
8: 4+2
9: 4+2

Divine Caster Level: 10+13+ (+4against SR)
Divine Spells:
0: 6
1: 5+3
2: 5+2
3: 4+2
4: 4+2
5: 4+2
6: 4+1
7: 3+1
8: 2+1
9: 1+1
 
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Name: Eion Lightfoot
Class: monk17/assassin9
Race: Pixie
Size: Small
Gender: Male
Alignment: LE
Deity: -

Abilities:
Points racial lvl tomes enchantment total
Str (6) 14 -4 +1 +5 +6 = 22 +6
Dex (10) 16 +8 +1 +5 +10 = 40 +15
Con (4) 12 +0 +1 +5 +6 = 24 +7
Int (6) 14 +6 +1 +5 +8 = 32 +11
Wis (8) 15 +4 +2 +5 +8 = 34 +12
Cha (6) 14 +6 +1 +5 +0 = 26 +8

Base Armor Shld Dex Size Nat Wis Misc Monk Total
Armorclass: 10 +0 +0 +15 +1 +7 +12 +8 +3 56
Touch: 56
Concealment: 20%
HP: 4d8+17d8+9d6+210 = 372

BaB/Grapple: +18/ +24
Melee: Flurry of Blows +40/+40/+40/+35/+30 2d6 + 11 19-20/x2
Ranged: Dagger with poison Mist of Nourn (BoVD) +34/+29/+24 1d3+1 19-20/x2

Spells: dc 21+lvl
Lvl 1 (3/day): true strike, true strike, death grimace,
Lvl 2 (3/day): spider climb, spider climb, alter self
Lvl 3 (3/day): sadism, dimension door, sadism
Lvl 4 (2/day): stop heart, stop heart

Spells Known:
Lvl 1: true strike, death grimace, addiction, detect poison
Lvl 2: spider climb, darkness, alter self,
Lvl 3: dimension door, sadism, false life, misdirection
Lvl 4: Stop heart, freedom of movement, locate creature, poison

Feats and abilities:
Weapon Focus (unarmed strike)
Weapon Finesse
Power Attack
Stunning Fists (19/day)
Combat Reflexes
Roundabout Kick (on a crit hit make another attack with the same base attack)
Fists of Iron (use 1 stunning for 1d6 extra dmg)
Improved Critical (unarmed strike)
Flying kick (1d12 extra dmg on a charge)
Freezing the Lifeblood (use 1 stunning to paralyze humanoid attacker 1d4+1 rounds DC 48)
Improved Ki Strike (to overcome DR X/epic)
Epic Weapon Focus
Flurry of Blows
Unarmed Strike
Improved Evasion
Still Mind (+2 vs enchantment spells)
Ki Strike (magic, lawful, adamantine to overcome DR)
Slow Fall 80ft
Purity of Body (immunity all diseases except magical)
Wholeness of Body (heal 34 hp/day)
Diamond Body (immunity against all poisons)
Abundant Step
Quivering Palm
Timeless Body
Tongue of the Moon and Sun
DR 10/cold iron
Greater Invisibility
Spell Resistance 41
Dodge
1/day: Lesser confusion. Dancing lights, detect chaos, detect evil, detect good, detect law, detect thoughts(DC20), dispel magic, entangle (DC19), permanent image (DC24), polymorph self . Caster lvl 8th
Sneak attack +5d6
+4 vs poison
Hide in Plain Sight
Improved uncanny dodge
Poison use
Death Attack DC30


Skill Points: 371 Max Ranks: 29/14
Skills Ranks Mod Misc Total
Balance 25 +15 +2 +42
Bluff 10 +8 +18
Climb 10 +6 +16
Craft (Poison making)29 +11 +40
Decipher Script 9 +11 +20
Diplomacy 20 +8 +4 +32
Disguise 10 +8 +2 +20
Escape Artist 29 +15 +44
Gather Information 10 +8 +18
Hide 29 +15 +34 +78
Intimidate 10 +8 +2 +20
Knowledge (nature) 14 +11 +25
Listen 20 +12 +2 +34
Move Silently 29 +15 +30 +74
Sense Motive 20 +12 +32
Spot 20 +12 +2 +34
Sleight of Hand 14 +15 +2 +31
Survival 14 +12 +26
Swim 10 +6 +16
Tumble 24 +15 +39
Use Magic Device 15 +8 +23

