Initiatives: Speed Demon 30 (1S, 2HP), Loki 26 (prone), Enemy leader 24 (1S, 1VP), Cosmo 22, MM 16 (Stunned, 1S, 1HP), Amazon 15 (2HP, 4S, stunned-power), X12 and Med-Bot 14, Soldiers 14 (B=blinded), Stealer 12, Straightjacket 12 (Grappled, 1HP), Carl 12, Jackal 11 (1S, 1HP), Anna 6, Multibrain 4 (2HP), Neutron 3 (Stunned, Pinned, 1HP), Dara 2
Speed Demon finishes his backflip and tears off his wristband. Instantly, his limply hanging wings snap back into proper form and his muscles swell slightly as his powers come to the fore.
You now have a 30 initiative, putting you first next round.
From his vantage point, you see a great deal of carnage. The ceiling has partially collapsed, light fixtures hang from the ceiling, smoke pours from the cockpit. Chairs are ripped from their foundations and the windows are blown out. You see blood on the floor coming from the ruin of chairs where Jackal and Grandmother were.
An high pitched whine erupts behind you, sounding like a high powered laser. Lo and behold, it's the Leader with the cannon, cutting loose at Neutron. Neutron's reflective barrier holds for a fraction of a second before the laser melts straight through it and the chair back, slamming into Neutron's chest, pinning him against the next seat back. Neutron screams as the laser burns into him.
Neutron gets a damage save of 12, and thank goodness for that. He takes a lethal hit and is stunned. Worse yet, the beam is continuous, has him pinned to the seat and continues to burn through his chest. You wish you hadn't killed us all in D&D last night. Just kidding!
"Hahaha! It's time for a bar-b-que! Let's crank this sucker up!" the leader cackles and the beam intensifies.
Cosmo ignores the piece of metal impaling him through his forearm and doesn't bother removing his bracelet, instead kicking through the rubble by the door and climbing into the cockpit. You lose sight of him as he enters the choking smoke.
Michelle pulls her bracelet off and immediately a bubble of force surrounds her. She stretches her hand at the case and brings it up, but the leader fights back, trying to pull it free and to him.
Opposed roll, strength versus telekenesis. Leader will re-roll if he rolls less than 20 (yes, 20). Michelle's check results in an 20 (12+8). Do you want to re-roll? This is also the only attack you can make. Michelle re-rolls, gets a roll of 10, keeps the 12 ending up with 20. The Leader rolls a 5, re-rolls, gets a score 22, pulling the case free.
Raisa snaps her bracelet off with ease, rears back and slams her fist into the robot infront of her. Her attack is nothing short of devastating and the robot explodes into tiny pieces after letting out a paind SQWAWK!
Raisa's attack score is a 24. She's not silly and won't re-roll. She inflicts catastrophic damage to the machine, destroying it completely.
The robot left standing beside Raisa, turns back from the unconscious students, and its cannon fires directly at... CARL. "Pacification protocol, continuing." The blast hits Carl and explodes in a ten foot radius, enveloping a large number of students in the stunning wave.
Carl is hit, and fails his reflex save. Raisa scores a reflex save of 15. The students nearby fall unconscious. I'll assume you want to save your RR for your fort save.
Carl uses a hero point to roll if he scores less than 12 on his fort save. He does, re-rolls and suceeds, fighting off the stun! Raisa gets a fort save of 14. Do you want to re-roll? Re-roll used, resulting in a 5 roll, becomes an automatic 10, giving her a 19. She is stunned and can save next round again at +1 to become unstunned as it is the stun power, not a stun hit.
X12 issues his commands to the medical bot and it immediately floats rapidly towards the Leader with the cannon. Not built for combat, it appears somewhat clumsy, the leader ignoring it to his own danger as the bot jabs him with two needles, injecting something into him. He shakes his head and nearly staggers, cursing angrily, but keeps his focus on trying to kill Neutron.
Attack was sneaky sneaky, and hit the leader, injecting him with a sedative. The Leader made his saving throw, and is able to fight off the effects temporarily.
X12 leaps forward and reaches for the case.
That part of the action will be resolved once Michelle decides if she wants to use a re-roll.
The blinded soldier fires blindly, and two students are struck, one in the leg, but the second is thrown back against the window, and as she slides down, blood smears the pane. The soldier by the stairs and the soldier who had the case originally both draw a bead on Michelle, letting out single shots. Both strike her.
Damage saves of 22 and 15 (including your force field bonus). The shot from the soldier by the stairs ricochets off your force field, but the other strikes you in the arm. You take 1 stun hit and are stunned.
The stewards open the door, and are confronted with a cameraman who has been filming the whole thing. The male stewards shoots the man in the chest, sending him flying into the next car where people are screaming in terror. They slide the door closed behind them.
This got eaten yesterday, very odd.
Carl gets up, towering over the seats. His bag is hanging from his hand, and he shakes it off and raises a blaster that was concealed within. He enters the isle, and a vibrating field of force surrounds him. Anyone within 20 feet can feel the vibrations. He walks straight at the robot, pulls the trigger and holds it, and bullets spray out. He hits the robot with nearly every shot, and the machine staggers backwards, sparks flying. As it is pushed between seats, Carl has the gun pressed to the chest of the robot, and continues firing until the machine smashes through the window and plumets to the ground below.
John tears off his bracelet and tackles the Leader before him.
John gets a 19 (12+7 factoring in growth penalty and grapple bonus). You hit the Leader and start engulfing him. Opposed check: John 28, Leader 19. You have him pinned.
Continuing on next post.