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Epic Greater Magic Weapon spell?

kreynolds said:

But do you know why? Because you used ambiguous language, shown here...

You're an idiot. I already admitted I was ambiguous.

And I was so hoping that you actually weren't waiting for me to say you won. How disappointing.

Then be more careful, or more clear, next time. Look, I don't hold a grudge or anything. Just don't try and blame this crap on me.

How many times do you need my to apologise for a reasonable misunderstanding?
 
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da chicken said:
You're an idiot. I already admitted I was ambiguous.

I know you did, yet you just keep on arguing. Why?

da chicken said:
And I was so hoping that you actually weren't waiting for me to say you won.

I wasn't waiting to hear you say that. "Win" or "lose" has nothing to do with this. I was waiting for you to drop it.

da chicken said:
How many times do you need my to apologise for a reasonable misunderstanding?

I don't want you to apologize. I want you to drop it and move on.
 

da chicken said:
That doesn't do anything to prove bite of the werebear is a good spell. It took you (by my count) 3 other spells to make it worthwhile.

I only chose haste because haste is always a good Idea, the Idea wouldn't lose anything without haste.

Magic Fang is only needed if you have to use your bare hands. You might still be capable to use a weapon with the claws (it isn't stated in the spell description either way, and the spell doesn't work like a werebear, but like the hybrid form of a werebear, if he had one. DM's call)

So we're only down on one spell, which is Tenser's. The situation is a special one, but if you already have Tenser's Transformation in your spell reportoire, you are someone who likes to deal blows with the enemy sometimes. And then bite of the werebear is a real good addition to TT!

You can replace bite of the werebear by any number of other spells and end up with a similar or superior result:

polymorph self/other, shapechange,

You need the help of someone else to cast those spells on you, or you need to find a shape that gives you similar STR and CON scores (16 and 8 higher than your actual, so maybe 30 and 20!) and still enables you to use spells: Sure, you can use poly self to become a brown bear, but you can't cast TT afterward. And if you cast TT first, you can't cast spells anymore, too! With BotW you'll have a 25% failure with your TT, but it works.

iron body (which is a poor offensive spell also),

This only convers a +6 str enhancement. TT itself can grant me that (with a little Luck). But BotW gives me +16. And +8 con. And no penalty to dex.
Also, you can't drink anything as long as you are under the effect of Iron Body, and you must dring a potion of strength when casting TT

In fact, there's no other spell that grants me +16 STR and +8 CON and leaves me in the power to cast spells!

The fact that you need greater magic fang to overcome DR (which should be common at those levels) is a bad thing.

As I said, only if the DM says you can't use a weapon with the pearpaws (and If you're into that tactic, you could possibly spare the money to make your magical weapon opposable. It's only +1 mpb and enables you to use it even if you have no thumb). If he does, just grab that magical weapon of yours (or borrow one from another party member) and hack away.

Any other use simply wastes spell slots and time in combat when you could be doing something productive.

Like time stop or gate for a wizard, or elemental swarm, shapechange or even wild shaping into an elemental yourself. Those spells are all powerful without the need for 3 other spells.

Some wizards, sorcerers and druids like it to get into melee sometimes. If you don't, spells like bite of the werebear, iron body, tenser's transformation, and even stoneskin ain't for you! But if you like that, it doesn't matter if you could smash the enemy with damage spells or conjure mighty allies!

And thanks for pointing me to wildshape or shapechange: the +16 STR, +2 DEX and +8 CON are enhancement bonuses. This means if you use bite of the Werebear and change into a, say, large earth elemental, you'll be a large earth elemental with STR 41, DEX 10 and CON 27.

I like it when the other guy helps me to find arguments against his point of view! :D
 

I think we may have been sidetracked by Bite of the Werebear for too long. Many spells grant bonuses that could be considered epic. A Bull's STR with a few Empowers would probably grant more than +6. Even the regular GMW at high caster level could be considered to grant an epic bonus if you cast it on a +1 keen, shocking, flaming, acidic, screaming, holy weapon, because it turns +8(+2) non epic weapon into a +12 (+5) weapon.
 

Hammerhead said:
Many spells grant bonuses that could be considered epic. A Bull's STR with a few Empowers would probably grant more than +6. Even the regular GMW at high caster level could be considered to grant an epic bonus if you cast it on a +1 keen, shocking, flaming, acidic, screaming, holy weapon, because it turns +8(+2) non epic weapon into a +12 (+5) weapon.

As we agreed, spells that grant bonuses to ability scores greater than +6 are OK for non-epic spell.
And although the case you presented would create an epic weapon, it's enhancement bonus would remain +5, so you would still have a hard time hitting those epic critters with DR x/+6 or even better.
 

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