bolen said:
I'm afraid I dont get it it seems to me that high level adventures are just low level adventures with very complex and convoluted rules. It seems to me that one just replaces the level 3 barbarian Orc King with a level 40 orc king who now has a death ray?
What can you role play now that you could not before. It seems to me that if you have Epic role playing you need a whole new world type (not your Middle Earthish Forgotten Realm, or the Middle Ages like Kalamar)
Am I wrong here, and I assume I am. In what respect?
If this is your opinion, then I'm going to assume you play characters for maybe a few game sessions and then make up new ones, never retrning to the older ones.
What if you have a group of characters that you play over the course of several years real-time? Do you really expect to keep them all at 5th level? Or should you throw all your characters away once they reach 7th?
I like the character I'm playing right now. And I don't want to have to give up the character or the storylines he's involved in just because he reaches 20th level. If you say "Well, he's 20th. That's as far as he can go. You can play him if you want to, but don't expect to advance any further," that just takes some of the fun out of playing the character.
Our group is a good combination of Role-playing and Combat gaming. We can spend hours gathering information and following little personal plots that don't come anywhere near a combat. We can also spend two whole gaming sessions defending a friends keep from a powerful horder of Demonic invaders. I like getting new levels, new skills, new feats, and new abilities. I don't want to stop doing that just because I reach a certain level.
If you are satisfied with rolling up new characters every few weeks, then the Epic Level Handbook may not be for you. But if you like to play long extended campaigns that involve a group of characters for years, sooner or later you will have to break that 20th level barrier.