Roof
Neutron, successful with his first go-round, launches another beam at the disc chasing Anna. The beam hits, and the disk vanishes in a puff of silver and black dust.
Michelle flies up to the roof as the disc is destroyed. As she crests the top, she see's the top of Kevin's head vanishing through the roof. It's as if he suddenly became incorporeal.
The door lays open before you.
Mia 23, Metal Mistress 22, Rebound 20, Anna 16, Stealer 15, Tara 14, Kevin 11, Neutron 7
G-Spot
Dara exclaims a loud "Raisa, wait!" as you leap onto the table and away from her. As expected, the table collapses. You manage to move ten feet towards Sho and see a massive wave of mental energy rolling towards her and realize that the mental protection Dara had been giving you is gone.
Carl shoots twice, and you know there is no way he will convince you those weren't lethal rounds. Blood sprays you from her chest and neck and she collapses to her knees, clutching her wounds. She gurgles and throws her arm towards you, and finishes her attack. It feels like powerful needles erupt in your brain and you find yourself screaming and falling. You pass out.
Carl shoots her twice, both doing disabling hits. She completes her attack and moves to dying. Now... What on earth caused you to want to lose that +8 to your will save?! Sho hits with a natural 20, scoring a mental crit. You get a 16 damage save versus DC 28 and collapse, disabled and unconscious.
Mendez clicks his communicator as he tosses some plastic zip cuffs to Johan. "Crystal Palace team, report!" To Johan he says, "Start cuffing bad guys. Cuffs first, injury assessment second."
Combat here is over.
Foyer
Johan's level their weapons at the Headsman. The shotgun blast rings off his armor, but seems to cause no real damage, while the blaster shot goes wide.
Hit with the shotgun on an 18. Reduced DC damage save made by Headsman. SJ gets a 20 on the damage save, taking a lethal hit to radiation.
Straightjacket lunges at Headsman, stretching around him to trie to tie him up. He manages to do just that, though the axe's radiation burns into him again.
He hits with a 19 and gets a 32 grapple check versus 30, succeeding. The Headsman makes his damage save. First round you do a damage as if you'd attacked. Next round, if you still have him, you can pin. You fail your damage save with a 23, taking a lethal burn.
Cosmo leaps onto the Headsman's back, putting an arm around his throat and trying to rip his helmet off. He succeeds and the helmet clangs to the floor, skittering away.
Disarm (of a sort) successful.
Vince charges in, leveling a mach one punch at the Headsman's unprotected head. Unfortunately, with Cosmo clinging to him and Straightjacket wrapping him up, the twists and turns of combat make it hard to get a clean shot on. His punch glances off the Headsman's shoulder.
Miss with a 13.
"You are getting tiresome, punks!" Straightjacket feels the familiar twinge of the radiation as the field expands. It is a much larger field this time. You are all hit, as are the guards outside the hole in the wall.
Reflex saves: SD 25 success, SJ 12 (fail), X12 21 success, Cosmo 15 fail, Johan 13 fail, Johan 14 fail. Damage saves: SD 21 succes (lower dc), SJ 11 fail (knockout), X12 25 success (lower dc), Cosmo 16 fail (stunned), Johan 15 (fail - poof), Johan 22 (fail - poof), guard 8 (fail), guard 14 (fail)
Vince manages to dive behind a pillar and stay out of harms way, as does X12. SJ, being wrapped up in a grapple, and Cosmo, in a like grapple, both take the full brunt of the blast. Straightjacket teeters and collaspes onto the scanning machinery, destroying it, before starting to shrink to normal size. Cosmo is lifted off Headsman's back and slammed into the ceiling before dropping to the ground, staggering. Both Johan's vanish in the wave, guns clattering to the ground. The smell of charred flesh fills the air as both guards are immolated.
There is a sputtering sound, then the sound of a motor or some sort of electric device shutting down. Peering out from around your pillars, you see the glow fade from Headsman's axe. He takes a few steps, gets his helm and sets it back on his head, seeming unconcerned. "Come get some," he says, twirling his axe in his hand. He cracks his neck and you wonder if he's even hurt any more.
Murphy activates his powerful blast, but it shorts out his energy field on his axe. He blows a villain point to remove his stun hits.
Initiatives: Speed Demon 27, Murphy 23, X12 19, Johan 18, Straightjacket 16, Cosmo 15
Amazon: 2HP used, 2L, fatigued, disabled, unconscious
Anna: 1HP
Cosmo: 3HP used, 2 lethal
Dara: 1HP used, fatigued
Loki: 1 lethal
Mendez: 1 stun
Metal Mistress: 2HP used, 1 lethal
Multibrain: 1HP used
Rebound: 1 lethal, knocked out
Speed Demon: 4HP used
Stealer: 4HP used, 3 stun, 4 lethal, dying
Straighjacket: 2HP used, 2 lethal, unconscious
Tara: 2HP used, 1 lethal
X12: 1HP used, 5 lethal (regeneration accounted for)
Kevin2: 1 VP, 1 stun
Mia Toan (Dazzler): 2VP used, 1 stun
Murphy (Headsman): 4VP used
Shadow: 1VP used, 1 stun
Sho: 1VP used, 2 lethal, dying
X12 is up in Foyer, Michelle on the Roof, combat is over in the G-Spot.