Epic Game

Speaking of which... (once we have an RG thread I'll move my character over there)

Should be pretty much done this time. :)

Edit: Moved to RG.
 
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Paxus,

Something just came to my attention, I took the persisent spell feat which has been used in my home group to mean any spell that has personal for effect or had a set range. I noticed in your other game that Serpent Eye had a persistent Death Ward memorized which has a target of living creature touched and you mentioned that Shield of Faith was a must for someone who took persistent spell. (which also has a similar target). Is your interpretation of the spell that any spell that sole targets you is valid for Persistent Spell?

Also Divine Power states that your BAB becomes equal to your character level and they list no cap to that. My interpretation on the matter is that it would give me a BAB of 20 and +5 Epic Bonus, (As if I were a 30th level fighter) is this correct?
 

Whran, actually I believe that Divine Power has been errata'd to 'your base attack bonus becomes equal to that of a fighter of your level' or some such thing, and if it hasn't then it should.

As for Inherent bonuses, I could make my Int book at lvl 18, so I'll assume from then, and that's 24 skill points total. Woot, I CAN take some Craft skills after all(for Major Creation.. we'll never have to worry about creatures with Adamantine/Silver/Mithril damage reduction)
Which reminds me... The material component for Major Creation is 'a tiny bit of the substance to be created', so how much would it cost for tiny bits of Adamantine, Alchemical Silver, & Mithril? I can get gold, silver, etc easily enough. just carry some coins around.
 

EDIT: double post so I'll use this one to ask another couple questions I just thought of:

OK, I've got a +5 staff of Defending, two questions about it..

1) Do I have to use the ATTACK action to gain the+5 AC from it? The description just says at the begining of each round (Assuming I have it in hand) I choose how to allocate the Magic bonus.. to defense or offense.

2) Can I make both ends +5 and Defending to stack their bonuses to AC?

If yes to the first one, I'll keep the staff as is(If no i'll sell it). If yes to the second one, I'll buy the other end as +5 Defending, too.

I also have a question about my Familiar:
If I cast Tongues on him, can he then speak and understand any language, and be understood by people other than me? If no, what if he's a raven(Which can allready 'speak').
 
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Wrahn, you are correct that the spell grants a BAB equal to that of a fighter of your level; the compiled and updated Epic Insights on wizards.com includes that in a list of epic modifications to spells, adding caps to a number of otherwise unlimited spells and altering instant-death spells to a balanced, but still quite potent, number of damage dice.

As far as the Persistent Spell feat, I hadn't noticed that those weren't personal only; I'll tentatively allow any touch-target spell cast on yourself to be persistent, but (as always) reserve the right to strike down anything that seems broken.
 
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Jemal said:
EDIT: double post so I'll use this one to ask another couple questions I just thought of:

OK, I've got a +5 staff of Defending, two questions about it..

1) Do I have to use the ATTACK action to gain the+5 AC from it? The description just says at the begining of each round (Assuming I have it in hand) I choose how to allocate the Magic bonus.. to defense or offense.

2) Can I make both ends +5 and Defending to stack their bonuses to AC?

If yes to the first one, I'll keep the staff as is(If no i'll sell it). If yes to the second one, I'll buy the other end as +5 Defending, too.

I also have a question about my Familiar:
If I cast Tongues on him, can he then speak and understand any language, and be understood by people other than me? If no, what if he's a raven(Which can allready 'speak').

It says nothing about requiring an action, and explicitly states that it stacks with all other bonuses, so you require not action, and may have both ends be defending.

The wording of Tongues is really quite bizarre, but it doesn't require that the creature in question be able to speak. It would allow your familiar to speak and understand any language, as normal, assuming that it has sufficient intelligence to converse.
 

Woot! my AC just went up to 57! (61 with Shield on).

And as to the familiar being intelligent enough... a 30th lvl sorc's familiar has an int of 20... My familiar's gonna be smarter than me!

I've also been wondering about an Improved Familiar, but none of the creatures on the list appeal to me.. I was wondering if you'ld allow me to have any of the following as a familiar (with the Improved Familiar feat, if necesary):
Nixie, Wolf, Cheetah, or Leopard (In that order of preference).

If no I'll have to decide between Weasel and Raven...
 
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Jemal said:
Woot! my AC just went up to 57! (61 with Shield on).

And as to the familiar being intelligent enough... a 30th lvl sorc's familiar has an int of 20... My familiar's gonna be smarter than me!

I've also been wondering about an Improved Familiar, but none of the creatures on the list appeal to me.. I was wondering if you'ld allow me to have any of the following as a familiar (with the Improved Familiar feat, if necesary):
Nixie, Wolf, Cheetah, or Leopard (In that order of preference).

If no I'll have to decide between Weasel and Raven...

Nixie is out; wolf would be just fine.
 


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