NemesisPress
First Post
D&D has always, unfortunately, been "soulless" (probably as much for copyright reasons as for any other).
If you don't like that word, then use my favorite: "synergy."
Ravenloft is a great example of a campaign world that can be adapted in many ways by dms, but that still provides a great deal of synergy among all the rules, spells, feats, etc. provided.
WoT is a detailed setting book that also provides that kind of synergy. It would not be hard to take the WoT rules and develop a different storyline in which to use them because they mesh so well.
But D&D is pretty much the Sears catalog approach. There's probably everything you need in there to do a specific campaign quite well, but you have to filter out a lot of things that will be either irrelevent or actually counterproductive.
If you don't like that word, then use my favorite: "synergy."
Ravenloft is a great example of a campaign world that can be adapted in many ways by dms, but that still provides a great deal of synergy among all the rules, spells, feats, etc. provided.
WoT is a detailed setting book that also provides that kind of synergy. It would not be hard to take the WoT rules and develop a different storyline in which to use them because they mesh so well.
But D&D is pretty much the Sears catalog approach. There's probably everything you need in there to do a specific campaign quite well, but you have to filter out a lot of things that will be either irrelevent or actually counterproductive.