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Epic Greater Magic Weapon spell?


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James McMurray said:
What would you folks put the DC for an Epic spell that mimics Greater Magic Weapon but allows +6 and higher Weapon enhancement modifiers?

10, but with a big ol' fat circumstance penalty? ;)
 


What we did was:

Start with the seed:fortify base DC 17
Ad Hoc +12 for placing enhancement bonuses on weapons (also gives first +1 bonus)
increase spellcraft DC by 8 for every +1 bonus increase (make the DC higher if you wish)

Thus:
a +1 weapon, spellcraft DC 29
a +2 weapon, spellcraft DC 37
a +6 weapon, spellcraft DC 69
a +12 weapon, spellcraft DC 117
 



Marshall said:


Yeah, 6th Level WIZ Spell/7th Level CLR.

That doesn't work at all. Only epic-level magic can make an epic-level effect. +6 enhancement or higher is epic.

Note: "+6 enhancement" means "+6 hammer" not "+5 flaming holy longsword."
 

da chicken said:


That doesn't work at all. Only epic-level magic can make an epic-level effect. +6 enhancement or higher is epic.

For permanent weapons that's true, but there doesn't seem to be anything limiting the +'s of a higher level GMW spell within the core rules.
 

Crothian said:
For permanent weapons that's true, but there doesn't seem to be anything limiting the +'s of a higher level GMW spell within the core rules.

Exactly. A spell doesn't have to be epic level to grant you a temporary stat bonus higher than +6 either.
 

kreynolds said:


Exactly. A spell doesn't have to be epic level to grant you a temporary stat bonus higher than +6 either.

Right, so having an 8th or 9th level spell that offers greater then +5 enhancement or greater then +6 attributes, shouldn't be that big of a deal. At these levels I think I'd be more worried about other spells then stuff that did that.
 

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