EPIC M&M: Issue 2 (IC)



Foyer



Straightjacket exerts himself again, using ranged healing on both Cosmo and Straightjacket. Cosmo's burns vanish though he is still stunned, while Straightjacket shakes his head, becoming conscious, though still prone. The wounds appear on X12, and he collapses to the floor, unconscious.

Extra effort to apply range to healing. Hero point spent to counter that fatigue. Healing on both Cosmo and SJ. KO is absorbed as well.

Initiatives: Speed Demon 27, Murphy 23, X12 19, Johan 18, Straightjacket 16, Cosmo 15

SJ is up

G-Spot
Johan sends his duplicates around checking on people. Most of the goons have been shot, punched, blasted or have fallen, and all have serious injuries of some sort or another. None are in any condition to resist getting coughs and all are in need of medical attention. One has the top half of his skull missing. You think it's pretty safe to classify him as unsaveable.

Can't recall how many duplicates you can have... 7 or 8?

Mendez cuffs the disabled shadow mutant and radio's for EMS. Upon hearing Michelle's report, he says, "Take the penthouse, but make sure Mrs. Raynes doesn't get caught in the crossfire!"

Dara has a cloth napkin in hand and has Raisa's head in her lap, wiping the blood from her face. Her pupils are completely dilated, filling her eyes. Raisa's eyes are open as well, in the same state. Deep in the blackness of her mind, Raisa can faintly hear Dara shouting her name, she thinks, but can't tell which way it is coming from.

You can spend a hero point to try to recover from being disabled immediately. Otherwise, it could take a while.

Loki sees Carl standing over Raisa looking very concerned. He's completely ignoring the woman he shot as she bleeds out on the rug. He sees the woman's companion stagger to his feet. Carl must have heard him, because he turns and talks to the man, the man nodding to what Carl says and vice versa. Mendez quickly heads towards Carl, asking one of the Johans to keep an eye on the disabled mutant shadow man.

Roof
Michelle lowers down, leveling an energy blast at the opaque windows of the penthouse. A five foot section shatters inward, showering the room with glass. You hear a scream from within as you fly in. A middle aged woman has collapsed forward out of the chair she was sitting in, glass sticking out of her back and neck, having gone right through the cloth of the chair. She matches the description you have of Mrs. Raynes.

Kevin is standing next to a woman in red body armor. In his hand is a metal tube. His back is to the wall, and both the woman and he are back far enough to have avoided any damage. Both look startled by the entrance, having been facing the doorway. As they turn, you see the armored woman is covered nearly head to toe in fresh blood. You see bloody footprints coming from a room to where she stands.

"I told you," the armored woman says casually. "Flyers always try the windows." She slaps her hand against a console on the wall and with a clang a metal wall shoots from floor to ceiling all the way along the window panes of the room, sealing you within the room with them.

Trapped!

Rebound groggily gets to his feet, and heads for the stairwell. "Yeah, sure," he mutters. "Worry about me later. I'm gonna shove that gun up his arse!"

Hero point used to try to recover from KO succeeds with a 18.

With a wave of thanks to Neutron, Anna kicks in her rockets and streaks down towards and into the stairwell, flying recklessly fast. From within the living room, Michelle hears the sound of someone crashing through a door, then gunfire and the sound of metal being hit. A second crash of a window breaking is heard to her left.

Hero point for double movement. Sprint, losing dodge bonus for speed. She also got attacked.

Tara dives towards another window on the same level, insectoid arms held out before her like a lance. She slams into the window, arms blasting through the glass, her body shattering a hole through it. She bounces heavily off a bed and onto the floor, stunned.

Tara slams into the glass, shattering it and falling into the room, but getting stunned. No metal wall shoots up.

"Let's get her!" Kevin exclaims, his cannon humming as he lines up a shot. A ghostly figure steps out of the wall and grabs his shoulder, and both of them suddenly drop through the floor. You hear Kevin shout, "Hey, I want to kill..." before they pass out of sight and sound.

You are left alone with the armored woman. You have a bad feeling about this. As if on cue, she draws her sword, blood dripping from the blade.

"Let's play," she says sweetly.

Mia 23, Metal Mistress 22, Rebound 20, Anna 16, Stealer 15, Tara 14, Kevin 11, Neutron 7

Neutron is up.

