RangerWickett
Legend
Heh, in Elements of Magic's revision, the best you can manage is to increase your Intelligence by +14 for a few minutes. Much less broken, I think.
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Firstly, EoM spells have ONLY somatic and verbal components, no material costs, no XP costs and no foci. It is really cheap compared to an epic spell. And secondly, you can still make a magic item with a +14 - a bit better than your +12.Pax said:You could buy a magic item that'd increase an attribute by +12 constantly ... why spend nearly as much gold, a huge chunk of XP, and one of yoru precious few epic feat opportunities, just for the effect you describe ... ?
Pax said:Given that it costs tens of thousands of XP, and hundreds of thousands of GP - no, RW, I don't think "+14 for a few minutes" is either fair or balanced. You could buy a magic item that'd increase an attribute by +12 constantly ... why spend nearly as much gold, a huge chunk of XP, and one of yoru precious few epic feat opportunities, just for the effect you describe ... ?
RangerWickett said:If you want a magic item of permanent stat boosting, for 256,000gp you could buy and item that grants +12. I don't have the Epic Level Handbook, and personally I didn't want to write rules for epic gaming, so I'm not sure how that compares to the prices in the ELH. I just know that huge stat boosts are silly.
However, if we were to extrapolate the existing table into epic levels, a 50th level mage could get a +20 ability score by casting the same spell each day.
Epic spells also have only Verbal and Somatic ocmponents, etc, etc. However, they cost piled of gold and experience points to research.RuleMaster said:Firstly, EoM spells have ONLY somatic and verbal components, no material costs, no XP costs and no foci. It is really cheap compared to an epic spell. And secondly, you can still make a magic item with a +14 - a bit better than your +12.
CRGreathouse said:Quoting the Epic SRD:
"The fortify seed has a base Spellcraft DC of 27 if it grants a creature a +1 bonus to an ability score or other statistic it does not possess. For each additional +1 bonus, increase the Spellcraft DC by +4."
You don't have anything against a non-epic spell giving a +12 bonus, but you fear the econonomic consequences of a permanent item giving the same bonus?Pax said:Well, there's a big reeason for me to not get the "EOM". 256,000gp for a +12 to an attribute? Jeeze, that's ludicrously low-priced! A Headband of Epic Intellect (+12), per the ELH, costs 1,440,000gp ... about five TIMES what this "EOM" would charge you!
I don't have anything against an epic spell giving a +12 bonus, or some non=epic spells giving a very brief +12 bonus. But, yes, I have a big problem with allowing a continuous +12 bonus from a non-epic item.RuleMaster said:Hi Pax!
You don't have anything against a non-epic spell giving a +12 bonus, but you fear the econonomic consequences of a permanent item giving the same bonus?![]()
No; now I like this "EoM" even less. IT sounds, to me, like a VERY badly-thought-out idea that I would never even consider allowing at my table. No offense, mind.Do you have still the same opinion as above?![]()
Pax said:I don't have anything against an epic spell giving a +12 bonus, or some non=epic spells giving a very brief +12 bonus. But, yes, I have a big problem with allowing a continuous +12 bonus from a non-epic item.