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Sounds good. I am done with the mechanics of my character. All that is left is the history, which I am attempting to tie us all together.

Pyrex, I have 10 scrolls of wish with your name on them assuming we can get Jemal or Wynter Wolf to cast them on you.
 

Jemal said:
The problem with Timelsess planes, though, is that when you leave them you instantly age the amount of time you spent in there.
IE, if i spent say 1000 years in the Astral plane then came to the material plane I'ld be a pile of dust.

Then don't leave. Just use Astral Projection any time you need to visit another plane. ;)
 

When you cast Astral Projection you are transported to the astral plane, I don't think Astral Projection works in Astral Space.

On the other hand you could buy a scroll of Genesis and create your own plane, which you control the conditions of. (I believe that mean you can make it timeless as well.) And Astrally project from there and make your way to another Prime and get a new body. It of course would leave you vulnerable to anti and counter magics, but such is the price of immortality.
 

The SRD said:
(from the text of Astral Projection)
Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.

I've got my character updated (again, with the results of the wish scrolls, under the assumption that they took effect during level 20) and will repost.

Speaking of which, do we have a RG thread yet?
 
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Wrahn said:
Sounds good. I am done with the mechanics of my character. All that is left is the history, which I am attempting to tie us all together.

Pyrex, I have 10 scrolls of wish with your name on them assuming we can get Jemal or Wynter Wolf to cast them on you.

I kept my rogue idea but i believe i can still use the scrolls with no difficulty with my use magic device
 

I knew that you formed a new body, my only point was that if you were on the astral plane to prevent aging, you could not cast a spell that takes you to the astral plane. I am not sure that the suspended animation that your body is placed in when you cast the spell prevents aging.
 

Not really putting a time to these, but here is a list of higher level adventures:

Our heroes find the rumor of war is more than just saber rattling in “Shattered Illusions”

The Veng Empire and the Kingdom of Alendor are at full-fledged war as our heroes find secret societies and demons to be the cause in “Rotten to the Core”

Trying to bring the instigators of the war to justice and recover proof that will end the war, our heroes pursue the demoness and her minions in a running fight across the armadas of the Veng Empire and the Kingdom of Alendor at “The Battle of Bristia.”

The Heroes of the Battle of Bristia find themselves trapped in the very painting the poised for in “Everyone’s a Critic.”

The heroes arrive too late to save the entire royal family in “Consequences of Failure.”

Princess Laidri, the last member of the royal house of Alendor is crowned queen, just in time for the heroes to save her from more of the mysterious assassins in “The Coronation.”

Charged by the Queen to find the source of the assassinations, the heroes track down the location of the Iron Fortress of the Brotherhood of the Blackhand in “No Stone Unturned.”

The “Battle of the Iron Fortress” ensues, shattering the Brotherhood, but Jerak, their mad prophet escapes. Proof is discovered that there have been assassin’s sent to the Veng Empire and Ebu Dar.

The party splits, half go to the Celestial Palace to save the Veng Emperor, the others go to Ebu Dar to save the prelate in “Fleeting Hope.”

Reuniting after a long rest the heroes reunite at the Queen Laidri’s marriage to Lord Westros of Evenwood. Rumor’s fly about Vladamir’s alleged romance with the queen and when Vladamir is discovered in the Queen’s bedchambers, duels and assassination attempts follow in “Love’s Arrow”

A group of adventurers uncover the Great Seal of Gaurthmal and open it, unleashing a plague of undead upon the world. Our heroes find that some seals are harder to close than to open in “Cork the Whirlwind.”

Trapped behind the Seal, our heroes must discover the source of the undead legions and destroy it or be trapped forever in “Secrets, Dead and Buried.”

A Djinn lord invites the party to tea and makes them an offer they really hope they can refuse in “Simple Pleasures.”

The mad prophet Jerak returns with demonic allies intent on “Bloody Revenge.”
 

There are a lot of options for Immortality, I'll keep an open eye+mind. It's something I'ld like to eventually pursue in game, but until then I'll be content with what I do have.

Moving to other things, I just had a thought.. the 'inherent' bonuses from the books, I didnt' take those into account for Skill points, should I assume (As others are doing) that I gained those 4 points of Int at lvl 20, and gain the additional 20 skill points?

Also, I've had a bit of a change to my planning for my character and am Updating him. Instead of editing the old one I'll just post him again so people don't have to go searching 2 pages back for him.
 

The rules are a lot more clear in 3.5 about what you get extra skill points for and they say specifically that inherent bonuses grant skill point bonuses on your next level (not retroactive). Since my book was self made and I could not make it until my 23rd level, I took the extra skill points from 24th level on.
 

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