Amazon: 2HP used, 2L, fatigued, disabled, unconscious
Anna: 2HP, 2 lethal

Cosmo: 3HP used

Dara: 1HP used, fatigued
Loki: 1 lethal
Mendez: 1 stun
Metal Mistress: 2HP used, 1 lethal
Multibrain: 1HP used
Rebound: 1HP used, 1 lethal, dazed
Speed Demon: 4HP used
Stealer: 4HP used, 3 stun, 4 lethal, dying
Straighjacket: 2HP used, dazed
Tara: 3HP used, 1 lethal
X12: 1HP used, 8 lethal (regeneration accounted for), unconscious (mercifully)

Kevin2: 1 VP, 1 stun
Mia Toan (Dazzler): 2VP used, 1 stun
Murphy (Headsman): 4VP used

Shadow: 1VP used, 1 stun, disabled
Sho: 1VP used, 2 lethal, dying
 

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Calinon said:


Foyer



Straightjacket exerts himself again, using ranged healing on both Cosmo and Straightjacket. Cosmo's burns vanish though he is still stunned, while Straightjacket shakes his head, becoming conscious, though still prone. The wounds appear on X12, and he collapses to the floor, unconscious.

Straightjacket will leap to his feet nimbly, grow to full size and use a takedown move on the axe man. {stand up as a free action, growth, and a trip attack, if the trip attack succeeds the free attack will be a grapple attempt roll to hit below 11 will promt using a HP is any are left} "Hey, I'm not done with you yet!"

buzzard
 

Calinon said:
The shadowy man drops to his knees. "My eyes! You took my eyes!" he screams.
"Lights out."

Calinon said:
Mendez quickly heads towards Carl.
Randall will follow Mendez, pulling on his sleeve when he catches up, "Aren't we going to help the others somehow?"
 

OoC: 8 dups max. And now all but one of 'em are wielding blasters :D

IC: Johan and most of his dups start giving first aid with the little skills he has. Eventhough Mendez clearly had no consern for the henchmen's health, Johan couldn't just let them die if there was a chance he could help.
One of the dups goes to stand next to the shadowy mutant and levels his blaster. He seems somewhat nervous, changing weight from one foot to another every once in a while.
 

Foyer
Straightjacket rolls to his feet, then drops and attempts to sweep the Headsman's legs out from under him. The headsman is ready, leaping nimply over the sweeping leg.

Attack roll of 19 (15+7-1-2) and hits. Opposed grapple check, Headsman will re-roll if he gets less than 15 on the dice. Headsman gets a 24 total. SJ gets a 12+9+4-2=19 and is unsuccessful solely because of being dazed.

Cosmo shakes his head, clearing the cobwebs. "Damnit, where's Jackal when you need him," he says, kicking at the Headsman. He misses badly.

Initiatives: Speed Demon 27, Murphy 23, X12 19, Johan 18, Straightjacket 16, Loki 15, Cosmo 15, Carl 14 (ooo, foreshadowing)

SD is up

G-Spot
Mendez looks down at Randall. "I need to deal with the situation here. There are ten bad guys we can't just leave alone here." He kneels down next to the bleeding woman and mutters a curse, putting pressure on her wounds. You hear sirens in the distance as he says to Carl. "You're Carl? Jeezes, did you try to kill her?"

"She was trying to kill Raisa, so yeah," Carl says plainly. He takes a few steps, looking up at the ceiling in the hall. "Now be quiet a sec," he says, touching the wall and listening closetly. You don't hear anything. "Yo, Loki, c'mere quick and get your illusions ready," he says. "They need us upstairs."

Johan, most of the bad guys you see don't need desperate medical attention. Something in the next fifteen minutes would be nice, and it sounds like that is on its way. At least one of you hears Carl's comments.
 

Calinon said:
Foyer
Straightjacket rolls to his feet, then drops and attempts to sweep the Headsman's legs out from under him. The headsman is ready, leaping nimply over the sweeping leg.

Attack roll of 19 (15+7-1-2) and hits. Opposed grapple check, Headsman will re-roll if he gets less than 15 on the dice. Headsman gets a 24 total. SJ gets a 12+9+4-2=19 and is unsuccessful solely because of being dazed.

"You keep hopping around like that, and maybe I won't take you apart, then again maybe not"

On his next action he will repeat with the trip attempt.

buzzard
 
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OoC: How long would it take for three Johans to run to the foyer? If it wouldn't take too long, they'll head there. Otherwise they'll accompany the 'main force' of Johans.

IC: Johan and most of his duplicates start slowly gathering to where Carl is (Shadow still has his guard).
"What, exactly, do you have in mind? Would it be something I could be of help in?"
 

Calinon said:
"Yo, Loki, c'mere quick and get your illusions ready," he says. "They need us upstairs."
"Ready Freddy, but um, how are we going to get upstairs?" Loki looks at Carl quizzically.
 

Calinon said:
You can spend a hero point to try to recover from being disabled immediately. Otherwise, it could take a while.

OOC: Yes, I will use the hero point. Also, in my defense, I'm not the only one who's made a silly error in judgement!! *points to Mimic's impaling of the helpless kidnapped victim* :p
 

OOC: Tired of not posting ;)

Kevin is lying in the penthouse, bleeding to death. In his eyes, he see the movie of his live, and it desn't even worth the 10$ to enter a movie theatre...
 

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