Epic Game

Same way Jemal did, I was just a bit more extreme:

Expand Consciousness:

Using raw magic, the caster channels unbelievable forces to expand their mind to near deific levels. This comes at great personal cost, but for 5 days, the casters mind is almost unparalleled granting a +30 Enhancement bonus to Intelligence at the cost of 2000xp.


DC43 +30 Enhancement bonus to Intelligence, Duration: 5 days
17 base +58 for +29 enhancement, +10 for x6 base time, -2 for personal, -20 for +10 minutes to cast, -20 2000xp to cast.

and

Knowledge of the Ages:

There is a resonant trace of information that resides in everything in the universe. Some spells tap directly into that knowledge gathering information. This spell taps into all of the knowledge, everywhere, however no mind can handle that amount of information on a conscious level. Subconscious awareness of this information grants the caster a +10 Insight bonus to his intelligence but at the cost of 2000xp.


DC45 +10 Insight Bonus to Intelligence, Duration: 5 days
23 base, +54 for +9 Insight, +10 for +500% time, -2 for personal, -20 for +10 minutes to cast, -20 2000xp to cast


Also Jemal you should note that you can take the full -20 for an additional 10 minutes to cast, it is how all the epic level spell examples work. It should also be noted in retrospect, I should have just made one larger spell and bought a skill enhancing item. /shrug live and learn
 

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Jemal said:
Pyrex -
Wall of Iron: 20X6X750= 90,000
Wall of Force: 20X5X750X.75=56,250
Wall of Stone: 20X5X750X.75=56,250
+5 Defending: 72,000
+5 Defending: 72,000
total: 346,500

Ahh, the first time I read your description I missed the '50 charges' part and thought you were aiming for unlimited use.

Your math is still a bit off though, as the third spell in the staff the WoS should be x .5 instead of x .75.

And if you're still looking for spell names you could always change Unearthly Grace to Kel's Unstoppable Ego :D
 
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Bonus Human Feat: Skill Focus:Spellcraft
1st: Empower Spell
3rd: Maximize Spell
6th: Heighten Spell
9th: Craft Wondrous Item
12th: Spell Focus:Transmutation
15th: Spell Focus:Evocation
18th: ?

I believe you are Missing a feat here. Is that Spell Penetration?
 

Pyrex said:
Wrahn: :D
(come on, you've got to admit it was a bit much)

I don't have to admit anything (even if it is true :))

Actually I asked the question of Jemal and you pointed out a few things in the rules I had overlooked. Truthfully I just wanted the Int for the DC bump, but it occured to me that I could have the spells too. I would have had them coming out of my ears, which was good, seeing how my character was designed to pump out massive amounts of spell power quickly.

If we hadn't had people jump all over the arcane casters, I probably would have gone with a version of Selvas, since I never got to play him and I think I could have built him better.
 

K, did another edit.
Whran - You're right, I Forgot to include one of his feats, must've gotten lost in the cut+pasting, it's in there now. (Widen Spell.. go 80' radius meteor swarm!) Anyone got an army they want toasted?
Also, thnx for pointing out the 10 minute thing.. I was thinking for some reason it was 10 minutes max before u started on days (+9 minutes). That's been changed.

Also fixed my staff cost (Thnx for reminding me of that, Pyrex) and added another spell to it.

AND I got a question for Paxus -
The book says that an item with 50 charges costs Half of an unlimited use item.. It uses the Ring of the Ram as an example. What I wanna know is does that mean if I double the cost of the Ring of the Ram I could have it unlimited use?
pretty please?

Also, who was playing the other Arcane spellcaster? I wanna talk to you about spell selection.. as a Sorc, I've only got a few spell's known and don't want to unnecesarily take any spells that we only need one caster to have (Greater Scry, Magnificent Mansion, Knock, etc)
 

That note deals specificially with figuring the creation cost for items based on spells with XP costs or costly material components. It's not an additional modifier to make bad-ass wands. :)

However, if we assume that the Ring of the Ram is just a ring-shaped wand of a first level hypothetical 'Ram' spell (at caster level 9) with an extra 25% tacked on for the ability to use up to three charges, a 5charge/day command-word item would cost 16,200 (which, amusingly enough, works out to just short of twice the cost of the original ring...)
 
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