Equipment:

6 tomes +5 825000gc
Amulet of defensive offence* 246000gc
Headband of mind over body** 2023000gc
Vestment of strong body*** 90000gc
Belt of epic natural armor +6 720000gc
The staff of the Traveller****
Rind of universal energy resistance, major 216000gc
10 +1 dagger with Mist of Nourn(inhale dc 25, 1d8 con/1d8con 93020gc
Mantle of great stealth
Googles of Night 12000gc
HHH
- basic adventuring supplies (30gc)
- 100 trail rations (50gc)
- Royal monk outfit (300gc)
- 3 blue diamonds 8000gc each
- 10 doses of black lotus extract contact dc 20 3d6con/3d6con (45000gc)
- 10 +1 daggers (23020gc)
Ring, gold and ruby made deity symbol of the Great Overgod 15000gc

34580gc left


Amulet of defensive offence
A green amulet in the form of a fist against a wall
(Amulet of mighty fists +5 and amulet of epic NA +6)

Headband of mind over body
A brown leather headband with a small diamond on the middle of the forehead.
(+10 dex, +8 wis, +6 int)

The staff of the Traveller
Quarterstaff made of oak, worn down by the time. Not a pretty thing to look at.
Ego 39 telepathy 479000gc LE int 29 +9 wis 28 +9 cha 9 -1
The wielder:
Hasn’t have to sleep
Hasn’t have to breath
Gains detect secret doors at will
Gains the feat improved initiative
Can cast heal 1/day
Has true seeing at will
Can teleport w/o error 2/day
Can cast Stoneskin (400 minutes) 1/day
Can use true resurrection on the wielder 1/month
 
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Ferrix said:
By no custom items, do you infer also the following:

That we can't combine existing items into a single item?

For example: Cloak of Resistance +1 (1000gp) and a Cloak of Charisma +2 (4000gp), into a cloak of resistance +1 and charisma +2 (4000gp + 1000gp*1.5 = 5500gp)

That's right. You also cannot change the slots around. All items will be from the books.

I would also like from potential players a short description of the personality of their PC, plus a few plot hooks you would like to have included in the campaign - nothing too detailed, just something to give me a bit of inspiration.

I'll be checking characters starting sunday, so try to have all characters completed and twinked out by then. When you post in the RG, show your work - include a level-by-level class and feat progression, list the books you used, list the prices of your items, and break down all bonuses by type.

RG thread here: http://www.enworld.org/showthread.php?p=2465847

Give me one week go through the chars and write something down for the campaign, and we can start the IC thread (hopefully) the sunday after.
 
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Pyrex said:
To be clear: The Perfect created the PC's. It is likely that he intended them as a force for good, but no one really knows why he created them. Somehow, during the creation process they were twisted to evil by Naramyr and/or the Eye.

Right?

Assuming I more-or-less have it right I'm going to go with a Druid. May or may not pick up a warped PrC like Oozemaster, but expect a caster level at or near 30.

I'll have more to post tomorrow.

Yep.

instead of deathless frenzy could I add 3/- to my damage reduction?

That's fine, now that I've checked the books and stuff.
 

One more question for Rkhet.

Given that the two available evil-druid PrC's (Blighter and Oozemaster) are just plain bad classes they aren't going to work very well for my character.

What would work for my concept (despite being a bit underpowered) would be Vow of Poverty. However, it's listed as requiring maintaining Exalted status, which doesn't work.

Can I use it anyway?

My current plan is to play off of the actual youth of the character and play a druid who is literally a force of nature but who has been horribly tainted (and literally Diseased, as in voluntarily failing saves against a couple of the more virulent diseases in the DMG) by the power of the Eye...
 


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