Jack Simth
First Post
Let's see.......
Avoiding Epic items, assuming you're got a base 11 dex and aren't putting your level based stat boosts or feats or levels into it, at 20th, you're looking at....
Cleric, always on from items/enhanced items via spells:
+5 Mithral Fullplate (+13 Armor bonus)
+5 Tower Shield (+9 Shield)
+5 Amulet of Natural Armor (+5 Enhancement Bonus to Natural Armor)
+5 Ring of Protection (+5 Deflection)
Dusty Rose Prism Ioun Stone (+1 Insight)
+6 Gauntlets of Dexterity (+3 Dex, stacks)
+5 Defending Weapon (+5 bonus that stacks with all others)
And you're looking at an AC of 51, Core, for a Medium creature, with nothing that will wear off in any meaningful amount of time, with no semi-unclear DM rulings to worry about (Monks Belt: +(Wis Bonus+1)AC or just +1 AC?), nor any custom items.
If you run the favorable ruling on the Monk's Belt, then you drop the Fullplate and Shield, pick up a Ring of Force Shield, Bracers of Armor +8, and pump Dex and Wis. With a base 18 Wis, putting all five level boosts into Wisdom, and getting the +5 Tome of Understanding, the +6 Peripat of Wisdom, and the +5 Manual of Quickness in Action, you're looking at....
Cleric or Druid:
+8 Bracers of Armor (+8 Armor (Force))
+2 Ring of Force Shield (+2 Shield (Force))
+5 Amulet of Natural Armor (+5 Enhancement Bonus to Natural Armor)
+5 Ring of Protection (+5 Deflection)
Dusty Rose Prism Ioun Stone (+1 Insight)
+6 Peripat of Wisdom (None directly)
+5 Tome of Understanding (none directly)
+6 Gauntlets of Dexterity (+3 Dex, stacks)
+5 Manual of Quickness in Action (+3 Dex, stacks - this is why the 11 dex, earlier)
Monk's Belt (+1, +Wis Bonus = 13)
+5 Defending Weapon (+5 bonus that stacks with all others)
And you've got an AC of 55, Core, all but 15 of it Touch. With no spell durations to run out. And no upper cap on your Dex bonus to your AC, so if you started with a Dex of 18, you'll have an extra +3 AC on top of that. And you can activate and deactivate the ring at will as a free action, so you have a hand free for casting as long as it's your turn.
Such spells as Haste, or Greater Heroism will boost your AC a bit further.
If you want to play a real AC Monkey, there's other things you do - PrC's that grant stats to AC (such as the Duelist, with Intelligence), temporary spells (an AC oriented Psion with a bit of time to buff up - and at 20th, they'll have it if they have a turn at all - is a sight to behold).
If you're using guidelines to make items, simply integrate the above as needed into your otherwise listed build. A few more points of AC.
Oh, and even if your AC still leaves your opponent in Nat-1 territory, remember:
It cuts down on the amount of Power Attack he can use, which cuts down on the amount of damage he can deal to you significantly.
Avoiding Epic items, assuming you're got a base 11 dex and aren't putting your level based stat boosts or feats or levels into it, at 20th, you're looking at....
Cleric, always on from items/enhanced items via spells:
+5 Mithral Fullplate (+13 Armor bonus)
+5 Tower Shield (+9 Shield)
+5 Amulet of Natural Armor (+5 Enhancement Bonus to Natural Armor)
+5 Ring of Protection (+5 Deflection)
Dusty Rose Prism Ioun Stone (+1 Insight)
+6 Gauntlets of Dexterity (+3 Dex, stacks)
+5 Defending Weapon (+5 bonus that stacks with all others)
And you're looking at an AC of 51, Core, for a Medium creature, with nothing that will wear off in any meaningful amount of time, with no semi-unclear DM rulings to worry about (Monks Belt: +(Wis Bonus+1)AC or just +1 AC?), nor any custom items.
If you run the favorable ruling on the Monk's Belt, then you drop the Fullplate and Shield, pick up a Ring of Force Shield, Bracers of Armor +8, and pump Dex and Wis. With a base 18 Wis, putting all five level boosts into Wisdom, and getting the +5 Tome of Understanding, the +6 Peripat of Wisdom, and the +5 Manual of Quickness in Action, you're looking at....
Cleric or Druid:
+8 Bracers of Armor (+8 Armor (Force))
+2 Ring of Force Shield (+2 Shield (Force))
+5 Amulet of Natural Armor (+5 Enhancement Bonus to Natural Armor)
+5 Ring of Protection (+5 Deflection)
Dusty Rose Prism Ioun Stone (+1 Insight)
+6 Peripat of Wisdom (None directly)
+5 Tome of Understanding (none directly)
+6 Gauntlets of Dexterity (+3 Dex, stacks)
+5 Manual of Quickness in Action (+3 Dex, stacks - this is why the 11 dex, earlier)
Monk's Belt (+1, +Wis Bonus = 13)
+5 Defending Weapon (+5 bonus that stacks with all others)
And you've got an AC of 55, Core, all but 15 of it Touch. With no spell durations to run out. And no upper cap on your Dex bonus to your AC, so if you started with a Dex of 18, you'll have an extra +3 AC on top of that. And you can activate and deactivate the ring at will as a free action, so you have a hand free for casting as long as it's your turn.
Such spells as Haste, or Greater Heroism will boost your AC a bit further.
If you want to play a real AC Monkey, there's other things you do - PrC's that grant stats to AC (such as the Duelist, with Intelligence), temporary spells (an AC oriented Psion with a bit of time to buff up - and at 20th, they'll have it if they have a turn at all - is a sight to behold).
If you're using guidelines to make items, simply integrate the above as needed into your otherwise listed build. A few more points of AC.
Oh, and even if your AC still leaves your opponent in Nat-1 territory, remember:
It cuts down on the amount of Power Attack he can use, which cuts down on the amount of damage he can deal to you significantly.